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58 lines
1.2 KiB
58 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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/* |
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===== item_suit.cpp ======================================================== |
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handling for the player's suit. |
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*/ |
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#include "cbase.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "items.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define SF_SUIT_SHORTLOGON 0x0001 |
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class CItemSuit : public CItem |
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{ |
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public: |
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DECLARE_CLASS( CItemSuit, CItem ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/hevsuit.mdl" ); |
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BaseClass::Spawn( ); |
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CollisionProp()->UseTriggerBounds( false, 0 ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel ("models/items/hevsuit.mdl"); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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if ( pPlayer->IsSuitEquipped() ) |
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return FALSE; |
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if ( m_spawnflags & SF_SUIT_SHORTLOGON ) |
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UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_A0"); // short version of suit logon, |
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else |
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UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_AAx"); // long version of suit logon |
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pPlayer->EquipSuit(); |
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return true; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_suit, CItemSuit);
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