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20 lines
501 B
20 lines
501 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Some little utility drawing methods |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef DRAW_H |
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#define DRAW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class IMaterial; |
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IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName ); |
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void GL_UnloadMaterial( IMaterial *pMaterial ); |
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#endif // DRAW_H
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