Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dod_hud_deathstats.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include <vgui_controls/Label.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "hud_macros.h"
#include "c_dod_playerresource.h"
#include "c_dod_team.h"
#include "c_dod_player.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar cl_deathicon_width;
extern ConVar cl_deathicon_height;
//DECLARE_HUDELEMENT( CDODDeathStatsPanel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODDeathStatsPanel::CDODDeathStatsPanel( const char *pElementName )
: EditablePanel( NULL, "DeathStats" ), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
SetAlpha( 0 );
SetScheme( "ClientScheme" );
m_pAttackerHistoryLabel = new vgui::Label( this, "AttackerDmgLabel", "..." );
m_pSummaryLabel = new vgui::Label( this, "LifeSummaryLabel", "..." );
memset( &m_DeathRecord, 0, sizeof(m_DeathRecord) );
LoadControlSettings("Resource/UI/DeathStats.res");
}
void CDODDeathStatsPanel::OnScreenSizeChanged( int iOldWide, int iOldTall )
{
LoadControlSettings( "resource/UI/DeathStats.res" );
}
void CDODDeathStatsPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetBgColor( GetSchemeColor("TransparentLightBlack", pScheme) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODDeathStatsPanel::Reset()
{
Hide();
}
void CDODDeathStatsPanel::Init()
{
Hide();
ListenForGameEvent( "player_death" );
m_iMaterialTexture = vgui::surface()->CreateNewTextureID();
CHudElement::Init();
}
void CDODDeathStatsPanel::VidInit( void )
{
m_iconD_skull = gHUD.GetIcon( "d_skull_dod" );
m_pIconKill = gHUD.GetIcon( "stats_kill" );
m_pIconWounded = gHUD.GetIcon( "stats_wounded" );
m_pIconCap = gHUD.GetIcon( "stats_cap" );
m_pIconDefended = gHUD.GetIcon( "stats_defended" );
}
//-----------------------------------------------------------------------------
// Purpose: Handle player_death message
//-----------------------------------------------------------------------------
void CDODDeathStatsPanel::FireGameEvent( IGameEvent * event)
{
if ( Q_strcmp( "player_death", event->GetName() ) == 0 )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
if ( !g_PR )
return;
int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
// only deal with deathnotices where we die
if ( victim != pLocalPlayer->entindex() )
{
return;
}
int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
const char *killedwith = event->GetString( "weapon" );
char fullkilledwith[128];
if ( killedwith && *killedwith )
{
Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith );
}
else
{
fullkilledwith[0] = 0;
}
// Get the names of the players
const char *killer_name = g_PR->GetPlayerName( killer );
const char *victim_name = g_PR->GetPlayerName( victim );
if ( !killer_name )
killer_name = "";
if ( !victim_name )
victim_name = "";
m_DeathRecord.Killer.iEntIndex = killer;
m_DeathRecord.Victim.iEntIndex = victim;
Q_strncpy( m_DeathRecord.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
Q_strncpy( m_DeathRecord.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
m_DeathRecord.bSuicide = ( !killer || killer == victim );
// Try and find the death identifier in the icon list
m_DeathRecord.iconDeath = gHUD.GetIcon( fullkilledwith );
if ( !m_DeathRecord.iconDeath )
{
// Can't find it, so use the default skull & crossbones icon
m_DeathRecord.iconDeath = m_iconD_skull;
}
// Info we get from this message:
// - who killed us with what
// Info that is networked to the local player
// - the hitgroups we hit the guy who killed us with
// - life kills
// - life woundings
// - life caps
// - life defenses
Show();
}
}
const char *szHitgroupNames[] =
{
"head",
"chest",
"arm",
"leg"
};
void CDODDeathStatsPanel::Paint( void )
{
int deathNoticeWidth = 0;
if ( m_DeathRecord.Victim.iEntIndex > 0 )
deathNoticeWidth = DrawDeathNoticeItem( m_iDeathNoticeX, m_iDeathNoticeY );
const int minWidth = XRES(160);
int panelWidth = ( deathNoticeWidth < minWidth ? minWidth : deathNoticeWidth );
int wide, tall;
// set width of summary label to death notice width
m_pSummaryLabel->GetSize( wide, tall );
m_pSummaryLabel->SetSize( panelWidth, tall );
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer )
return;
char buf[512];
buf[0] = '\0';
if ( !m_DeathRecord.bSuicide )
{
bool bStart = true;
bool bHit = false;
for ( int i=0;i<4;i++ )
{
if ( pLocalPlayer->m_iHitsOnAttacker[i] > 0 )
{
bHit = true;
if ( bStart )
{
Q_snprintf( buf, sizeof(buf), "You hit %s %i %s in the %s\n",
m_DeathRecord.Killer.szName,
pLocalPlayer->m_iHitsOnAttacker[i],
pLocalPlayer->m_iHitsOnAttacker[i] == 1 ? "time" : "times",
szHitgroupNames[i] );
bStart = false;
}
else
{
Q_snprintf( buf, sizeof(buf), "%s and %i %s in the %s\n",
buf,
pLocalPlayer->m_iHitsOnAttacker[i],
pLocalPlayer->m_iHitsOnAttacker[i] == 1 ? "time" : "times",
szHitgroupNames[i] );
}
}
}
}
Q_strncat( buf, "\n", sizeof(buf), COPY_ALL_CHARACTERS );
if ( pLocalPlayer->m_iPerLifeKills )
{
Q_snprintf( buf, sizeof(buf), "%sKills: %i\n\n",
buf,
pLocalPlayer->m_iPerLifeKills );
}
if ( pLocalPlayer->m_iPerLifeWounded )
{
Q_snprintf( buf, sizeof(buf), "%sWounded: %i\n\n",
buf,
pLocalPlayer->m_iPerLifeWounded );
}
if ( pLocalPlayer->m_iPerLifeCaptures )
{
Q_snprintf( buf, sizeof(buf), "%sFlag Captures: %i\n\n",
buf,
pLocalPlayer->m_iPerLifeCaptures );
}
if ( pLocalPlayer->m_iPerLifeDefenses )
{
Q_snprintf( buf, sizeof(buf), "%sFlag Defenses: %i\n\n",
buf,
pLocalPlayer->m_iPerLifeDefenses );
}
m_pAttackerHistoryLabel->SetText( buf );
m_pAttackerHistoryLabel->SizeToContents();
int panel_h = YRES(160);
SetSize( panelWidth, panel_h );
}
float GetScale( int nIconWidth, int nIconHeight, int nWidth, int nHeight );
int CDODDeathStatsPanel::DrawDeathNoticeItem( int x, int y )
{
// Get the team numbers for the players involved
int iKillerTeam = TEAM_UNASSIGNED;
int iVictimTeam = TEAM_UNASSIGNED;
if( g_PR )
{
iKillerTeam = g_PR->GetTeam( m_DeathRecord.Killer.iEntIndex );
iVictimTeam = g_PR->GetTeam( m_DeathRecord.Victim.iEntIndex );
}
wchar_t victim[ 256 ];
wchar_t killer[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathRecord.Victim.szName, victim, sizeof( victim ) );
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathRecord.Killer.szName, killer, sizeof( killer ) );
// Get the local position for this notice
int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
int iconWide;
int iconTall;
CHudTexture *icon = m_DeathRecord.iconDeath;
Assert( icon );
if ( !icon )
return 0;
if( icon->bRenderUsingFont )
{
iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
iconTall = surface()->GetFontTall( icon->hFont );
}
else
{
float scale = GetScale( icon->Width(), icon->Height(), XRES(cl_deathicon_width.GetInt()), YRES(cl_deathicon_height.GetInt()) );
iconWide = (int)( scale * (float)icon->Width() );
iconTall = (int)( scale * (float)icon->Height() );
}
int spacerX = XRES(5);
//int x = xRight - len - spacerX - iconWide - XRES(10);
surface()->DrawSetTextFont( m_hTextFont );
int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
int yText = y + ( iconTall - iFontTall ) / 2;
int boxWidth = len + iconWide + spacerX;
int boxHeight = MIN( iconTall, m_flLineHeight );
int boxBorder = XRES(2);
// Only draw killers name if it wasn't a suicide
if ( !m_DeathRecord.bSuicide )
{
int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
//x -= nameWidth;
boxWidth += nameWidth;
Panel::DrawBox( x-boxBorder,
y-boxBorder,
boxWidth+2*boxBorder,
boxHeight+2*boxBorder,
m_ActiveBackgroundColor,
1.0 );
Color c = g_PR->GetTeamColor( iKillerTeam );
surface()->DrawSetTextColor( c );
// Draw killer's name
surface()->DrawSetTextPos( x, yText );
const wchar_t *p = killer;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
surface()->DrawGetTextPos( x, yText );
x += spacerX;
}
else
{
Panel::DrawBox( x-boxBorder,
y-boxBorder,
boxWidth+2*boxBorder,
boxHeight+2*boxBorder,
m_ActiveBackgroundColor,
1.0 );
}
Color iconColor( 255, 80, 0, 255 );
// Draw death weapon
//If we're using a font char, this will ignore iconTall and iconWide
icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
x += iconWide + spacerX;
Color c = g_PR->GetTeamColor( iVictimTeam );
surface()->DrawSetTextColor( c );
// Draw victims name
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawSetTextPos( x, yText );
const wchar_t *p = victim;
while ( *p )
{
surface()->DrawUnicodeChar( *p++ );
}
return boxWidth;
}