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63 lines
1.3 KiB
63 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "fx_dod_shared.h" |
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#include "c_basetempentity.h" |
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#include <cliententitylist.h> |
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class C_TEFireBullets : public C_BaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TEFireBullets, C_BaseTempEntity ); |
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DECLARE_CLIENTCLASS(); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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public: |
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int m_iPlayer; |
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Vector m_vecOrigin; |
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QAngle m_vecAngles; |
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int m_iWeaponID; |
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int m_iMode; |
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int m_iSeed; |
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float m_flSpread; |
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}; |
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void C_TEFireBullets::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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// Create the effect. |
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m_vecAngles.z = 0; |
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FX_FireBullets( |
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m_iPlayer+1, |
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m_vecOrigin, |
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m_vecAngles, |
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m_iWeaponID, |
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m_iMode, |
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m_iSeed, |
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m_flSpread ); |
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} |
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IMPLEMENT_CLIENTCLASS_EVENT( C_TEFireBullets, DT_TEFireBullets, CTEFireBullets ); |
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BEGIN_RECV_TABLE_NOBASE(C_TEFireBullets, DT_TEFireBullets) |
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RecvPropVector( RECVINFO( m_vecOrigin ) ), |
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RecvPropFloat( RECVINFO( m_vecAngles[0] ) ), |
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RecvPropFloat( RECVINFO( m_vecAngles[1] ) ), |
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RecvPropInt( RECVINFO( m_iWeaponID ) ), |
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RecvPropInt( RECVINFO( m_iMode ) ), |
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RecvPropInt( RECVINFO( m_iSeed ) ), |
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RecvPropInt( RECVINFO( m_iPlayer ) ), |
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RecvPropFloat( RECVINFO( m_flSpread ) ), |
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END_RECV_TABLE() |
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