You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
315 lines
9.7 KiB
315 lines
9.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//===========================================================================// |
|
|
|
#if !defined( INPUT_H ) |
|
#define INPUT_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "iinput.h" |
|
#include "mathlib/vector.h" |
|
#include "kbutton.h" |
|
#include "ehandle.h" |
|
#include "inputsystem/AnalogCode.h" |
|
#include "steam/isteamcontroller.h" |
|
|
|
typedef unsigned int CRC32_t; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
class CKeyboardKey |
|
{ |
|
public: |
|
// Name for key |
|
char name[ 32 ]; |
|
// Pointer to the underlying structure |
|
kbutton_t *pkey; |
|
// Next key in key list. |
|
CKeyboardKey *next; |
|
}; |
|
|
|
class ConVar; |
|
|
|
class CInput : public IInput |
|
{ |
|
// Interface |
|
public: |
|
CInput( void ); |
|
~CInput( void ); |
|
|
|
virtual void Init_All( void ); |
|
virtual void Shutdown_All( void ); |
|
virtual int GetButtonBits( int ); |
|
virtual void CreateMove ( int sequence_number, float input_sample_frametime, bool active ); |
|
virtual void ExtraMouseSample( float frametime, bool active ); |
|
virtual bool WriteUsercmdDeltaToBuffer( bf_write *buf, int from, int to, bool isnewcommand ); |
|
virtual void EncodeUserCmdToBuffer( bf_write& buf, int slot ); |
|
virtual void DecodeUserCmdFromBuffer( bf_read& buf, int slot ); |
|
|
|
virtual CUserCmd *GetUserCmd( int sequence_number ); |
|
|
|
virtual void MakeWeaponSelection( C_BaseCombatWeapon *weapon ); |
|
|
|
virtual float KeyState( kbutton_t *key ); |
|
virtual int KeyEvent( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
|
virtual kbutton_t *FindKey( const char *name ); |
|
|
|
virtual void ControllerCommands( void ); |
|
virtual void Joystick_Advanced( void ); |
|
virtual void Joystick_SetSampleTime(float frametime); |
|
virtual void IN_SetSampleTime( float frametime ); |
|
|
|
virtual void AccumulateMouse( void ); |
|
virtual void ActivateMouse( void ); |
|
virtual void DeactivateMouse( void ); |
|
|
|
virtual void ClearStates( void ); |
|
virtual float GetLookSpring( void ); |
|
|
|
virtual void GetFullscreenMousePos( int *mx, int *my, int *unclampedx = NULL, int *unclampedy = NULL ); |
|
virtual void SetFullscreenMousePos( int mx, int my ); |
|
virtual void ResetMouse( void ); |
|
|
|
// virtual bool IsNoClipping( void ); |
|
virtual float GetLastForwardMove( void ); |
|
virtual float Joystick_GetForward( void ); |
|
virtual float Joystick_GetSide( void ); |
|
virtual float Joystick_GetPitch( void ); |
|
virtual float Joystick_GetYaw( void ); |
|
virtual void ClearInputButton( int bits ); |
|
|
|
virtual void CAM_Think( void ); |
|
virtual int CAM_IsThirdPerson( void ); |
|
virtual void CAM_ToThirdPerson(void); |
|
virtual void CAM_ToFirstPerson(void); |
|
virtual void CAM_StartMouseMove(void); |
|
virtual void CAM_EndMouseMove(void); |
|
virtual void CAM_StartDistance(void); |
|
virtual void CAM_EndDistance(void); |
|
virtual int CAM_InterceptingMouse( void ); |
|
|
|
// orthographic camera info |
|
virtual void CAM_ToOrthographic(); |
|
virtual bool CAM_IsOrthographic() const; |
|
virtual void CAM_OrthographicSize( float& w, float& h ) const; |
|
|
|
virtual float CAM_CapYaw( float fVal ) const { return fVal; } |
|
virtual float CAM_CapPitch( float fVal ) const { return fVal; } |
|
|
|
#if defined( HL2_CLIENT_DLL ) |
|
// IK back channel info |
|
virtual void AddIKGroundContactInfo( int entindex, float minheight, float maxheight ); |
|
#endif |
|
virtual void LevelInit( void ); |
|
|
|
virtual void CAM_SetCameraThirdData( CameraThirdData_t *pCameraData, const QAngle &vecCameraOffset ); |
|
virtual void CAM_CameraThirdThink( void ); |
|
|
|
virtual bool EnableJoystickMode(); |
|
|
|
// SteamController |
|
bool InitializeSteamControllerGameActionSets(); |
|
Vector2D ScaleSteamControllerLook( Vector2D vecPosition ); |
|
void PerformSteamControllerCameraHaptics( ESteamControllerPad ePad, float flDistance ); |
|
void PerformSteamControllerStickHaptics( ESteamControllerPad ePad, bool bFingerDown ); |
|
Vector2D PerformSteamControllerCameraMove( ESteamControllerPad ePad, Vector2D vecPadPosition, bool bFingerDown, float flFrametime ); |
|
void ApplySteamControllerCameraMove( QAngle& viewangles, CUserCmd *cmd, Vector2D vecPosition ); |
|
|
|
virtual void SetPreferredGameActionSet( GameActionSet_t action_set ); |
|
virtual GameActionSet_t GetPreferredGameActionSet(); |
|
virtual void SetGameActionSetFlags( GameActionSetFlags_t action_set_flags ); |
|
|
|
virtual bool IsSteamControllerActive(); |
|
|
|
// Private Implementation |
|
protected: |
|
// Implementation specific initialization |
|
void Init_Camera( void ); |
|
void Init_Keyboard( void ); |
|
void Init_Mouse( void ); |
|
void Shutdown_Keyboard( void ); |
|
// Add a named key to the list queryable by the engine |
|
void AddKeyButton( const char *name, kbutton_t *pkb ); |
|
// Mouse/keyboard movement input helpers |
|
void ScaleMovements( CUserCmd *cmd ); |
|
void ComputeForwardMove( CUserCmd *cmd ); |
|
void ComputeUpwardMove( CUserCmd *cmd ); |
|
void ComputeSideMove( CUserCmd *cmd ); |
|
void AdjustAngles ( float frametime ); |
|
void ClampAngles( QAngle& viewangles ); |
|
void AdjustPitch( float speed, QAngle& viewangles ); |
|
virtual void AdjustYaw( float speed, QAngle& viewangles ); |
|
float DetermineKeySpeed( float frametime ); |
|
void GetAccumulatedMouseDeltasAndResetAccumulators( float *mx, float *my ); |
|
void GetMouseDelta( float inmousex, float inmousey, float *pOutMouseX, float *pOutMouseY ); |
|
void ScaleMouse( float *x, float *y ); |
|
virtual void ApplyMouse( QAngle& viewangles, CUserCmd *cmd, float mouse_x, float mouse_y ); |
|
virtual void MouseMove ( CUserCmd *cmd ); |
|
|
|
// Joystick movement input helpers |
|
void ControllerMove ( float frametime, CUserCmd *cmd ); |
|
void JoyStickMove ( float frametime, CUserCmd *cmd ); |
|
float ScaleAxisValue( const float axisValue, const float axisThreshold ); |
|
virtual float JoyStickAdjustYaw( float flSpeed ) { return flSpeed; } |
|
virtual void SteamControllerMove( float frametime, CUserCmd *cmd ); |
|
|
|
// Call this to get the cursor position. The call will be logged in the VCR file if there is one. |
|
void GetMousePos(int &x, int &y); |
|
void SetMousePos(int x, int y); |
|
void GetWindowCenter( int&x, int& y ); |
|
// Called once per frame to allow convar overrides to acceleration settings when mouse is active |
|
void CheckMouseAcclerationVars(); |
|
|
|
void ValidateUserCmd( CUserCmd *usercmd, int sequence_number ); |
|
|
|
// Private Data |
|
private: |
|
typedef struct |
|
{ |
|
unsigned int AxisFlags; |
|
unsigned int AxisMap; |
|
unsigned int ControlMap; |
|
} joy_axis_t; |
|
|
|
void DescribeJoystickAxis( char const *axis, joy_axis_t *mapping ); |
|
char const *DescribeAxis( int index ); |
|
|
|
enum |
|
{ |
|
GAME_AXIS_NONE = 0, |
|
GAME_AXIS_FORWARD, |
|
GAME_AXIS_PITCH, |
|
GAME_AXIS_SIDE, |
|
GAME_AXIS_YAW, |
|
MAX_GAME_AXES |
|
}; |
|
|
|
enum |
|
{ |
|
CAM_COMMAND_NONE = 0, |
|
CAM_COMMAND_TOTHIRDPERSON = 1, |
|
CAM_COMMAND_TOFIRSTPERSON = 2 |
|
}; |
|
|
|
enum |
|
{ |
|
MOUSE_ACCEL_THRESHHOLD1 = 0, // if mouse moves > this many mickey's double it |
|
MOUSE_ACCEL_THRESHHOLD2, // if mouse moves > this many mickey's double it a second time |
|
MOUSE_SPEED_FACTOR, // 0 = disabled, 1 = threshold 1 enabled, 2 = threshold 2 enabled |
|
|
|
NUM_MOUSE_PARAMS, |
|
}; |
|
|
|
// Has the mouse been initialized? |
|
bool m_fMouseInitialized; |
|
// Is the mosue active? |
|
bool m_fMouseActive; |
|
// Has the joystick advanced initialization been run? |
|
bool m_fJoystickAdvancedInit; |
|
// Used to support hotplugging by reinitializing the advanced joystick system when we toggle between some/none joysticks. |
|
bool m_fHadJoysticks; |
|
|
|
// Accumulated mouse deltas |
|
float m_flAccumulatedMouseXMovement; |
|
float m_flAccumulatedMouseYMovement; |
|
float m_flPreviousMouseXPosition; |
|
float m_flPreviousMouseYPosition; |
|
float m_flRemainingJoystickSampleTime; |
|
float m_flKeyboardSampleTime; |
|
|
|
// Flag to restore systemparameters when exiting |
|
bool m_fRestoreSPI; |
|
// Original mouse parameters |
|
int m_rgOrigMouseParms[ NUM_MOUSE_PARAMS ]; |
|
// Current mouse parameters. |
|
int m_rgNewMouseParms[ NUM_MOUSE_PARAMS ]; |
|
bool m_rgCheckMouseParam[ NUM_MOUSE_PARAMS ]; |
|
// Are the parameters valid |
|
bool m_fMouseParmsValid; |
|
// Joystick Axis data |
|
joy_axis_t m_rgAxes[ MAX_JOYSTICK_AXES ]; |
|
// List of queryable keys |
|
CKeyboardKey *m_pKeys; |
|
|
|
// Is the 3rd person camera using the mouse? |
|
bool m_fCameraInterceptingMouse; |
|
// Are we in 3rd person view? |
|
bool m_fCameraInThirdPerson; |
|
// Should we move view along with mouse? |
|
bool m_fCameraMovingWithMouse; |
|
|
|
|
|
// Is the camera in distance moving mode? |
|
bool m_fCameraDistanceMove; |
|
// Old and current mouse position readings. |
|
int m_nCameraOldX; |
|
int m_nCameraOldY; |
|
int m_nCameraX; |
|
int m_nCameraY; |
|
|
|
// orthographic camera settings |
|
bool m_CameraIsOrthographic; |
|
|
|
QAngle m_angPreviousViewAngles; |
|
|
|
float m_flLastForwardMove; |
|
|
|
float m_flPreviousJoystickForward; |
|
float m_flPreviousJoystickSide; |
|
float m_flPreviousJoystickPitch; |
|
float m_flPreviousJoystickYaw; |
|
|
|
// Steam controller stuff |
|
int m_nControllerType[MAX_JOYSTICKS + MAX_STEAM_CONTROLLERS]; |
|
|
|
GameActionSet_t m_PreferredGameActionSet; |
|
GameActionSetFlags_t m_GameActionSetFlags; |
|
|
|
bool m_bSteamControllerGameActionsInitialized; |
|
|
|
class CVerifiedUserCmd |
|
{ |
|
public: |
|
CUserCmd m_cmd; |
|
CRC32_t m_crc; |
|
}; |
|
|
|
CUserCmd *m_pCommands; |
|
CVerifiedUserCmd *m_pVerifiedCommands; |
|
|
|
CameraThirdData_t *m_pCameraThirdData; |
|
|
|
// Set until polled by CreateMove and cleared |
|
CHandle< C_BaseCombatWeapon > m_hSelectedWeapon; |
|
|
|
#if defined( HL2_CLIENT_DLL ) |
|
CUtlVector< CEntityGroundContact > m_EntityGroundContact; |
|
#endif |
|
}; |
|
|
|
extern kbutton_t in_strafe; |
|
extern kbutton_t in_speed; |
|
extern kbutton_t in_jlook; |
|
extern kbutton_t in_graph; |
|
extern kbutton_t in_moveleft; |
|
extern kbutton_t in_moveright; |
|
extern kbutton_t in_forward; |
|
extern kbutton_t in_back; |
|
extern kbutton_t in_joyspeed; |
|
|
|
extern class ConVar in_joystick; |
|
extern class ConVar joy_autosprint; |
|
|
|
extern void KeyDown( kbutton_t *b, const char *c ); |
|
extern void KeyUp( kbutton_t *b, const char *c ); |
|
|
|
|
|
#endif // INPUT_H |
|
|