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85 lines
2.5 KiB
85 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "dme_controls/AttributeSoundPickerPanel.h" |
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#include "dme_controls/soundpicker.h" |
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#include "tier1/KeyValues.h" |
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#include "dme_controls/AttributeTextEntry.h" |
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#include "datamodel/dmelement.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CAttributeSoundPickerPanel::CAttributeSoundPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : |
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BaseClass( parent, info ) |
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{ |
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} |
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CAttributeSoundPickerPanel::~CAttributeSoundPickerPanel() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Called when it's time to show the sound picker |
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//----------------------------------------------------------------------------- |
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void CAttributeSoundPickerPanel::ShowPickerDialog() |
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{ |
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// Open file |
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CSoundPicker::PickType_t pickType = CSoundPicker::PICK_ALL; |
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const char *pTextType = GetTextType(); |
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if ( pTextType ) |
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{ |
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if ( !Q_stricmp( pTextType, "gamesoundName" ) ) |
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{ |
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pickType = CSoundPicker::PICK_GAMESOUNDS; |
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} |
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else if ( !Q_stricmp( pTextType, "wavName" ) ) |
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{ |
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pickType = CSoundPicker::PICK_WAVFILES; |
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} |
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} |
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const char *pCurrentSound = GetAttributeValue<CUtlString>().Get(); |
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CSoundPickerFrame *pSoundPickerDialog = new CSoundPickerFrame( this, "Select sound", pickType ); |
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pSoundPickerDialog->AddActionSignalTarget( this ); |
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if ( pickType == CSoundPicker::PICK_ALL ) |
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{ |
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pickType = CSoundPicker::PICK_NONE; |
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} |
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pSoundPickerDialog->DoModal( pickType, pCurrentSound ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called when the sound picker has picked a sound |
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//----------------------------------------------------------------------------- |
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void CAttributeSoundPickerPanel::OnSoundSelected( KeyValues *pKeyValues ) |
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{ |
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// We're either going to get an activity or sequence name |
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const char *pGameSoundName = pKeyValues->GetString( "gamesound", NULL ); |
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const char *pSoundName = pKeyValues->GetString( "wav", pGameSoundName ); |
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if ( !pSoundName || !pSoundName[ 0 ] ) |
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return; |
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// Apply to text panel |
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m_pData->SetText( pSoundName ); |
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SetDirty(true); |
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if ( IsAutoApply() ) |
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{ |
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Apply(); |
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} |
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}
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