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1125 lines
31 KiB
1125 lines
31 KiB
#include "cbase.h" |
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#include "convar.h" |
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#include <string.h> |
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#include "vgui/IInputInternal.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "vgui/ISurface.h" |
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#include "touch.h" |
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#include "cdll_int.h" |
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#include "ienginevgui.h" |
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#include "in_buttons.h" |
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#include "filesystem.h" |
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#include "tier0/icommandline.h" |
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#include "vgui_controls/Button.h" |
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#define STB_RECT_PACK_IMPLEMENTATION |
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#include "stb_rect_pack.h" |
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extern ConVar cl_sidespeed; |
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extern ConVar cl_forwardspeed; |
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extern ConVar cl_upspeed; |
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extern ConVar default_fov; |
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extern IMatSystemSurface *g_pMatSystemSurface; |
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#ifdef ANDROID |
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#define TOUCH_DEFAULT "1" |
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#else |
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#define TOUCH_DEFAULT "0" |
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#endif |
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extern ConVar sensitivity; |
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#define TOUCH_DEFAULT_CFG "touch_default.cfg" |
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ConVar touch_enable( "touch_enable", TOUCH_DEFAULT, FCVAR_ARCHIVE ); |
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ConVar touch_draw( "touch_draw", "1", FCVAR_ARCHIVE ); |
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ConVar touch_filter( "touch_filter", "0", FCVAR_ARCHIVE ); |
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ConVar touch_forwardzone( "touch_forwardzone", "0.06", FCVAR_ARCHIVE, "forward touch zone" ); |
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ConVar touch_sidezone( "touch_sidezone", "0.06", FCVAR_ARCHIVE, "side touch zone" ); |
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ConVar touch_pitch( "touch_pitch", "90", FCVAR_ARCHIVE, "touch pitch sensitivity" ); |
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ConVar touch_yaw( "touch_yaw", "120", FCVAR_ARCHIVE, "touch yaw sensitivity" ); |
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ConVar touch_config_file( "touch_config_file", "touch.cfg", FCVAR_ARCHIVE, "current touch profile file" ); |
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ConVar touch_grid_count( "touch_grid_count", "50", FCVAR_ARCHIVE, "touch grid count" ); |
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ConVar touch_grid_enable( "touch_grid_enable", "1", FCVAR_ARCHIVE, "enable touch grid" ); |
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ConVar touch_precise_amount( "touch_precise_amount", "0.5", FCVAR_ARCHIVE, "sensitivity multiplier for precise-look" ); |
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ConVar touch_button_info( "touch_button_info", "0", FCVAR_ARCHIVE ); |
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#define boundmax( num, high ) ( (num) < (high) ? (num) : (high) ) |
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#define boundmin( num, low ) ( (num) >= (low) ? (num) : (low) ) |
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#define bound( low, num, high ) ( boundmin( boundmax(num, high), low )) |
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#define S |
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extern IVEngineClient *engine; |
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CTouchControls gTouch; |
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static VTouchPanel g_TouchPanel; |
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VTouchPanel *touch_panel = &g_TouchPanel; |
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CTouchPanel::CTouchPanel( vgui::VPANEL parent ) : BaseClass( NULL, "TouchPanel" ) |
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{ |
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SetParent( parent ); |
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int w, h; |
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engine->GetScreenSize(w, h); |
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SetBounds( 0, 0, w, h ); |
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SetFgColor( Color( 0, 0, 0, 255 ) ); |
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SetPaintBackgroundEnabled( false ); |
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SetKeyBoardInputEnabled( false ); |
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SetMouseInputEnabled( false ); |
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SetVisible( true ); |
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} |
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void CTouchPanel::Paint() |
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{ |
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gTouch.Frame(); |
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} |
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void CTouchPanel::OnScreenSizeChanged(int iOldWide, int iOldTall) |
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{ |
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BaseClass::OnScreenSizeChanged(iOldWide, iOldTall); |
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int w,h; |
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w = ScreenWidth(); |
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h = ScreenHeight(); |
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gTouch.screen_w = ScreenWidth(); gTouch.screen_h = h; |
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SetBounds( 0, 0, w, h ); |
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} |
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void CTouchPanel::ApplySchemeSettings(vgui::IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings(pScheme); |
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int w,h; |
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w = ScreenWidth(); |
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h = ScreenHeight(); |
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gTouch.screen_w = ScreenWidth(); gTouch.screen_h = h; |
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SetBounds( 0, 0, w, h ); |
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} |
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CON_COMMAND( touch_addbutton, "add native touch button" ) |
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{ |
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rgba_t color; |
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int argc = args.ArgC(); |
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if( argc >= 12 ) |
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{ |
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float aspect = 1.f; |
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int flags = 0; |
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if( argc >= 13 ) |
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flags = Q_atoi( args[12] ); |
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if( argc >= 14 ) |
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aspect = Q_atof( args[13] ); |
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color = rgba_t(Q_atoi(args[8]), Q_atoi(args[9]), Q_atoi(args[10]), Q_atoi(args[11])); |
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gTouch.AddButton( args[1], args[2], args[3], |
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Q_atof( args[4] ), Q_atof( args[5] ), |
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Q_atof( args[6] ), Q_atof( args[7] ) , |
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color, round_aspect, aspect, flags ); |
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return; |
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} |
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if( argc >= 8 ) |
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{ |
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color = rgba_t(255,255,255); |
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gTouch.AddButton( args[1], args[2], args[3], |
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Q_atof( args[4] ), Q_atof( args[5] ), |
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Q_atof( args[6] ), Q_atof( args[7] ), |
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color ); |
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return; |
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} |
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if( argc >= 4 ) |
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{ |
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color = rgba_t(255,255,255); |
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gTouch.AddButton( args[1], args[2], args[3], 0.4, 0.4, 0.6, 0.6 ); |
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return; |
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} |
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Msg( "Usage: touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" ); |
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} |
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CON_COMMAND( touch_removebutton, "remove native touch button" ) |
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{ |
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if( args.ArgC() > 1 ) |
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gTouch.RemoveButton( args[1] ); |
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else |
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Msg( "Usage: touch_removebutton <name>\n" ); |
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} |
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#if 0 |
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CON_COMMAND( touch_settexture, "set button texture" ) |
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{ |
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if( args.ArgC() >= 3 ) |
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{ |
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gTouch.SetTexture( args[1], args[2] ); |
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return; |
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} |
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Msg( "Usage: touch_settexture <name> <file>\n" ); |
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} |
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#endif |
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CON_COMMAND( touch_enableedit, "enable button editing mode" ) |
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{ |
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gTouch.EnableTouchEdit(true); |
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} |
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CON_COMMAND( touch_disableedit, "disable button editing mode" ) |
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{ |
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gTouch.EnableTouchEdit(false); |
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} |
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CON_COMMAND( touch_setcolor, "change button color" ) |
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{ |
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if( args.ArgC() >= 6 ) |
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{ |
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rgba_t color( Q_atoi( args[2] ), Q_atoi( args[3] ), Q_atoi( args[4] ), Q_atoi( args[5] ) ); |
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gTouch.SetColor( args[1], color ); |
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} |
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else |
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Msg( "Usage: touch_setcolor <name> <r> <g> <b> <a>\n" ); |
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} |
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CON_COMMAND( touch_setcommand, "change button command" ) |
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{ |
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if( args.ArgC() >= 3 ) |
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gTouch.SetCommand( args[1], args[2] ); |
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else |
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Msg( "Usage: touch_setcommand <name> <command>\n" ); |
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} |
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CON_COMMAND( touch_setflags, "change button flags" ) |
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{ |
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if( args.ArgC() >= 3 ) |
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gTouch.SetFlags( args[1], Q_atoi(args[2]) ); |
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else |
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Msg( "Usage: touch_setflags <name> <flags>\n" ); |
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} |
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CON_COMMAND( touch_show, "show button" ) |
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{ |
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if( args.ArgC() >= 2 ) |
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gTouch.ShowButton( args[1] ); |
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else |
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Msg( "Usage: touch_show <name>\n" ); |
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} |
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CON_COMMAND( touch_hide, "hide button" ) |
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{ |
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if( args.ArgC() >= 2 ) |
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gTouch.HideButton( args[1] ); |
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else |
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Msg( "Usage: touch_hide <name>\n" ); |
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} |
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CON_COMMAND( touch_list, "list buttons" ) |
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{ |
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gTouch.ListButtons(); |
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} |
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CON_COMMAND( touch_removeall, "remove all buttons" ) |
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{ |
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gTouch.RemoveButtons(); |
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} |
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CON_COMMAND( touch_writeconfig, "save current config" ) |
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{ |
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gTouch.WriteConfig(); |
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} |
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CON_COMMAND( touch_loaddefaults, "generate config from defaults" ) |
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{ |
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gTouch.ResetToDefaults(); |
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} |
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CON_COMMAND( touch_setgridcolor, "change grid color" ) |
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{ |
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if( args.ArgC() >= 5 ) |
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gTouch.gridcolor = rgba_t( Q_atoi( args[1] ), Q_atoi( args[2] ), Q_atoi( args[3] ), Q_atoi( args[4] ) ); |
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else |
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Msg( "Usage: touch_setgridcolor <r> <g> <b> <a>\n" ); |
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} |
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/* |
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CON_COMMAND( touch_roundall, "round all buttons coordinates to grid" ) |
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{ |
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} |
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CON_COMMAND( touch_exportconfig, "export config keeping aspect ratio" ) |
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{ |
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} |
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CON_COMMAND( touch_reloadconfig, "load config, not saving changes" ) |
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{ |
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} |
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*/ |
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/* |
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CON_COMMAND( touch_fade, "start fade animation for selected buttons" ) |
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{ |
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} |
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CON_COMMAND( touch_toggleselection, "toggle visibility on selected button in editor" ) |
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{ |
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}*/ |
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void CTouchControls::GetTouchAccumulators( float *side, float *forward, float *yaw, float *pitch ) |
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{ |
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*forward = this->forward; |
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*side = this->side; |
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*pitch = this->pitch; |
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*yaw = this->yaw; |
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this->yaw = 0.f; |
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this->pitch = 0.f; |
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} |
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void CTouchControls::GetTouchDelta( float yaw, float pitch, float *dx, float *dy ) |
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{ |
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// Apply filtering? |
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if( touch_filter.GetBool() ) |
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{ |
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// Average over last two samples |
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*dx = ( yaw + m_flPreviousYaw ) * 0.5f; |
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*dy = ( pitch + m_flPreviousPitch ) * 0.5f; |
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} |
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else |
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{ |
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*dx = yaw; |
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*dy = pitch; |
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} |
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// Latch previous |
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m_flPreviousYaw = yaw; |
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m_flPreviousPitch = pitch; |
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} |
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void CTouchControls::ResetToDefaults() |
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{ |
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rgba_t color(255, 255, 255, 155); |
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char buf[MAX_PATH]; |
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gridcolor = rgba_t(255, 0, 0, 50); |
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RemoveButtons(); |
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Q_snprintf(buf, sizeof buf, "cfg/%s", TOUCH_DEFAULT_CFG); |
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if( !filesystem->FileExists(buf) ) |
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{ |
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AddButton( "look", "", "_look", 0.5, 0, 1, 1, color, 0, 0, 0 ); |
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AddButton( "move", "", "_move", 0, 0, 0.5, 1, color, 0, 0, 0 ); |
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AddButton( "use", "vgui/touch/use", "+use", 0.880000, 0.213333, 1.000000, 0.426667, color ); |
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AddButton( "jump", "vgui/touch/jump", "+jump", 0.880000, 0.462222, 1.000000, 0.675556, color ); |
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AddButton( "attack", "vgui/touch/shoot", "+attack", 0.760000, 0.583333, 0.880000, 0.796667, color ); |
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AddButton( "attack2", "vgui/touch/shoot_alt", "+attack2", 0.760000, 0.320000, 0.880000, 0.533333, color ); |
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AddButton( "duck", "vgui/touch/crouch", "+duck", 0.880000, 0.746667, 1.000000, 0.960000, color ); |
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AddButton( "tduck", "vgui/touch/tduck", ";+duck", 0.560000, 0.817778, 0.620000, 0.924444, color ); |
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AddButton( "zoom", "vgui/touch/zoom", "+zoom", 0.680000, 0.00000, 0.760000, 0.142222, color ); |
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AddButton( "speed", "vgui/touch/speed", "+speed", 0.180000, 0.568889, 0.280000, 0.746667, color ); |
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AddButton( "loadquick", "vgui/touch/load", "load quick", 0.760000, 0.000000, 0.840000, 0.142222, color ); |
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AddButton( "savequick", "vgui/touch/save", "save quick", 0.840000, 0.000000, 0.920000, 0.142222, color ); |
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AddButton( "reload", "vgui/touch/reload", "+reload", 0.000000, 0.320000, 0.120000, 0.533333, color ); |
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AddButton( "flashlight", "vgui/touch/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.142222, color ); |
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AddButton( "invnext", "vgui/touch/next_weap", "invnext", 0.000000, 0.533333, 0.120000, 0.746667, color ); |
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AddButton( "invprev", "vgui/touch/prev_weap", "invprev", 0.000000, 0.071111, 0.120000, 0.284444, color ); |
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AddButton( "edit", "vgui/touch/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color ); |
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AddButton( "menu", "vgui/touch/menu", "gameui_activate", 0.000000, 0.00000, 0.080000, 0.142222, color ); |
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} |
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else |
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{ |
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Q_snprintf(buf, sizeof buf, "exec %s", TOUCH_DEFAULT_CFG); |
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engine->ExecuteClientCmd(buf); |
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} |
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WriteConfig(); |
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} |
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void CTouchControls::Init() |
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{ |
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int w,h; |
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engine->GetScreenSize( w, h ); |
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screen_w = w; screen_h = h; |
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touchTextureID = 0; |
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configchanged = false; |
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config_loaded = false; |
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btns.EnsureCapacity( 64 ); |
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look_finger = move_finger = resize_finger = -1; |
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forward = side = 0.f; |
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pitch = yaw = 0.f; |
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scolor = rgba_t( -1, -1, -1, -1 ); |
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state = state_none; |
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swidth = 1; |
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move_button = edit = selection = NULL; |
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showbuttons = true; |
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clientonly = false; |
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precision = false; |
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mouse_events = 0; |
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move_start_x = move_start_y = 0.0f; |
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m_flPreviousYaw = m_flPreviousPitch = 0.f; |
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gridcolor = rgba_t(255, 0, 0, 50); |
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showtexture = hidetexture = resettexture = closetexture = joytexture = 0; |
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configchanged = false; |
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rgba_t color(255, 255, 255, 155); |
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AddButton( "look", "", "_look", 0.5, 0, 1, 1, color, 0, 0, 0 ); |
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AddButton( "move", "", "_move", 0, 0, 0.5, 1, color, 0, 0, 0 ); |
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AddButton( "use", "vgui/touch/use", "+use", 0.880000, 0.213333, 1.000000, 0.426667, color ); |
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AddButton( "jump", "vgui/touch/jump", "+jump", 0.880000, 0.462222, 1.000000, 0.675556, color ); |
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AddButton( "attack", "vgui/touch/shoot", "+attack", 0.760000, 0.583333, 0.880000, 0.796667, color ); |
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AddButton( "attack2", "vgui/touch/shoot_alt", "+attack2", 0.760000, 0.320000, 0.880000, 0.533333, color ); |
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AddButton( "duck", "vgui/touch/crouch", "+duck", 0.880000, 0.746667, 1.000000, 0.960000, color ); |
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AddButton( "tduck", "vgui/touch/tduck", ";+duck", 0.560000, 0.817778, 0.620000, 0.924444, color ); |
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AddButton( "zoom", "vgui/touch/zoom", "+zoom", 0.680000, 0.00000, 0.760000, 0.142222, color ); |
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AddButton( "speed", "vgui/touch/speed", "+speed", 0.180000, 0.568889, 0.280000, 0.746667, color ); |
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AddButton( "loadquick", "vgui/touch/load", "load quick", 0.760000, 0.000000, 0.840000, 0.142222, color ); |
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AddButton( "savequick", "vgui/touch/save", "save quick", 0.840000, 0.000000, 0.920000, 0.142222, color ); |
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AddButton( "reload", "vgui/touch/reload", "+reload", 0.000000, 0.320000, 0.120000, 0.533333, color ); |
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AddButton( "flashlight", "vgui/touch/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.142222, color ); |
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AddButton( "invnext", "vgui/touch/next_weap", "invnext", 0.000000, 0.533333, 0.120000, 0.746667, color ); |
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AddButton( "invprev", "vgui/touch/prev_weap", "invprev", 0.000000, 0.071111, 0.120000, 0.284444, color ); |
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AddButton( "edit", "vgui/touch/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color ); |
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AddButton( "menu", "vgui/touch/menu", "gameui_activate", 0.000000, 0.00000, 0.080000, 0.142222, color ); |
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char buf[256]; |
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Q_snprintf(buf, sizeof buf, "cfg/%s", touch_config_file.GetString()); |
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if( filesystem->FileExists(buf, "MOD") ) |
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{ |
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Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString()); |
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engine->ExecuteClientCmd(buf); |
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} |
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else |
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ResetToDefaults(); |
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CTouchTexture *texture = new CTouchTexture; |
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Q_strncpy( texture->szName, "vgui/touch/back", sizeof(texture->szName) ); |
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textureList.AddToTail(texture); |
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CreateAtlasTexture(); |
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initialized = true; |
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} |
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int nextPowerOfTwo(int x) |
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{ |
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if( (x & (x - 1)) == 0) |
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return x; |
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int t = 1 << 30; |
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while (x < t) t >>= 1; |
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return t << 1; |
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} |
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void CTouchControls::CreateAtlasTexture() |
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{ |
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char fullFileName[MAX_PATH]; |
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int atlasSize = 0; |
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stbrp_rect *rects = (stbrp_rect*)malloc(textureList.Count()*sizeof(stbrp_rect)); |
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memset(rects, 0, sizeof(stbrp_node)*textureList.Count()); |
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if( touchTextureID ) |
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vgui::surface()->DeleteTextureByID( touchTextureID ); |
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for( int i = 0; i < textureList.Count(); i++ ) |
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{ |
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CTouchTexture *t = textureList[i]; |
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Q_snprintf(fullFileName, MAX_PATH, "materials/%s.vtf", t->szName); |
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FileHandle_t fp; |
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fp = ::filesystem->Open( fullFileName, "rb" ); |
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if( !fp ) return; |
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::filesystem->Seek( fp, 0, FILESYSTEM_SEEK_TAIL ); |
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int srcVTFLength = ::filesystem->Tell( fp ); |
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::filesystem->Seek( fp, 0, FILESYSTEM_SEEK_HEAD ); |
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CUtlBuffer buf; |
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buf.EnsureCapacity( srcVTFLength ); |
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int bytesRead = ::filesystem->Read( buf.Base(), srcVTFLength, fp ); |
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::filesystem->Close( fp ); |
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buf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); // Need to set these explicitly since ->Read goes straight to memory and skips them. |
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buf.SeekPut( CUtlBuffer::SEEK_HEAD, bytesRead ); |
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t->vtf = CreateVTFTexture(); |
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if (t->vtf->Unserialize(buf)) |
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{ |
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if( t->vtf->Format() != IMAGE_FORMAT_RGBA8888 && t->vtf->Format() != IMAGE_FORMAT_BGRA8888 ) |
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{ |
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Msg("Format=%d\n", t->vtf->Format()); |
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Error("Use RGBA8888/BGRA88888 for touch buttons!\n"); |
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} |
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if( t->vtf->Height() != t->vtf->Width() || (t->vtf->Height() & (t->vtf->Height() - 1)) != 0 ) |
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Error("Touch texture is wrong! Don't use npot textures for touch."); |
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t->height = t->vtf->Height(); |
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t->width = t->vtf->Width(); |
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atlasSize += t->width*t->height; |
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} |
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buf.Clear(); |
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rects[i].h = t->height; |
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rects[i].w = t->width; |
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} |
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if( !textureList.Count() ) |
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return; |
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int atlasHeight = nextPowerOfTwo(sqrt((double)atlasSize)); |
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int sizeInBytes = atlasHeight*atlasHeight*4; |
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unsigned char *dest = new unsigned char[sizeInBytes]; |
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memset(dest, 0, sizeInBytes); |
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int nodesCount = atlasHeight * 2; |
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stbrp_node *nodes = (stbrp_node*)malloc(nodesCount*sizeof(stbrp_node)); |
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memset(nodes, 0, sizeof(stbrp_node)*nodesCount); |
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|
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stbrp_context context; |
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stbrp_init_target( &context, atlasHeight, atlasHeight, nodes, nodesCount ); |
|
stbrp_pack_rects(&context, rects, textureList.Count()); |
|
|
|
for( int i = 0; i < textureList.Count(); i++ ) |
|
{ |
|
CTouchTexture *t = textureList[i]; |
|
t->X0 = rects[i].x / (float)atlasHeight; |
|
t->Y0 = rects[i].y / (float)atlasHeight; |
|
t->X1 = t->X0 + t->width / (float)atlasHeight; |
|
t->Y1 = t->Y0 + t->height / (float)atlasHeight; |
|
|
|
unsigned char *src = t->vtf->ImageData(0, 0, 0); |
|
for( int row = 0; row < t->height; row++) |
|
{ |
|
unsigned char *row_dest = dest+(row+rects[i].y)*atlasHeight*4+rects[i].x*4; |
|
unsigned char *row_src = src+row*t->height*4; |
|
|
|
memcpy(row_dest, row_src, t->height*4); |
|
} |
|
|
|
DestroyVTFTexture(t->vtf); |
|
t->isInAtlas = true; |
|
} |
|
|
|
touchTextureID = vgui::surface()->CreateNewTextureID( true ); |
|
vgui::surface()->DrawSetTextureRGBA( touchTextureID, dest, atlasHeight, atlasHeight, 1, true ); |
|
|
|
|
|
free(nodes); |
|
free(rects); |
|
delete[] dest; |
|
} |
|
|
|
void CTouchControls::Shutdown( ) |
|
{ |
|
textureList.PurgeAndDeleteElements(); |
|
btns.PurgeAndDeleteElements(); |
|
} |
|
|
|
void CTouchControls::RemoveButtons() |
|
{ |
|
btns.PurgeAndDeleteElements(); |
|
} |
|
|
|
void CTouchControls::ListButtons() |
|
{ |
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *b = *it; |
|
|
|
Msg( "%s %s %s %f %f %f %f %d %d %d %d %d\n", |
|
b->name, b->texturefile, b->command, |
|
b->x1, b->y1, b->x2, b->y2, |
|
b->color.r, b->color.g, b->color.b, b->color.a, b->flags ); |
|
} |
|
} |
|
|
|
void CTouchControls::IN_CheckCoords( float *x1, float *y1, float *x2, float *y2 ) |
|
{ |
|
/// TODO: grid check here |
|
if( *x2 - *x1 < GRID_X * 2 ) |
|
*x2 = *x1 + GRID_X * 2; |
|
if( *y2 - *y1 < GRID_Y * 2) |
|
*y2 = *y1 + GRID_Y * 2; |
|
if( *x1 < 0 ) |
|
*x2 -= *x1, *x1 = 0; |
|
if( *y1 < 0 ) |
|
*y2 -= *y1, *y1 = 0; |
|
if( *y2 > 1 ) |
|
*y1 -= *y2 - 1, *y2 = 1; |
|
if( *x2 > 1 ) |
|
*x1 -= *x2 - 1, *x2 = 1; |
|
|
|
if ( touch_grid_enable.GetBool() ) |
|
{ |
|
*x1 = GRID_ROUND_X( *x1 ); |
|
*x2 = GRID_ROUND_X( *x2 ); |
|
*y1 = GRID_ROUND_Y( *y1 ); |
|
*y2 = GRID_ROUND_Y( *y2 ); |
|
} |
|
} |
|
|
|
void CTouchControls::Move( float /*frametime*/, CUserCmd *cmd ) |
|
{ |
|
} |
|
|
|
void CTouchControls::IN_Look() |
|
{ |
|
} |
|
|
|
void CTouchControls::Frame() |
|
{ |
|
if (!initialized) |
|
return; |
|
|
|
if( touch_enable.GetBool() && touch_draw.GetBool() && !enginevgui->IsGameUIVisible() ) Paint(); |
|
} |
|
|
|
void CTouchControls::Paint( ) |
|
{ |
|
if (!initialized) |
|
return; |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
|
|
if( state == state_edit ) |
|
{ |
|
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here |
|
float x,y; |
|
|
|
for( x = 0.0f; x < 1.0f; x += GRID_X ) |
|
vgui::surface()->DrawLine( screen_w*x, 0, screen_w*x, screen_h ); |
|
|
|
for( y = 0.0f; y < 1.0f; y += GRID_Y ) |
|
vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y ); |
|
|
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
|
|
if( !(btn->flags & TOUCH_FL_NOEDIT) ) |
|
{ |
|
if( touch_button_info.GetInt() ) |
|
{ |
|
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h, 255, 255, 255, 255, "N: %s", btn->name ); // name |
|
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+10, 255, 255, 255, 255, "T: %s", btn->texturefile ); // texture |
|
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+20, 255, 255, 255, 255, "C: %s", btn->command ); // command |
|
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+30, 255, 255, 255, 255, "F: %i", btn->flags ); // flags |
|
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color |
|
} |
|
|
|
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here |
|
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h ); |
|
} |
|
} |
|
} |
|
|
|
pRenderContext->Bind( g_pMatSystemSurface->DrawGetTextureMaterial(touchTextureID) ); |
|
m_pMesh = pRenderContext->GetDynamicMesh(); |
|
|
|
int meshCount = 0; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
|
|
if( btn->texture != NULL && !(btn->flags & TOUCH_FL_HIDE) ) |
|
{ |
|
if( !btn->texture->isInAtlas ) |
|
CreateAtlasTexture(); |
|
|
|
meshCount++; |
|
} |
|
} |
|
|
|
meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, meshCount ); |
|
|
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
|
|
if( btn->texture != NULL && !(btn->flags & TOUCH_FL_HIDE) ) |
|
{ |
|
CTouchTexture *t = btn->texture; |
|
|
|
rgba_t color(btn->color.r, btn->color.g, btn->color.b, btn->color.a); |
|
meshBuilder.Position3f( btn->x1*screen_w, btn->y1*screen_h, 0 ); |
|
meshBuilder.Color4ubv( color ); |
|
meshBuilder.TexCoord2f( 0, t->X0, t->Y0 ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( btn->x2*screen_w, btn->y1*screen_h, 0 ); |
|
meshBuilder.Color4ubv( color ); |
|
meshBuilder.TexCoord2f( 0, t->X1, t->Y0 ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( btn->x2*screen_w, btn->y2*screen_h, 0 ); |
|
meshBuilder.Color4ubv( color ); |
|
meshBuilder.TexCoord2f( 0, t->X1, t->Y1 ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
|
|
meshBuilder.Position3f( btn->x1*screen_w, btn->y2*screen_h, 0 ); |
|
meshBuilder.Color4ubv( color ); |
|
meshBuilder.TexCoord2f( 0, t->X0, t->Y1 ); |
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 1>(); |
|
} |
|
} |
|
|
|
meshBuilder.End(); |
|
m_pMesh->Draw(); |
|
} |
|
|
|
void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags ) |
|
{ |
|
CTouchButton *btn = new CTouchButton; |
|
ETouchButtonType type = touch_command; |
|
|
|
Q_strncpy( btn->name, name, sizeof(btn->name) ); |
|
Q_strncpy( btn->texturefile, texturefile, sizeof(btn->texturefile) ); |
|
Q_strncpy( btn->command, command, sizeof(btn->command) ); |
|
|
|
if( round ) |
|
IN_CheckCoords(&x1, &y1, &x2, &y2); |
|
|
|
if( round == round_aspect ) |
|
y2 = y1 + ( x2 - x1 ) * (((float)screen_w)/screen_h) * aspect; |
|
|
|
btn->x1 = x1; |
|
btn->y1 = y1; |
|
btn->x2 = x2; |
|
btn->y2 = y2; |
|
btn->flags = flags; |
|
|
|
//IN_CheckCoords(&btn->x1, &btn->y1, &btn->x2, &btn->y2); |
|
|
|
if( Q_strcmp(command, "_look") == 0 ) |
|
type = touch_look; |
|
else if( Q_strcmp(command, "_move") == 0 ) |
|
type = touch_move; |
|
|
|
btn->color = color; |
|
btn->type = type; |
|
btn->finger = -1; |
|
|
|
if( btn->texturefile[0] == 0 ) |
|
{ |
|
btn->texture = NULL; |
|
btns.AddToTail(btn); |
|
return; |
|
} |
|
|
|
for( int i = 0; i < textureList.Count(); i++ ) |
|
{ |
|
if( strcmp( textureList[i]->szName, btn->texturefile) == 0 ) |
|
{ |
|
btn->texture = textureList[i]; |
|
btns.AddToTail(btn); |
|
return; |
|
} |
|
} |
|
|
|
CTouchTexture *texture = new CTouchTexture; |
|
btn->texture = texture; |
|
texture->isInAtlas = false; |
|
texture->X0 = 0; texture->X1 = 0; texture->Y0 = 0; texture->Y1 = 0; |
|
Q_strncpy( texture->szName, btn->texturefile, sizeof(btn->texturefile) ); |
|
textureList.AddToTail(texture); |
|
|
|
btns.AddToTail(btn); |
|
} |
|
|
|
void CTouchControls::ShowButton( const char *name ) |
|
{ |
|
CTouchButton *btn = FindButton( name ); |
|
if( btn ) |
|
btn->flags &= ~TOUCH_FL_HIDE; |
|
} |
|
|
|
void CTouchControls::HideButton(const char *name) |
|
{ |
|
CTouchButton *btn = FindButton( name ); |
|
if( btn ) |
|
btn->flags |= TOUCH_FL_HIDE; |
|
} |
|
|
|
void CTouchControls::SetTexture(const char *name, const char *file) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
|
|
if( btn ) |
|
{ |
|
Q_strncpy( btn->texturefile, file, sizeof(btn->texturefile) ); |
|
|
|
// btn->textureID = vgui::surface()->CreateNewTextureID(); |
|
// vgui::surface()->DrawSetTextureFile( btn->textureID, file, true, false); |
|
} |
|
} |
|
|
|
void CTouchControls::SetColor(const char *name, rgba_t color) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
if( btn ) btn->color = color; |
|
} |
|
|
|
void CTouchControls::SetCommand(const char *name, const char *cmd) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
if( btn ) Q_strncpy(btn->command, cmd, sizeof btn->command); |
|
} |
|
|
|
void CTouchControls::SetFlags(const char *name, int flags) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
if( btn ) btn->flags = flags; |
|
} |
|
|
|
void CTouchControls::RemoveButton( const char *name ) |
|
{ |
|
for( int i = 0; i < btns.Count(); i++ ) |
|
{ |
|
if( Q_strncmp( btns[i]->name, name, sizeof(btns[i]->name)) == 0 ) |
|
btns.Free(i); |
|
} |
|
} |
|
|
|
CTouchButton *CTouchControls::FindButton( const char *name ) |
|
{ |
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *button = *it; |
|
|
|
if( Q_strncmp( button->name, name, sizeof(button->name)) == 0 ) |
|
return button; |
|
} |
|
return NULL; |
|
} |
|
|
|
void CTouchControls::ProcessEvent(touch_event_t *ev) |
|
{ |
|
if( !touch_enable.GetBool() ) |
|
return; |
|
|
|
if( state == state_edit ) |
|
{ |
|
EditEvent(ev); |
|
return; |
|
} |
|
|
|
if( ev->type == IE_FingerMotion ) |
|
FingerMotion( ev ); |
|
else |
|
FingerPress( ev ); |
|
} |
|
|
|
void CTouchControls::EditEvent(touch_event_t *ev) |
|
{ |
|
const float x = ev->x; |
|
const float y = ev->y; |
|
|
|
//CUtlLinkedList<CTouchButton*>::iterator it; |
|
|
|
if( ev->type == IE_FingerDown ) |
|
{ |
|
//for( it = btns.end(); it != btns.begin(); it-- ) unexpected, doesn't work |
|
for( int i = btns.Count()-1; i >= 0; i-- ) |
|
{ |
|
CTouchButton *btn = btns[i]; |
|
if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 ) |
|
{ |
|
if( btn->flags & TOUCH_FL_HIDE ) |
|
continue; |
|
|
|
if( btn->flags & TOUCH_FL_NOEDIT ) |
|
{ |
|
engine->ClientCmd_Unrestricted( btn->command ); |
|
continue; |
|
} |
|
|
|
if( move_finger == -1 ) |
|
{ |
|
move_finger = ev->fingerid; |
|
selection = btn; |
|
break; |
|
} |
|
else if( resize_finger == -1 ) |
|
{ |
|
resize_finger = ev->fingerid; |
|
} |
|
} |
|
} |
|
} |
|
else if( ev->type == IE_FingerUp ) |
|
{ |
|
if( ev->fingerid == move_finger ) |
|
{ |
|
move_finger = -1; |
|
IN_CheckCoords( &selection->x1, &selection->y1, &selection->x2, &selection->y2 ); |
|
selection = nullptr; |
|
} |
|
else if( ev->fingerid == resize_finger ) |
|
resize_finger = -1; |
|
} |
|
else // IE_FingerMotion |
|
{ |
|
if( !selection ) |
|
return; |
|
|
|
if( move_finger == ev->fingerid ) |
|
{ |
|
selection->x1 += ev->dx; |
|
selection->x2 += ev->dx; |
|
selection->y1 += ev->dy; |
|
selection->y2 += ev->dy; |
|
} |
|
else if( resize_finger == ev->fingerid ) |
|
{ |
|
selection->x2 += ev->dx; |
|
selection->y2 += ev->dy; |
|
} |
|
} |
|
} |
|
|
|
|
|
void CTouchControls::FingerMotion(touch_event_t *ev) // finger in my ass |
|
{ |
|
const float x = ev->x; |
|
const float y = ev->y; |
|
|
|
float f, s; |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
if( btn->finger == ev->fingerid ) |
|
{ |
|
if( btn->type == touch_move ) |
|
{ |
|
f = ( move_start_y - y ) / touch_forwardzone.GetFloat(); |
|
s = ( move_start_x - x ) / touch_sidezone.GetFloat(); |
|
forward = bound( -1, f, 1 ); |
|
side = bound( -1, s, 1 ); |
|
} |
|
else if( btn->type == touch_look ) |
|
{ |
|
yaw += ev->dx; |
|
pitch += ev->dy; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CTouchControls::FingerPress(touch_event_t *ev) |
|
{ |
|
const float x = ev->x; |
|
const float y = ev->y; |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
|
|
if( ev->type == IE_FingerDown ) |
|
{ |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 ) |
|
{ |
|
if( btn->flags & TOUCH_FL_HIDE ) |
|
continue; |
|
|
|
btn->finger = ev->fingerid; |
|
if( btn->type == touch_move ) |
|
{ |
|
if( move_finger == -1 ) |
|
{ |
|
move_start_x = x; |
|
move_start_y = y; |
|
move_finger = ev->fingerid; |
|
} |
|
else |
|
btn->finger = move_finger; |
|
} |
|
else if( btn->type == touch_look ) |
|
{ |
|
if( look_finger == -1 ) |
|
look_finger = ev->fingerid; |
|
else |
|
btn->finger = look_finger; |
|
} |
|
else |
|
engine->ClientCmd_Unrestricted( btn->command ); |
|
} |
|
} |
|
} |
|
else if( ev->type == IE_FingerUp ) |
|
{ |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
|
|
if( btn->flags & TOUCH_FL_HIDE ) |
|
continue; |
|
|
|
if( btn->finger == ev->fingerid ) |
|
{ |
|
btn->finger = -1; |
|
|
|
if( btn->type == touch_move ) |
|
{ |
|
forward = side = 0; |
|
move_finger = -1; |
|
} |
|
else if( btn->type == touch_look ) |
|
look_finger = -1; |
|
else if( btn->command[0] == '+' ) |
|
{ |
|
char cmd[256]; |
|
|
|
snprintf( cmd, sizeof cmd, "%s", btn->command ); |
|
cmd[0] = '-'; |
|
engine->ClientCmd_Unrestricted( cmd ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CTouchControls::EnableTouchEdit(bool enable) |
|
{ |
|
if( enable ) |
|
{ |
|
state = state_edit; |
|
resize_finger = move_finger = look_finger = wheel_finger = -1; |
|
move_button = NULL; |
|
configchanged = true; |
|
AddButton( "close_edit", "vgui/touch/back", "touch_disableedit", 0.020000, 0.800000, 0.100000, 0.977778, rgba_t(255,255,255,255), 0, 1.f, TOUCH_FL_NOEDIT ); |
|
} |
|
else |
|
{ |
|
state = state_none; |
|
resize_finger = move_finger = look_finger = wheel_finger = -1; |
|
move_button = NULL; |
|
configchanged = false; |
|
RemoveButton("close_edit"); |
|
WriteConfig(); |
|
} |
|
} |
|
|
|
void CTouchControls::WriteConfig() |
|
{ |
|
FileHandle_t f; |
|
char newconfigfile[128]; |
|
char oldconfigfile[128]; |
|
char configfile[128]; |
|
|
|
if( btns.IsEmpty() ) |
|
return; |
|
|
|
if( CommandLine()->FindParm("-nowriteconfig") ) |
|
return; |
|
|
|
DevMsg( "Touch_WriteConfig(): %s\n", touch_config_file.GetString() ); |
|
|
|
Q_snprintf( newconfigfile, 64, "cfg/%s.new", touch_config_file.GetString() ); |
|
Q_snprintf( oldconfigfile, 64, "cfg/%s.bak", touch_config_file.GetString() ); |
|
Q_snprintf( configfile, 64, "cfg/%s", touch_config_file.GetString() ); |
|
|
|
f = filesystem->Open( newconfigfile , "w+"); |
|
|
|
if( f ) |
|
{ |
|
filesystem->FPrintf( f, "//=======================================================================\n"); |
|
filesystem->FPrintf( f, "//\t\t\ttouchscreen config\n" ); |
|
filesystem->FPrintf( f, "//=======================================================================\n" ); |
|
filesystem->FPrintf( f, "\ntouch_config_file \"%s\"\n", touch_config_file.GetString() ); |
|
filesystem->FPrintf( f, "\n// touch cvars\n" ); |
|
filesystem->FPrintf( f, "\n// sensitivity settings\n" ); |
|
filesystem->FPrintf( f, "touch_pitch \"%f\"\n", touch_pitch.GetFloat() ); |
|
filesystem->FPrintf( f, "touch_yaw \"%f\"\n", touch_yaw.GetFloat() ); |
|
filesystem->FPrintf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone.GetFloat() ); |
|
filesystem->FPrintf( f, "touch_sidezone \"%f\"\n", touch_sidezone.GetFloat() ); |
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/* filesystem->FPrintf( f, "touch_nonlinear_look \"%d\"\n",touch_nonlinear_look.GetBool() ); |
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filesystem->FPrintf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value ); |
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filesystem->FPrintf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value ); |
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filesystem->FPrintf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );*/ |
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filesystem->FPrintf( f, "\n// grid settings\n" ); |
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filesystem->FPrintf( f, "touch_grid_count \"%d\"\n", touch_grid_count.GetInt() ); |
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filesystem->FPrintf( f, "touch_grid_enable \"%d\"\n", touch_grid_enable.GetInt() ); |
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|
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filesystem->FPrintf( f, "touch_setgridcolor \"%d\" \"%d\" \"%d\" \"%d\"\n", gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a ); |
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filesystem->FPrintf( f, "touch_button_info \"%d\"\n", touch_button_info.GetInt() ); |
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/* |
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filesystem->FPrintf( f, "\n// global overstroke (width, r, g, b, a)\n" ); |
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filesystem->FPrintf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] ); |
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filesystem->FPrintf( f, "\n// highlight when pressed\n" ); |
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filesystem->FPrintf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value ); |
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filesystem->FPrintf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value ); |
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filesystem->FPrintf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value ); |
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filesystem->FPrintf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value ); |
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filesystem->FPrintf( f, "\n// _joy and _dpad options\n" ); |
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filesystem->FPrintf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value ); |
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filesystem->FPrintf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value ); |
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*/ |
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filesystem->FPrintf( f, "\n// how much slowdown when Precise Look button pressed\n" ); |
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filesystem->FPrintf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount.GetFloat() ); |
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// filesystem->FPrintf( f, "\n// enable/disable move indicator\n" ); |
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// filesystem->FPrintf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator ); |
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|
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filesystem->FPrintf( f, "\n// reset menu state when execing config\n" ); |
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//filesystem->FPrintf( f, "touch_setclientonly 0\n" ); |
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filesystem->FPrintf( f, "\n// touch buttons\n" ); |
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filesystem->FPrintf( f, "touch_removeall\n" ); |
|
|
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CUtlLinkedList<CTouchButton*>::iterator it; |
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for( it = btns.begin(); it != btns.end(); it++ ) |
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{ |
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CTouchButton *b = *it; |
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|
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if( b->flags & TOUCH_FL_CLIENT ) |
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continue; //skip temporary buttons |
|
|
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if( b->flags & TOUCH_FL_DEF_SHOW ) |
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b->flags &= ~TOUCH_FL_HIDE; |
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|
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if( b->flags & TOUCH_FL_DEF_HIDE ) |
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b->flags |= TOUCH_FL_HIDE; |
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|
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float aspect = ( b->y2 - b->y1 ) / ( ( b->x2 - b->x1 )/(screen_h/screen_w) ); |
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|
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filesystem->FPrintf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d %f\n", |
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b->name, b->texturefile, b->command, |
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b->x1, b->y1, b->x2, b->y2, |
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b->color.r, b->color.g, b->color.b, b->color.a, b->flags, aspect ); |
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} |
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|
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filesystem->Close(f); |
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|
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filesystem->RemoveFile(oldconfigfile); |
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filesystem->RenameFile(configfile, oldconfigfile ); |
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filesystem->RenameFile(newconfigfile, configfile); |
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} |
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else DevMsg( "Couldn't write %s.\n", configfile ); |
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}
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