Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODOVERVIEW_H
#define DODOVERVIEW_H
#include <mapoverview.h>
#include "dod_shareddefs.h"
#include "c_dod_basegrenade.h"
class CDODMapOverview : public CMapOverview
{
DECLARE_CLASS_SIMPLE( CDODMapOverview, CMapOverview );
CDODMapOverview( const char *pElementName );
int m_CameraIcons[MAX_TEAMS];
int m_CapturePoints[MAX_CONTROL_POINTS];
void ShowLargeMap( void );
void HideLargeMap( void );
void ToggleZoom( void );
void AddGrenade( C_DODBaseGrenade *pGrenade );
void RemoveGrenade( C_DODBaseGrenade *pGrenade );
void PlayerChat( int index );
void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha );
void DrawBombTimerSwipeIcon( Vector pos, int scale, int textureID, float flPercentRemaining );
void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft );
bool DrawCapturePoint( int iCP, MapObject_t *obj );
virtual void VidInit( void );
virtual bool IsVisible( void );
protected:
virtual void SetMode(int mode);
virtual void InitTeamColorsAndIcons();
virtual void FireGameEvent( IGameEvent *event );
virtual void DrawCamera();
virtual void DrawMapPlayers();
virtual void Update();
virtual void UpdateSizeAndPosition();
// rules that define if you can see a player on the overview or not
virtual bool CanPlayerBeSeen(MapPlayer_t *player);
void DrawVoiceIconForPlayer( int playerIndex );
virtual bool DrawIcon( MapObject_t *obj );
protected:
void UpdateCapturePoints();
private:
int m_iLastMode;
CUtlVector<MapObject_t> m_Grenades;
int m_iVoiceIcon;
int m_iChatIcon;
float m_flPlayerChatTime[MAX_PLAYERS];
CHudTexture *m_pC4Icon;
CHudTexture *m_pExplodedIcon;
CHudTexture *m_pC4PlantedBG;
CHudTexture *m_pIconDefended;
#define DOD_MAP_ZOOM_LEVELS 2
};
extern CDODMapOverview *GetDODOverview( void );
#endif // DODOVERVIEW_H