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222 lines
5.9 KiB
222 lines
5.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: HUD Target ID element |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_hl2mp_player.h" |
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#include "c_playerresource.h" |
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#include "vgui_entitypanel.h" |
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#include "iclientmode.h" |
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#include "vgui/ILocalize.h" |
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#include "hl2mp_gamerules.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define PLAYER_HINT_DISTANCE 150 |
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#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE) |
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static ConVar hud_centerid( "hud_centerid", "1" ); |
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static ConVar hud_showtargetid( "hud_showtargetid", "1" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CTargetID : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel ); |
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public: |
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CTargetID( const char *pElementName ); |
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void Init( void ); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void Paint( void ); |
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void VidInit( void ); |
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private: |
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Color GetColorForTargetTeam( int iTeamNumber ); |
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vgui::HFont m_hFont; |
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int m_iLastEntIndex; |
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float m_flLastChangeTime; |
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}; |
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DECLARE_HUDELEMENT( CTargetID ); |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTargetID::CTargetID( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_hFont = g_hFontTrebuchet24; |
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m_flLastChangeTime = 0; |
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m_iLastEntIndex = 0; |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Setup |
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//----------------------------------------------------------------------------- |
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void CTargetID::Init( void ) |
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{ |
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}; |
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void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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m_hFont = scheme->GetFont( "TargetID", IsProportional() ); |
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SetPaintBackgroundEnabled( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: clear out string etc between levels |
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//----------------------------------------------------------------------------- |
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void CTargetID::VidInit() |
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{ |
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CHudElement::VidInit(); |
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m_flLastChangeTime = 0; |
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m_iLastEntIndex = 0; |
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} |
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Color CTargetID::GetColorForTargetTeam( int iTeamNumber ) |
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{ |
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return GameResources()->GetTeamColor( iTeamNumber ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draw function for the element |
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//----------------------------------------------------------------------------- |
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void CTargetID::Paint() |
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{ |
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#define MAX_ID_STRING 256 |
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wchar_t sIDString[ MAX_ID_STRING ]; |
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sIDString[0] = 0; |
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C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer(); |
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if ( !pPlayer ) |
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return; |
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Color c; |
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// Get our target's ent index |
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int iEntIndex = pPlayer->GetIDTarget(); |
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// Didn't find one? |
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if ( !iEntIndex ) |
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{ |
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// Check to see if we should clear our ID |
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if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) |
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{ |
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m_flLastChangeTime = 0; |
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sIDString[0] = 0; |
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m_iLastEntIndex = 0; |
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} |
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else |
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{ |
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// Keep re-using the old one |
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iEntIndex = m_iLastEntIndex; |
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} |
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} |
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else |
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{ |
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m_flLastChangeTime = gpGlobals->curtime; |
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} |
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// Is this an entindex sent by the server? |
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if ( iEntIndex ) |
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{ |
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C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex )); |
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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const char *printFormatString = NULL; |
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wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; |
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wchar_t wszHealthText[ 10 ]; |
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bool bShowHealth = false; |
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bool bShowPlayerName = false; |
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// Some entities we always want to check, cause the text may change |
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// even while we're looking at it |
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// Is it a player? |
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if ( IsPlayerIndex( iEntIndex ) ) |
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{ |
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c = GetColorForTargetTeam( pPlayer->GetTeamNumber() ); |
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bShowPlayerName = true; |
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g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); |
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if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) ) |
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{ |
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printFormatString = "#Playerid_sameteam"; |
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bShowHealth = true; |
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} |
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else |
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{ |
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printFormatString = "#Playerid_diffteam"; |
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} |
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if ( bShowHealth ) |
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{ |
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_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) ); |
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wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; |
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} |
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} |
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if ( printFormatString ) |
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{ |
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if ( bShowPlayerName && bShowHealth ) |
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{ |
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText ); |
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} |
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else if ( bShowPlayerName ) |
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{ |
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName ); |
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} |
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else if ( bShowHealth ) |
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{ |
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText ); |
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} |
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else |
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{ |
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 ); |
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} |
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} |
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if ( sIDString[0] ) |
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{ |
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int wide, tall; |
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int ypos = YRES(260); |
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int xpos = XRES(10); |
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vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall ); |
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if( hud_centerid.GetInt() == 0 ) |
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{ |
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ypos = YRES(420); |
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} |
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else |
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{ |
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xpos = (ScreenWidth() - wide) / 2; |
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} |
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vgui::surface()->DrawSetTextFont( m_hFont ); |
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vgui::surface()->DrawSetTextPos( xpos, ypos ); |
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vgui::surface()->DrawSetTextColor( c ); |
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vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); |
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} |
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} |
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}
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