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30 lines
920 B
30 lines
920 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef NPC_ATTACKCHOPPER_H |
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#define NPC_ATTACKCHOPPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Creates an avoidance sphere |
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//----------------------------------------------------------------------------- |
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CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false ); |
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// Chopper gibbage |
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void Chopper_BecomeChunks( CBaseEntity *pChopper ); |
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void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall ); |
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void Chopper_PrecacheChunks( CBaseEntity *pChopper ); |
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#endif // NPC_ATTACKCHOPPER_H |
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