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32 lines
824 B
32 lines
824 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef ANTLION_DUST_H |
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#define ANTLION_DUST_H |
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#include "te_particlesystem.h" |
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class CTEAntlionDust : public CTEParticleSystem |
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{ |
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public: |
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DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem ); |
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DECLARE_SERVERCLASS(); |
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CTEAntlionDust( const char *name ); |
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virtual ~CTEAntlionDust( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { }; |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVar( QAngle, m_vecAngles ); |
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CNetworkVar( bool, m_bBlockedSpawner ); |
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}; |
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void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false ); |
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#endif //ANTLION_DUST_H
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