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147 lines
4.3 KiB
147 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// battery.cpp |
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// |
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// implementation of CHudBattery class |
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// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "hud_macros.h" |
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#include "hud_numericdisplay.h" |
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#include "iclientmode.h" |
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#include "vgui_controls/AnimationController.h" |
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#include "vgui/ILocalize.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define INIT_BAT -1 |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays suit power (armor) on hud |
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//----------------------------------------------------------------------------- |
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class CHudBattery : public CHudNumericDisplay, public CHudElement |
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{ |
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DECLARE_CLASS_SIMPLE( CHudBattery, CHudNumericDisplay ); |
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public: |
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CHudBattery( const char *pElementName ); |
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void Init( void ); |
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void Reset( void ); |
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void VidInit( void ); |
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void OnThink( void ); |
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void MsgFunc_Battery(bf_read &msg ); |
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bool ShouldDraw(); |
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private: |
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int m_iBat; |
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int m_iNewBat; |
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}; |
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DECLARE_HUDELEMENT( CHudBattery ); |
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DECLARE_HUD_MESSAGE( CHudBattery, Battery ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudBattery::CHudBattery( const char *pElementName ) : BaseClass(NULL, "HudSuit"), CHudElement( pElementName ) |
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{ |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_NEEDSUIT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBattery::Init( void ) |
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{ |
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HOOK_HUD_MESSAGE( CHudBattery, Battery); |
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Reset(); |
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m_iBat = INIT_BAT; |
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m_iNewBat = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBattery::Reset( void ) |
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{ |
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SetLabelText(g_pVGuiLocalize->Find("#Valve_Hud_SUIT")); |
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SetDisplayValue(m_iBat); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBattery::VidInit( void ) |
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{ |
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Reset(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Save CPU cycles by letting the HUD system early cull |
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// costly traversal. Called per frame, return true if thinking and |
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// painting need to occur. |
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//----------------------------------------------------------------------------- |
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bool CHudBattery::ShouldDraw( void ) |
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{ |
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bool bNeedsDraw = ( m_iBat != m_iNewBat ) || ( GetAlpha() > 0 ); |
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return ( bNeedsDraw && CHudElement::ShouldDraw() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBattery::OnThink( void ) |
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{ |
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if ( m_iBat == m_iNewBat ) |
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return; |
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if ( !m_iNewBat ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerZero"); |
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} |
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else if ( m_iNewBat < m_iBat ) |
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{ |
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// battery power has decreased, so play the damaged animation |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitDamageTaken"); |
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// play an extra animation if we're super low |
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if ( m_iNewBat < 20 ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitArmorLow"); |
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} |
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} |
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else |
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{ |
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// battery power has increased (if we had no previous armor, or if we just loaded the game, don't use alert state) |
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if ( m_iBat == INIT_BAT || m_iBat == 0 || m_iNewBat >= 20) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedAbove20"); |
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} |
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else |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedBelow20"); |
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} |
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} |
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m_iBat = m_iNewBat; |
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SetDisplayValue(m_iBat); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBattery::MsgFunc_Battery( bf_read &msg ) |
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{ |
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m_iNewBat = msg.ReadShort(); |
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}
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