Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replayperformancesavedlg.h"
#include "replay/performance.h"
#include "replay/ireplaymanager.h"
#include "replay/ireplayperformancecontroller.h"
#include "replay/replay.h"
#include "econ/confirm_dialog.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/TextImage.h"
#include "vgui/ISurface.h"
#include "replay/replaycamera.h"
#include "replayperformanceeditor.h"
//-----------------------------------------------------------------------------
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Player input dialog for a replay
//-----------------------------------------------------------------------------
class CReplayPerformanceSaveDlg : public EditablePanel
{
private:
DECLARE_CLASS_SIMPLE( CReplayPerformanceSaveDlg, EditablePanel );
public:
CReplayPerformanceSaveDlg( Panel *pParent, const char *pName,
OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay, bool bExitEditorWhenDone );
~CReplayPerformanceSaveDlg();
static void Show( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
bool bExitEditorWhenDone );
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void PerformLayout();
virtual void OnCommand( const char *command );
virtual void OnKeyCodePressed( KeyCode code );
virtual void OnKeyCodeTyped( KeyCode code );
bool ConfirmOverwriteOrSaveNow();
void CloseWindow();
static void OnConfirmOverwrite( bool bConfirm, void *pContext );
MESSAGE_FUNC( OnSetFocus, "SetFocus" );
static vgui::DHANDLE< CReplayPerformanceSaveDlg > ms_hDlg;
private:
OnConfirmSaveCallback m_pfnCallback;
void *m_pContext;
Panel *m_pDlg;
CReplay *m_pReplay;
TextEntry *m_pTitleEntry;
bool m_bExitEditorWhenDone;
wchar_t m_wszTitle[ MAX_TAKE_TITLE_LENGTH ];
};
vgui::DHANDLE< CReplayPerformanceSaveDlg > CReplayPerformanceSaveDlg::ms_hDlg;
//-----------------------------------------------------------------------------
// Purpose: CReplayPerformanceSaveDlg implementation
//-----------------------------------------------------------------------------
CReplayPerformanceSaveDlg::CReplayPerformanceSaveDlg( Panel *pParent, const char *pName,
OnConfirmSaveCallback pfnCallback, void *pContext,
CReplay *pReplay, bool bExitEditorWhenDone )
: BaseClass( pParent, pName ),
m_pfnCallback( pfnCallback ),
m_pContext( pContext ),
m_pReplay( pReplay ),
m_bExitEditorWhenDone( bExitEditorWhenDone ),
m_pDlg( NULL ),
m_pTitleEntry( NULL )
{
Assert( m_pContext );
SetScheme( "ClientScheme" );
SetProportional( true );
}
CReplayPerformanceSaveDlg::~CReplayPerformanceSaveDlg()
{
ms_hDlg = NULL;
}
/*static*/ void CReplayPerformanceSaveDlg::Show( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
bool bExitEditorWhenDone )
{
Assert( !ms_hDlg.Get() );
ms_hDlg = vgui::SETUP_PANEL( new CReplayPerformanceSaveDlg( NULL, "ReplayInputPanel", pfnCallback, pContext, pReplay, bExitEditorWhenDone ) );
ms_hDlg->SetVisible( true );
ms_hDlg->MakePopup();
ms_hDlg->MoveToFront();
ms_hDlg->SetKeyBoardInputEnabled(true);
ms_hDlg->SetMouseInputEnabled(true);
TFModalStack()->PushModal( ms_hDlg );
engine->ClientCmd_Unrestricted( "gameui_hide" );
ReplayCamera()->EnableInput( false );
}
void CReplayPerformanceSaveDlg::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/replayperformanceeditor/savedlg.res", "GAME" );
// Cache off the dlg pointer
m_pDlg = FindChildByName( "Dlg" );
CExButton *pDiscardButton;
pDiscardButton = dynamic_cast< CExButton * >( m_pDlg->FindChildByName( "DiscardButton" ) );
SetXToRed( pDiscardButton );
// Setup some action sigs
m_pDlg->FindChildByName( "SaveButton" )->AddActionSignalTarget( this );
m_pDlg->FindChildByName( "CancelButton" )->AddActionSignalTarget( this );
pDiscardButton->AddActionSignalTarget( this );
m_pTitleEntry = static_cast< TextEntry * >( m_pDlg->FindChildByName( "TitleInput" ) );
m_pTitleEntry->SelectAllOnFocusAlways( true );
m_pTitleEntry->SetSelectionBgColor( GetSchemeColor( "Yellow", Color( 255, 255, 255, 255), pScheme ) );
m_pTitleEntry->SetSelectionTextColor( Color( 255, 255, 255, 255 ) );
m_pTitleEntry->SetText( L"" );
}
void CReplayPerformanceSaveDlg::PerformLayout()
{
BaseClass::PerformLayout();
SetWide( ScreenWidth() );
SetTall( ScreenHeight() );
// Center
m_pDlg->SetPos( ( ScreenWidth() - m_pDlg->GetWide() ) / 2, ( ScreenHeight() - m_pDlg->GetTall() ) / 2 );
}
void CReplayPerformanceSaveDlg::OnKeyCodeTyped( KeyCode code )
{
if ( code == KEY_ESCAPE )
{
surface()->PlaySound( "replay\\record_fail.wav" );
return;
}
BaseClass::OnKeyCodeTyped( code );
}
void CReplayPerformanceSaveDlg::OnKeyCodePressed( KeyCode code )
{
if ( code == KEY_ENTER )
{
OnCommand( "save" );
}
BaseClass::OnKeyCodePressed( code );
}
void CReplayPerformanceSaveDlg::OnSetFocus()
{
m_pTitleEntry->RequestFocus();
}
/*static*/ void CReplayPerformanceSaveDlg::OnConfirmOverwrite( bool bConfirm, void *pContext )
{
CReplayPerformanceSaveDlg *pThis = (CReplayPerformanceSaveDlg *)pContext;
pThis->m_pfnCallback( bConfirm, pThis->m_wszTitle, pThis->m_pContext );
pThis->CloseWindow();
}
bool CReplayPerformanceSaveDlg::ConfirmOverwriteOrSaveNow()
{
// Using the same title as an existing performance?
CReplayPerformance *pExistingPerformance = m_pReplay->GetPerformanceWithTitle( m_wszTitle );
if ( pExistingPerformance )
{
ShowConfirmDialog( "#Replay_OverwriteDlgTitle", "#Replay_OverwriteDlgText",
"#Replay_ConfirmOverwrite", "#Replay_Cancel", OnConfirmOverwrite, NULL, this );
return false;
}
m_pfnCallback( true, m_wszTitle, m_pContext );
return true;
}
void CReplayPerformanceSaveDlg::OnCommand( const char *command )
{
bool bCloseWindow = false;
extern IReplayPerformanceController *g_pReplayPerformanceController;
if ( !Q_strnicmp( command, "save", 4 ) )
{
// Get the text and save the replay/performance immediately
m_pTitleEntry->GetText( m_wszTitle, MAX_TAKE_TITLE_LENGTH );
// If we aren't overwriting an existing performance, this func will return true.
bCloseWindow = ConfirmOverwriteOrSaveNow();
}
else if ( !Q_strnicmp( command, "cancel", 6 ) )
{
bCloseWindow = true;
}
// Close the window?
if ( bCloseWindow )
{
CloseWindow();
}
BaseClass::OnCommand( command );
}
void CReplayPerformanceSaveDlg::CloseWindow()
{
SetVisible( false );
MarkForDeletion();
TFModalStack()->PopModal( ms_hDlg.Get() );
ReplayCamera()->EnableInput( true );
CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
if ( m_bExitEditorWhenDone && pEditor )
{
pEditor->Exit();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ReplayUI_ShowPerformanceSaveDlg( OnConfirmSaveCallback pfnCallback,
void *pContext, CReplay *pReplay,
bool bExitEditorWhenDone )
{
CReplayPerformanceSaveDlg::Show( pfnCallback, pContext, pReplay, bExitEditorWhenDone );
}
bool ReplayUI_IsPerformanceSaveDlgOpen()
{
return CReplayPerformanceSaveDlg::ms_hDlg.Get() != NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Test the replay input dialog
//-----------------------------------------------------------------------------
CON_COMMAND_F( replay_test_take_save_dlg, "Open replay save take dlg", FCVAR_NONE )
{
ReplayUI_ShowPerformanceSaveDlg( NULL, NULL, NULL, false );
}
#endif