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319 lines
7.9 KiB
319 lines
7.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include <stdio.h> |
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#include <cdll_client_int.h> |
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#include "classmenu.h" |
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#include <vgui/IScheme.h> |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <KeyValues.h> |
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#include <vgui_controls/ImageList.h> |
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#include <filesystem.h> |
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#include <vgui_controls/TextEntry.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/Panel.h> |
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#include "inputsystem/iinputsystem.h" |
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#include "cdll_util.h" |
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#include "IGameUIFuncs.h" // for key bindings |
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#ifndef _XBOX |
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extern IGameUIFuncs *gameuifuncs; // for key binding details |
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#endif |
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#include <game/client/iviewport.h> |
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#include <stdlib.h> // MAX_PATH define |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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#ifdef TF_CLIENT_DLL |
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#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_USERINFO ) |
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#else |
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#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE ) |
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#endif // !TF_CLIENT_DLL |
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ConVar hud_classautokill( "hud_classautokill", "1", HUD_CLASSAUTOKILL_FLAGS, "Automatically kill player after choosing a new playerclass." ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS) |
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{ |
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m_pViewPort = pViewPort; |
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m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate() |
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m_iTeam = 0; |
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// initialize dialog |
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SetTitle("", true); |
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// load the new scheme early!! |
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SetScheme("ClientScheme"); |
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SetMoveable(false); |
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SetSizeable(false); |
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// hide the system buttons |
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SetTitleBarVisible( false ); |
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SetProportional(true); |
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// info window about this class |
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m_pPanel = new EditablePanel( this, "ClassInfo" ); |
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LoadControlSettings( "Resource/UI/ClassMenu.res" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : Frame(NULL, panelName) |
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{ |
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m_pViewPort = pViewPort; |
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m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate() |
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m_iTeam = 0; |
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// initialize dialog |
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SetTitle("", true); |
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// load the new scheme early!! |
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SetScheme("ClientScheme"); |
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SetMoveable(false); |
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SetSizeable(false); |
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// hide the system buttons |
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SetTitleBarVisible( false ); |
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SetProportional(true); |
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// info window about this class |
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m_pPanel = new EditablePanel( this, "ClassInfo" ); |
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// Inheriting classes are responsible for calling LoadControlSettings()! |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CClassMenu::~CClassMenu() |
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{ |
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} |
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MouseOverPanelButton* CClassMenu::CreateNewMouseOverPanelButton(EditablePanel *panel) |
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{ |
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return new MouseOverPanelButton(this, "MouseOverPanelButton", panel); |
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} |
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Panel *CClassMenu::CreateControlByName(const char *controlName) |
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{ |
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if( !Q_stricmp( "MouseOverPanelButton", controlName ) ) |
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{ |
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MouseOverPanelButton *newButton = CreateNewMouseOverPanelButton( m_pPanel ); |
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m_mouseoverButtons.AddToTail( newButton ); |
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return newButton; |
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} |
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else |
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{ |
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return BaseClass::CreateControlByName( controlName ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CClassMenu::Reset() |
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{ |
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for ( int i = 0 ; i < GetChildCount() ; ++i ) |
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{ |
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// Hide the subpanel for the MouseOverPanelButtons |
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MouseOverPanelButton *pPanel = dynamic_cast<MouseOverPanelButton *>( GetChild( i ) ); |
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if ( pPanel ) |
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{ |
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pPanel->HidePage(); |
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} |
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} |
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// Turn the first button back on again (so we have a default description shown) |
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Assert( m_mouseoverButtons.Count() ); |
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for ( int i=0; i<m_mouseoverButtons.Count(); ++i ) |
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{ |
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if ( i == 0 ) |
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{ |
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m_mouseoverButtons[i]->ShowPage(); // Show the first page |
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} |
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else |
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{ |
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m_mouseoverButtons[i]->HidePage(); // Hide the rest |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when the user picks a class |
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//----------------------------------------------------------------------------- |
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void CClassMenu::OnCommand( const char *command ) |
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{ |
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if ( Q_stricmp( command, "vguicancel" ) ) |
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{ |
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engine->ClientCmd( const_cast<char *>( command ) ); |
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#if !defined( CSTRIKE_DLL ) && !defined( TF_CLIENT_DLL ) |
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// They entered a command to change their class, kill them so they spawn with |
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// the new class right away |
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if ( hud_classautokill.GetBool() ) |
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{ |
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engine->ClientCmd( "kill" ); |
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} |
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#endif // !CSTRIKE_DLL && !TF_CLIENT_DLL |
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} |
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Close(); |
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gViewPortInterface->ShowBackGround( false ); |
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BaseClass::OnCommand( command ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: shows the class menu |
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//----------------------------------------------------------------------------- |
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void CClassMenu::ShowPanel(bool bShow) |
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{ |
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if ( bShow ) |
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{ |
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Activate(); |
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SetMouseInputEnabled( true ); |
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// load a default class page |
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for ( int i=0; i<m_mouseoverButtons.Count(); ++i ) |
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{ |
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if ( i == 0 ) |
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{ |
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m_mouseoverButtons[i]->ShowPage(); // Show the first page |
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} |
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else |
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{ |
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m_mouseoverButtons[i]->HidePage(); // Hide the rest |
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} |
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} |
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if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) |
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{ |
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m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" ); |
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} |
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} |
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else |
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{ |
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SetVisible( false ); |
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SetMouseInputEnabled( false ); |
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} |
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m_pViewPort->ShowBackGround( bShow ); |
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} |
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void CClassMenu::SetData(KeyValues *data) |
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{ |
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m_iTeam = data->GetInt( "team" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the text of a control by name |
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//----------------------------------------------------------------------------- |
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void CClassMenu::SetLabelText(const char *textEntryName, const char *text) |
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{ |
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Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName)); |
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if (entry) |
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{ |
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entry->SetText(text); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the visibility of a button by name |
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//----------------------------------------------------------------------------- |
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void CClassMenu::SetVisibleButton(const char *textEntryName, bool state) |
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{ |
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Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName)); |
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if (entry) |
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{ |
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entry->SetVisible(state); |
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} |
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} |
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void CClassMenu::OnKeyCodePressed(KeyCode code) |
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{ |
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int nDir = 0; |
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switch ( code ) |
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{ |
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case KEY_XBUTTON_UP: |
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case KEY_XSTICK1_UP: |
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case KEY_XSTICK2_UP: |
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case KEY_UP: |
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case KEY_XBUTTON_LEFT: |
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case KEY_XSTICK1_LEFT: |
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case KEY_XSTICK2_LEFT: |
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case KEY_LEFT: |
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case STEAMCONTROLLER_DPAD_LEFT: |
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nDir = -1; |
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break; |
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case KEY_XBUTTON_DOWN: |
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case KEY_XSTICK1_DOWN: |
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case KEY_XSTICK2_DOWN: |
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case KEY_DOWN: |
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case KEY_XBUTTON_RIGHT: |
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case KEY_XSTICK1_RIGHT: |
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case KEY_XSTICK2_RIGHT: |
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case KEY_RIGHT: |
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case STEAMCONTROLLER_DPAD_RIGHT: |
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nDir = 1; |
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break; |
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} |
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if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code ) |
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{ |
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gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true ); |
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gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) ); |
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} |
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else if ( nDir != 0 ) |
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{ |
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CUtlSortVector< SortedPanel_t, CSortedPanelYLess > vecSortedButtons; |
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VguiPanelGetSortedChildButtonList( this, (void*)&vecSortedButtons, "&", 0 ); |
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int nNewArmed = VguiPanelNavigateSortedChildButtonList( (void*)&vecSortedButtons, nDir ); |
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if ( nNewArmed != -1 ) |
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{ |
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// Handled! |
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if ( nNewArmed < m_mouseoverButtons.Count() ) |
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{ |
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m_mouseoverButtons[ nNewArmed ]->OnCursorEntered(); |
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} |
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return; |
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} |
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} |
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else |
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{ |
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BaseClass::OnKeyCodePressed( code ); |
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} |
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} |
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