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73 lines
1.9 KiB
73 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef NPC_HOUNDEYE_H |
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#define NPC_HOUNDEYE_H |
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#pragma once |
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#include "hl1_ai_basenpc.h" |
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#define HOUNDEYE_MAX_ATTACK_RADIUS 384 |
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class CNPC_Houndeye : public CHL1BaseNPC |
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{ |
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DECLARE_CLASS( CNPC_Houndeye, CHL1BaseNPC ); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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void WarmUpSound ( void ); |
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void AlertSound( void ); |
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void DeathSound( const CTakeDamageInfo &info ); |
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void WarnSound( void ); |
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void PainSound( const CTakeDamageInfo &info ); |
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void IdleSound( void ); |
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float MaxYawSpeed ( void ); |
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Class_T Classify ( void ); |
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void HandleAnimEvent( animevent_t *pEvent ); |
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void SonicAttack ( void ); |
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Vector WriteBeamColor( void ); |
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bool ShouldGoToIdleState( void ); |
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bool FValidateHintType ( CAI_Hint *pHint ); |
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void SetActivity ( Activity NewActivity ); |
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void StartTask( const Task_t *pTask ); |
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void RunTask ( const Task_t *pTask ); |
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void PrescheduleThink ( void ); |
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int TranslateSchedule( int scheduleType ); |
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int SelectSchedule( void ); |
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float FLSoundVolume( CSound *pSound ); |
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int RangeAttack1Conditions ( float flDot, float flDist ); |
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void StartNPC ( void ); |
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virtual float InnateRange1MinRange( void ) { return 0.0f; } |
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virtual float InnateRange1MaxRange( void ) { return HOUNDEYE_MAX_ATTACK_RADIUS; } |
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DEFINE_CUSTOM_AI; |
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DECLARE_DATADESC(); |
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private: |
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int SquadRecruit( int searchRadius, int maxMembers ); |
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int m_iSpriteTexture; |
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bool m_fAsleep;// some houndeyes sleep in idle mode if this is set, the houndeye is lying down |
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bool m_fDontBlink;// don't try to open/close eye if this bit is set! |
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Vector m_vecPackCenter; // the center of the pack. The leader maintains this by averaging the origins of all pack members. |
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}; |
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#endif // NPC_HOUNDEYE_H
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