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100 lines
2.9 KiB
100 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Game-specific impact effect hooks |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_te_effect_dispatch.h" |
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#include "tempent.h" |
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#include "c_te_legacytempents.h" |
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#include "dod_shareddefs.h" |
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#define TE_RIFLE_SHELL 1024 |
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#define TE_PISTOL_SHELL 2048 |
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//----------------------------------------------------------------------------- |
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// Purpose: DOD Eject Brass |
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//----------------------------------------------------------------------------- |
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void DOD_EjectBrassCallback( const CEffectData &data ) |
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{ |
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int shelltype = data.m_nHitBox; |
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Vector vForward, vRight, vUp; |
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AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp ); |
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QAngle vecShellAngles; |
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VectorAngles( -vUp, vecShellAngles ); |
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Vector vecVelocity = random->RandomFloat( 130, 180 ) * vForward + |
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random->RandomFloat( -30, 30 ) * vRight + |
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random->RandomFloat( -30, 30 ) * vUp; |
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float flLifeTime = 10.0f; |
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int hitsound = 0; |
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model_t *pModel = NULL; |
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//should be precached .. oh well |
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static model_t *pSmallShell = (model_t *)engine->LoadModel( "models/shells/shell_small.mdl" ); |
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static model_t *pMediumShell = (model_t *)engine->LoadModel( "models/shells/shell_medium.mdl" ); |
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static model_t *pLargeShell = (model_t *)engine->LoadModel( "models/shells/shell_large.mdl" ); |
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static model_t *pGarandClip = (model_t *)engine->LoadModel( "models/shells/garand_clip.mdl" ); |
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int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_HITSOUND | FTENT_ROTATE; |
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switch( shelltype ) |
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{ |
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case EJECTBRASS_PISTOL: |
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hitsound = TE_PISTOL_SHELL; |
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pModel = pSmallShell; |
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break; |
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case EJECTBRASS_RIFLE: |
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hitsound = TE_PISTOL_SHELL; |
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pModel = pMediumShell; |
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break; |
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case EJECTBRASS_MG: |
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case EJECTBRASS_MG_2: |
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hitsound = TE_RIFLE_SHELL; |
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pModel = pLargeShell; |
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break; |
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case EJECTBRASS_GARANDCLIP: |
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hitsound = TE_RIFLE_SHELL; |
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flags &= ~FTENT_COLLIDEALL; |
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flags |= FTENT_COLLIDEWORLD; |
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pModel = pGarandClip; |
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break; |
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default: |
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break; |
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} |
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Assert( pModel ); |
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C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE ); |
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if ( pTemp == NULL ) |
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return; |
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pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511); |
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pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255); |
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pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255); |
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pTemp->hitSound = hitsound; |
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pTemp->SetGravity( 0.4 ); |
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pTemp->m_flSpriteScale = 10; |
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pTemp->flags = flags; |
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// don't collide with owner |
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pTemp->clientIndex = data.entindex(); |
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if ( pTemp->clientIndex < 0 ) |
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{ |
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pTemp->clientIndex = 0; |
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} |
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// ::ShouldCollide decides what this collides with |
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pTemp->flags |= FTENT_COLLISIONGROUP; |
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pTemp->SetCollisionGroup( DOD_COLLISIONGROUP_SHELLS ); |
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} |
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DECLARE_CLIENT_EFFECT( "DOD_EjectBrass", DOD_EjectBrassCallback ); |