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54 lines
1.3 KiB
54 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CSTEAMMENU_H |
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#define CSTEAMMENU_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <teammenu.h> |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays the team menu |
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//----------------------------------------------------------------------------- |
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class CCSTeamMenu : public CTeamMenu |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CCSTeamMenu, CTeamMenu ); |
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public: |
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CCSTeamMenu(IViewPort *pViewPort); |
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~CCSTeamMenu(); |
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void Update(); |
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void ShowPanel( bool bShow ); |
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virtual void SetVisible(bool state); |
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private: |
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enum { NUM_TEAMS = 3 }; |
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// VGUI2 override |
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virtual void OnCommand( const char *command); |
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virtual void OnKeyCodePressed( vgui::KeyCode code ); |
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// helper functions |
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void SetVisibleButton(const char *textEntryName, bool state); |
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bool m_bVIPMap; |
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// Background panel ------------------------------------------------------- |
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public: |
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virtual void PaintBackground(); |
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virtual void PerformLayout(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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bool m_backgroundLayoutFinished; |
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// End background panel --------------------------------------------------- |
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}; |
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#endif // CSTEAMMENU_H
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