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143 lines
3.4 KiB
143 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client side C_DODTeam class |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "engine/IEngineSound.h" |
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#include "hud.h" |
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#include "recvproxy.h" |
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#include "c_dod_player.h" |
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#include "c_dod_team.h" |
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#include "dod_shareddefs.h" |
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#include "c_dod_playerresource.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS_DT(C_DODTeam, DT_DODTeam, CDODTeam) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_DODTeam::C_DODTeam() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_DODTeam::~C_DODTeam() |
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{ |
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} |
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void C_DODTeam::AddPlayerClass( const char *szClassName ) |
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{ |
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PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo; |
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if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) ) |
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{ |
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m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo ); |
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} |
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else |
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{ |
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Assert( !"missing playerclass script file" ); |
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Msg( "Missing playerclass script file for class: %s\n", szClassName ); |
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} |
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} |
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const CDODPlayerClassInfo &C_DODTeam::GetPlayerClassInfo( int iPlayerClass ) const |
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{ |
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Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() ); |
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const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] ); |
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const CDODPlayerClassInfo *pDODInfo; |
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#ifdef _DEBUG |
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pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); |
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Assert( pDODInfo ); |
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#else |
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pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); |
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#endif |
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return *pDODInfo; |
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} |
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bool C_DODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const |
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{ |
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iClassNum = PLAYERCLASS_UNDEFINED; |
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// Random is always on every team |
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if( FStrEq( pszClassName, "cls_random" ) ) |
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{ |
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iClassNum = PLAYERCLASS_RANDOM; |
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return true; |
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} |
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for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ ) |
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{ |
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FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] ); |
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if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 ) |
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{ |
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iClassNum = i; |
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return true; |
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} |
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} |
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return false; |
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} |
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bool C_DODTeam::IsClassOnTeam( int iClassNum ) const |
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{ |
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return ( iClassNum >= 0 && iClassNum < m_hPlayerClassInfoHandles.Count() ); |
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} |
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int C_DODTeam::CountPlayersOfThisClass( int iPlayerClass ) |
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{ |
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int count = 0; |
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C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR); |
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Assert( dod_PR ); |
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for ( int i=0;i<Get_Number_Players();i++ ) |
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{ |
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if ( iPlayerClass == dod_PR->GetPlayerClass(m_aPlayers[i]) ) |
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count++; |
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} |
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return count; |
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} |
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IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Allies, DT_DODTeam_Allies, CDODTeam_Allies) |
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END_RECV_TABLE() |
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C_DODTeam_Allies::C_DODTeam_Allies() |
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{ |
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//parse our classes |
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int i = 0; |
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while( pszTeamAlliesClasses[i] != NULL ) |
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{ |
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AddPlayerClass( pszTeamAlliesClasses[i] ); |
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i++; |
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} |
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} |
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IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Axis, DT_DODTeam_Axis, CDODTeam_Axis) |
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END_RECV_TABLE() |
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C_DODTeam_Axis::C_DODTeam_Axis() |
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{ |
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//parse our classes |
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int i = 0; |
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while( pszTeamAxisClasses[i] != NULL ) |
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{ |
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AddPlayerClass( pszTeamAxisClasses[i] ); |
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i++; |
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} |
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} |