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51 lines
3.9 KiB
51 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef DEBUGOVERLAY_SHARED_H |
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#define DEBUGOVERLAY_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "engine/ivdebugoverlay.h" |
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#include "mathlib/vector.h" |
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//============================================================================= |
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// NDebugOverlay |
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//============================================================================= |
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namespace NDebugOverlay |
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{ |
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void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration); |
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void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration); |
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void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration); |
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void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration); |
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void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ); |
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void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ); |
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void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ); |
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void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); |
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void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); |
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void Grid( const Vector &vPosition ); |
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void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ); |
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void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration); |
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void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ); |
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void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ); |
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void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ); |
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void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ); |
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void DrawOverlayLines(void); |
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void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ); |
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void DrawGroundCrossHairOverlay(); |
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void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); |
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void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); |
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void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); |
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void Axis( const Vector &position, const QAngle &angles, float size, bool noDepthTest, float flDuration ); |
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void Sphere( const Vector ¢er, float radius, int r, int g, int b, bool noDepthTest, float flDuration ); |
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void Circle( const Vector &position, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); |
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void Circle( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); |
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void Circle( const Vector &position, const Vector &xAxis, const Vector &yAxis, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); |
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void Sphere( const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration ); |
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}; |
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#endif // DEBUGOVERLAY_SHARED_H
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