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73 lines
1.9 KiB
73 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef REPLAY_RENDEROVERLAY_H |
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#define REPLAY_RENDEROVERLAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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#include "vgui_controls/Frame.h" |
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#include "vgui_controls/ProgressBar.h" |
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#include "replay/rendermovieparams.h" |
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//----------------------------------------------------------------------------- |
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class CExButton; |
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class CExLabel; |
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class IQuickTimeMovieMaker; |
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class CReplay; |
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class CReplayRenderer; |
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//----------------------------------------------------------------------------- |
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class CReplayRenderOverlay : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CReplayRenderOverlay, vgui::Frame ); |
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public: |
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CReplayRenderOverlay( Panel *pParent ); |
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~CReplayRenderOverlay(); |
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void Show(); |
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void Hide(); |
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CReplayRenderer *m_pRenderer; |
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private: |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void PerformLayout(); |
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virtual void OnTick(); |
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virtual void OnMousePressed( vgui::MouseCode nCode ); |
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virtual void OnKeyCodeTyped( vgui::KeyCode nCode ); |
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virtual void OnCommand( const char *pCommand ); |
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private: |
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", pPanel ); |
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#if _DEBUG |
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bool m_bReloadScheme; |
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#endif |
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int m_unNumFrames; |
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float m_flStartTime; |
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float m_flPreviousTimeLeft; |
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EditablePanel *m_pBottom; |
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vgui::ProgressBar *m_pRenderProgress; |
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vgui::CheckButton *m_pPreviewCheckButton; |
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CExButton *m_pCancelButton; |
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CExLabel *m_pTitleLabel; |
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CExLabel *m_pFilenameLabel; |
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CExLabel *m_pProgressLabel; |
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}; |
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//----------------------------------------------------------------------------- |
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void ReplayUI_OpenReplayRenderOverlay(); |
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void ReplayUI_HideRenderOverlay(); |
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//----------------------------------------------------------------------------- |
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#endif // REPLAY_RENDEROVERLAY_H
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