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45 lines
1.0 KiB
45 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Handling for the suit batteries. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hl2_player.h" |
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#include "basecombatweapon.h" |
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#include "gamerules.h" |
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#include "items.h" |
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#include "engine/IEngineSound.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class CItemBattery : public CItem |
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{ |
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public: |
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DECLARE_CLASS( CItemBattery, CItem ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/battery.mdl" ); |
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BaseClass::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel ("models/items/battery.mdl"); |
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PrecacheScriptSound( "ItemBattery.Touch" ); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer ); |
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return ( pHL2Player && pHL2Player->ApplyBattery() ); |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_battery, CItemBattery); |
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PRECACHE_REGISTER(item_battery); |
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