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83 lines
1.9 KiB
83 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_DODBASE_GUN_H |
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#define WEAPON_DODBASE_GUN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_dodbase.h" |
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// This is the base class for pistols and rifles. |
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#if defined( CLIENT_DLL ) |
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//#include "particles_simple.h" |
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//#include "particles_localspace.h" |
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#include "fx.h" |
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#include "fx_dod_muzzleflash.h" |
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#define CWeaponDODBaseGun C_WeaponDODBaseGun |
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#else |
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#endif |
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class CWeaponDODBaseGun : public CWeaponDODBase |
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{ |
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public: |
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DECLARE_CLASS( CWeaponDODBaseGun, CWeaponDODBase ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponDODBaseGun(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void PrimaryAttack(); |
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virtual bool Reload(); |
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// Derived classes must call this from inside their Spawn() function instead of |
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// just chaining the Spawn() call down. |
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void DODBaseGunSpawn( void ); |
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// Derived classes call this to fire a bullet. |
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bool DODBaseGunFire( void ); |
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// Usually plays the shot sound. Guns with silencers can play different sounds. |
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virtual void DoFireEffects(); |
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virtual float GetFireDelay( void ); |
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virtual float GetWeaponAccuracy( float flPlayerSpeed ); |
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//Pure animation calls - inheriting classes can override with specific |
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//logic, eg if the idle changes depending on the gun being empty or not |
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virtual Activity GetPrimaryAttackActivity( void ); |
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virtual Activity GetReloadActivity( void ); |
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virtual Activity GetDrawActivity( void ); |
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virtual bool CanDrop( void ) { return m_pWeaponInfo->m_bCanDrop; } |
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void SetZoomed( bool bZoomed ) { m_bZoomed = bZoomed; } |
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bool IsSniperZoomed( void ) { return m_bZoomed; } |
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CNetworkVar( bool, m_bZoomed ); |
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protected: |
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CDODWeaponInfo *m_pWeaponInfo; |
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private: |
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CWeaponDODBaseGun( const CWeaponDODBaseGun & ); |
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#ifndef CLIENT_DLL |
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DECLARE_DATADESC(); |
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#endif |
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}; |
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#endif // WEAPON_DODBASE_GUN_H
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