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175 lines
4.3 KiB
175 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// Health.cpp |
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// |
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// implementation of CHudHealth class |
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// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hud_macros.h" |
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#include "view.h" |
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#include "iclientmode.h" |
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#define PAIN_NAME "sprites/%d_pain.vmt" |
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#include <KeyValues.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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using namespace vgui; |
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#include "hudelement.h" |
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#include "hud_numericdisplay.h" |
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#include "cs_gamerules.h" |
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#include "convar.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Health panel |
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//----------------------------------------------------------------------------- |
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class CHudHealth : public CHudElement, public CHudNumericDisplay |
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{ |
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DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay ); |
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public: |
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CHudHealth( const char *pElementName ); |
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virtual void Init( void ); |
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virtual void VidInit( void ); |
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virtual void Reset( void ); |
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virtual void OnThink(); |
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virtual void Paint( void ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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private: |
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// old variables |
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int m_iHealth; |
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int m_bitsDamage; |
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CHudTexture *m_pHealthIcon; |
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); |
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// CPanelAnimationVar( Color, m_LowHealthColor, "LowHealthColor", "255 0 0 255" ); |
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float icon_tall; |
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float icon_wide; |
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}; |
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DECLARE_HUDELEMENT( CHudHealth ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth") |
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{ |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Init() |
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{ |
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m_iHealth = 100; |
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m_bitsDamage = 0; |
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icon_tall = 0; |
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icon_wide = 0; |
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SetIndent(true); |
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SetDisplayValue(m_iHealth); |
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} |
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void CHudHealth::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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if( !m_pHealthIcon ) |
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{ |
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m_pHealthIcon = gHUD.GetIcon( "health_icon" ); |
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} |
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if( m_pHealthIcon ) |
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{ |
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icon_tall = GetTall() - YRES(2); |
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float scale = icon_tall / (float)m_pHealthIcon->Height(); |
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icon_wide = ( scale ) * (float)m_pHealthIcon->Width(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: reset health to normal color at round restart |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Reset() |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthRestored"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::VidInit() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::OnThink() |
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{ |
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int realHealth = 0; |
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C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); |
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if ( local ) |
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{ |
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// Never below zero |
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realHealth = MAX( local->GetHealth(), 0 ); |
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} |
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// Only update the fade if we've changed health |
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if ( realHealth == m_iHealth ) |
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{ |
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return; |
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} |
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if( realHealth > m_iHealth) |
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{ |
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// round restarted, we have 100 again |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthRestored"); |
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} |
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else if ( realHealth <= 25 ) |
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{ |
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// we are badly injured |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow"); |
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} |
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else if( realHealth < m_iHealth ) |
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{ |
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// took a hit |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthTookDamage"); |
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} |
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m_iHealth = realHealth; |
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SetDisplayValue(m_iHealth); |
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} |
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void CHudHealth::Paint( void ) |
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{ |
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if( m_pHealthIcon ) |
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{ |
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m_pHealthIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); |
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} |
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//draw the health icon |
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BaseClass::Paint(); |
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} |