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182 lines
5.5 KiB
182 lines
5.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Pieces of the application framework, shared between POSIX systems (Mac OS X, Linux, etc) |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "appframework/AppFramework.h" |
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#include "tier0/dbg.h" |
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#include "tier0/icommandline.h" |
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#include "interface.h" |
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#include "filesystem.h" |
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#include "appframework/IAppSystemGroup.h" |
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#include "filesystem_init.h" |
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#include "tier1/convar.h" |
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#include "vstdlib/cvar.h" |
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#include "togl/rendermechanism.h" |
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// NOTE: This has to be the last file included! (turned off below, since this is included like a header) |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Globals... |
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//----------------------------------------------------------------------------- |
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HINSTANCE s_HInstance; |
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//#if !defined(LINUX) |
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//static CSimpleLoggingListener s_SimpleLoggingListener; |
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//ILoggingListener *g_pDefaultLoggingListener = &s_SimpleLoggingListener; |
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//#endif |
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//----------------------------------------------------------------------------- |
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// HACK: Since I don't want to refit vgui yet... |
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//----------------------------------------------------------------------------- |
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void *GetAppInstance() |
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{ |
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return s_HInstance; |
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} |
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//----------------------------------------------------------------------------- |
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// Sets the application instance, should only be used if you're not calling AppMain. |
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//----------------------------------------------------------------------------- |
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void SetAppInstance( void* hInstance ) |
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{ |
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s_HInstance = (HINSTANCE)hInstance; |
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} |
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//----------------------------------------------------------------------------- |
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// Version of AppMain used by windows applications |
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//----------------------------------------------------------------------------- |
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int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup ) |
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{ |
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Assert( 0 ); |
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return -1; |
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} |
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//#if !defined(LINUX) |
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//static CNonFatalLoggingResponsePolicy s_NonFatalLoggingResponsePolicy; |
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//#endif |
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//----------------------------------------------------------------------------- |
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// Version of AppMain used by console applications |
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//----------------------------------------------------------------------------- |
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int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ) |
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{ |
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Assert( pAppSystemGroup ); |
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//#if !defined(LINUX) |
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// LoggingSystem_SetLoggingResponsePolicy( &s_NonFatalLoggingResponsePolicy ); |
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//#endif |
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s_HInstance = NULL; |
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CommandLine()->CreateCmdLine( argc, argv ); |
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return pAppSystemGroup->Run( ); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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// Default implementation of an application meant to be run using Steam |
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// |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CSteamApplication::CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup ) |
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{ |
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m_pChildAppSystemGroup = pAppSystemGroup; |
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m_pFileSystem = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Create necessary interfaces |
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//----------------------------------------------------------------------------- |
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bool CSteamApplication::Create( ) |
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{ |
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FileSystem_SetErrorMode( FS_ERRORMODE_NONE ); |
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char pFileSystemDLL[MAX_PATH]; |
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if ( FileSystem_GetFileSystemDLLName( pFileSystemDLL, MAX_PATH, m_bSteam ) != FS_OK ) |
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return false; |
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// Add in the cvar factory |
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AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() ); |
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AddSystem( cvarModule, CVAR_INTERFACE_VERSION ); |
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AppModule_t fileSystemModule = LoadModule( pFileSystemDLL ); |
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m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION ); |
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if ( !m_pFileSystem ) |
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{ |
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Error( "Unable to load %s", pFileSystemDLL ); |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// The file system pointer is invalid at this point |
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//----------------------------------------------------------------------------- |
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void CSteamApplication::Destroy() |
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{ |
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m_pFileSystem = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Pre-init, shutdown |
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//----------------------------------------------------------------------------- |
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bool CSteamApplication::PreInit( ) |
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{ |
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return true; |
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} |
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void CSteamApplication::PostShutdown( ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Run steam main loop |
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//----------------------------------------------------------------------------- |
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int CSteamApplication::Main( ) |
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{ |
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// Now that Steam is loaded, we can load up main libraries through steam |
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m_pChildAppSystemGroup->Setup( m_pFileSystem, this ); |
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return m_pChildAppSystemGroup->Run( ); |
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} |
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int CSteamApplication::Startup() |
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{ |
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int nRetVal = BaseClass::Startup(); |
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if ( GetErrorStage() != NONE ) |
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return nRetVal; |
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if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK ) |
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return 0; |
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// Now that Steam is loaded, we can load up main libraries through steam |
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m_pChildAppSystemGroup->Setup( m_pFileSystem, this ); |
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return m_pChildAppSystemGroup->Startup(); |
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} |
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void CSteamApplication::Shutdown() |
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{ |
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m_pChildAppSystemGroup->Shutdown(); |
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BaseClass::Shutdown(); |
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} |
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// Turn off memdbg macros (turned on up top) since this is included like a header |
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#include "tier0/memdbgoff.h" |
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