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57 lines
1.5 KiB
57 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef CAREER_BUTTON_H |
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#define CAREER_BUTTON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/VGUI.h> |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/BitmapImagePanel.h> |
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#include <vgui_controls/PanelListPanel.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui/KeyCode.h> |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* This class adds border functionality necessary for next/prev/start buttons on map and bot screens |
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*/ |
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class CCareerButton : public vgui::Button |
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{ |
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public: |
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CCareerButton(vgui::Panel *parent, const char *buttonName, const char *buttonText, const char *image, bool textFirst ); |
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// Set armed button border attributes. Added in CCareerButton. |
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virtual void SetArmedBorder(vgui::IBorder *border); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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virtual void Paint(); |
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void SetImage( const char *image ); |
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protected: |
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// Get button border attributes. |
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virtual vgui::IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus); |
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vgui::IBorder *m_armedBorder; |
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vgui::IImage *m_image; |
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vgui::TextImage *m_textImage; |
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bool m_textFirst; |
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int m_textPad; |
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int m_imagePad; |
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Color m_textNormalColor; |
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Color m_textDisabledColor; |
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private: |
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typedef vgui::Button BaseClass; |
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}; |
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#endif // CAREER_BUTTON_H
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