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250 lines
6.4 KiB
250 lines
6.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include <KeyValues.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include <vgui_controls/ImagePanel.h> |
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#include <vgui/ISurface.h> |
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#include "c_dod_team.h" |
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#include "c_dod_playerresource.h" |
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#include "c_dod_player.h" |
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#include "weapon_mg42.h" |
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#include "dodcornercutpanel.h" |
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#include "dod_hud_playerstatus_mgheat.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeatProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_clrActive = pScheme->GetColor( "HudMGHeatBar.Active", GetFgColor() ); |
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m_clrActiveLow = pScheme->GetColor( "HudMGHeatBar.ActiveLow", GetFgColor() ); |
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m_clrInactive = pScheme->GetColor( "HudMGHeatBar.InActive", GetFgColor() ); |
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m_clrInactiveLow = pScheme->GetColor( "HudMGHeatBar.InActiveLow", GetFgColor() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeatProgressBar::Paint() |
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{ |
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BaseClass::Paint(); |
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int xpos = 0, ypos = 0; |
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int x, y, w, t; |
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GetBounds( x, y, w, t ); |
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if ( m_flPercentage > m_flWarningLevel ) |
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{ |
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vgui::surface()->DrawSetColor( m_clrInactiveLow ); |
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} |
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else |
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{ |
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vgui::surface()->DrawSetColor( m_clrInactive ); |
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} |
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int nActiveLimit = w * ( 1.0f - m_flPercentage ); |
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while ( xpos + m_flSliceWidth < w ) |
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{ |
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if ( xpos + m_flSliceWidth > nActiveLimit ) |
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{ |
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if ( m_flPercentage > m_flWarningLevel ) |
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{ |
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vgui::surface()->DrawSetColor( m_clrActiveLow ); |
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} |
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else |
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{ |
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vgui::surface()->DrawSetColor( m_clrActive ); |
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} |
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} |
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vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t ); |
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xpos += m_flSliceWidth + m_flSliceSpacer; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeatIcon::SetType( int nType ) |
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{ |
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m_nType = nType; |
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switch( nType ) |
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{ |
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// case WEAPON_30CAL: |
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// m_icon = gHUD.GetIcon( m_szIcon30cal ); |
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// break; |
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case WEAPON_MG42: |
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default: |
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m_icon = gHUD.GetIcon( m_szIconMg42 ); |
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break; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeatIcon::ApplySettings( KeyValues *inResourceData ) |
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{ |
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// Q_strncpy( m_szIcon30cal, inResourceData->GetString( "icon_30cal", "mgheat_30cal" ), sizeof( m_szIcon30cal ) ); |
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Q_strncpy( m_szIconMg42, inResourceData->GetString( "icon_mg42", "mgheat_mg42" ), sizeof( m_szIconMg42 ) ); |
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BaseClass::ApplySettings( inResourceData ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeatIcon::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_clrActive = pScheme->GetColor( "HudMGHeatIcon.Active", GetFgColor() ); |
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m_clrActiveLow = pScheme->GetColor( "HudMGHeatIcon.ActiveLow", GetFgColor() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeatIcon::Paint() |
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{ |
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BaseClass::Paint(); |
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int x, y, w, t; |
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GetBounds( x, y, w, t ); |
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if ( m_icon ) |
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{ |
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m_icon->DrawSelf( 0, 0, w, t, ( m_flPercentage > m_flWarningLevel ) ? m_clrActiveLow : m_clrActive ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CDoDHudMGHeat::CDoDHudMGHeat( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) |
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{ |
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m_pBackground = new CDoDCutEditablePanel( this, "MGHeatBackground" ); |
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m_pIcon = new CDoDHudMGHeatIcon( this, "MGHeatIcon" ); |
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m_pProgressBar = new CDoDHudMGHeatProgressBar( this, "MGHeatProgressBar" ); |
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} |
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void CDoDHudMGHeat::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudPlayerStatusMGHeat.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeat::SetVisible( bool state ) |
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{ |
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if ( m_pBackground && m_pBackground->IsVisible() != state ) |
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{ |
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m_pBackground->SetVisible( state ); |
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} |
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if ( m_pIcon && m_pIcon->IsVisible() != state ) |
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{ |
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m_pIcon->SetVisible( state ); |
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} |
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if ( m_pProgressBar && m_pProgressBar->IsVisible() != state ) |
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{ |
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m_pProgressBar->SetVisible( state ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDoDHudMGHeat::OnThink() |
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{ |
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BaseClass::OnThink(); |
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pPlayer ) |
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{ |
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CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); |
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if ( pWeapon ) |
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{ |
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/* if ( pWeapon->IsA( WEAPON_30CAL ) ) |
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{ |
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CWeapon30cal *p30Cal = (CWeapon30cal *)pWeapon; |
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if( p30Cal ) |
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{ |
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float flPercentage = (float)p30Cal->GetWeaponHeat() / 100.0; |
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if ( m_pProgressBar ) |
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{ |
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m_pProgressBar->SetPercentage( flPercentage ); |
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} |
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if ( m_pIcon ) |
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{ |
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m_pIcon->SetPercentage( flPercentage ); |
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} |
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} |
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if ( m_pIcon ) |
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{ |
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m_pIcon->SetType( WEAPON_30CAL ); |
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} |
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SetVisible( true ); |
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} |
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*/ |
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if ( pWeapon->IsA( WEAPON_MG42 ) ) |
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{ |
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CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon; |
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if( pMG42 ) |
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{ |
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float flPercentage = (float)pMG42->GetWeaponHeat() / 100.0; |
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if ( m_pProgressBar ) |
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{ |
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m_pProgressBar->SetPercentage( flPercentage ); |
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} |
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if ( m_pIcon ) |
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{ |
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m_pIcon->SetPercentage( flPercentage ); |
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} |
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} |
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if ( m_pIcon ) |
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{ |
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m_pIcon->SetType( WEAPON_MG42 ); |
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} |
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SetVisible( true ); |
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} |
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else |
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{ |
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SetVisible( false ); |
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} |
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} |
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} |
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}
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