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648 lines
20 KiB
648 lines
20 KiB
/*- simpleover |
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* |
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* COPYRIGHT: Written by John Cunningham Bowler, 2015. |
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* To the extent possible under law, the author has waived all copyright and |
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* related or neighboring rights to this work. This work is published from: |
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* United States. |
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* |
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* Read several PNG files, which should have an alpha channel or transparency |
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* information, and composite them together to produce one or more 16-bit linear |
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* RGBA intermediates. This involves doing the correct 'over' composition to |
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* combine the alpha channels and corresponding data. |
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* |
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* Finally read an output (background) PNG using the 24-bit RGB format (the |
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* PNG will be composited on green (#00ff00) by default if it has an alpha |
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* channel), and apply the intermediate image generated above to specified |
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* locations in the image. |
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* |
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* The command line has the general format: |
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* |
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* simpleover <background.png> [output.png] |
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* {--sprite=width,height,name {[--at=x,y] {sprite.png}}} |
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* {--add=name {x,y}} |
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* |
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* The --sprite and --add options may occur multiple times. They are executed |
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* in order. --add may refer to any sprite already read. |
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* |
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* This code is intended to show how to composite multiple images together |
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* correctly. Apart from the libpng Simplified API the only work done in here |
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* is to combine multiple input PNG images into a single sprite; this involves |
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* a Porter-Duff 'over' operation and the input PNG images may, as a result, |
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* be regarded as being layered one on top of the other with the first (leftmost |
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* on the command line) being at the bottom and the last on the top. |
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*/ |
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#include <stddef.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <stdio.h> |
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#include <errno.h> |
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/* Normally use <png.h> here to get the installed libpng, but this is done to |
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* ensure the code picks up the local libpng implementation, so long as this |
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* file is linked against a sufficiently recent libpng (1.6+) it is ok to |
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* change this to <png.h>: |
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*/ |
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#include "../../png.h" |
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|
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#ifdef PNG_SIMPLIFIED_READ_SUPPORTED |
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|
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#define sprite_name_chars 15 |
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struct sprite { |
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FILE *file; |
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png_uint_16p buffer; |
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unsigned int width; |
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unsigned int height; |
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char name[sprite_name_chars+1]; |
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}; |
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#if 0 /* div by 65535 test program */ |
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#include <math.h> |
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#include <stdio.h> |
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int main(void) { |
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double err = 0; |
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unsigned int xerr = 0; |
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unsigned int r = 32769; |
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{ |
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unsigned int x = 0; |
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do { |
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unsigned int t = x + (x >> 16) /*+ (x >> 31)*/ + r; |
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double v = x, errtest; |
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|
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if (t < x) { |
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fprintf(stderr, "overflow: %u+%u -> %u\n", x, r, t); |
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return 1; |
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} |
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v /= 65535; |
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errtest = v; |
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t >>= 16; |
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errtest -= t; |
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if (errtest > err) { |
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err = errtest; |
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xerr = x; |
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if (errtest >= .5) { |
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fprintf(stderr, "error: %u/65535 = %f, not %u, error %f\n", |
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x, v, t, errtest); |
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return 0; |
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} |
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} |
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} while (++x <= 65535U*65535U); |
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} |
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printf("error %f @ %u\n", err, xerr); |
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return 0; |
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} |
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#endif /* div by 65535 test program */ |
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static void |
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sprite_op(const struct sprite *sprite, int x_offset, int y_offset, |
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png_imagep image, const png_uint_16 *buffer) |
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{ |
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/* This is where the Porter-Duff 'Over' operator is evaluated; change this |
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* code to change the operator (this could be parameterized). Any other |
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* image processing operation could be used here. |
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*/ |
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/* Check for an x or y offset that pushes any part of the image beyond the |
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* right or bottom of the sprite: |
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*/ |
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if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) && |
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(x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width)) |
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{ |
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unsigned int y = 0; |
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if (y_offset < 0) |
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y = -y_offset; /* Skip to first visible row */ |
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do |
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{ |
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unsigned int x = 0; |
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if (x_offset < 0) |
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x = -x_offset; |
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do |
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{ |
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/* In and out are RGBA values, so: */ |
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const png_uint_16 *in_pixel = buffer + (y * image->width + x)*4; |
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png_uint_32 in_alpha = in_pixel[3]; |
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|
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/* This is the optimized Porter-Duff 'Over' operation, when the |
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* input alpha is 0 the output is not changed. |
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*/ |
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if (in_alpha > 0) |
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{ |
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png_uint_16 *out_pixel = sprite->buffer + |
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((y+y_offset) * sprite->width + (x+x_offset))*4; |
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/* This is the weight to apply to the output: */ |
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in_alpha = 65535-in_alpha; |
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if (in_alpha > 0) |
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{ |
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/* The input must be composed onto the output. This means |
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* multiplying the current output pixel value by the inverse |
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* of the input alpha (1-alpha). A division is required but |
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* it is by the constant 65535. Approximate this as: |
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* |
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* (x + (x >> 16) + 32769) >> 16; |
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* |
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* This is exact (and does not overflow) for all values of |
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* x in the range 0..65535*65535. (Note that the calculation |
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* produces the closest integer; the maximum error is <0.5). |
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*/ |
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png_uint_32 tmp; |
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|
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# define compose(c)\ |
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tmp = out_pixel[c] * in_alpha;\ |
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tmp = (tmp + (tmp >> 16) + 32769) >> 16;\ |
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out_pixel[c] = tmp + in_pixel[c] |
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/* The following is very vectorizable... */ |
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compose(0); |
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compose(1); |
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compose(2); |
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compose(3); |
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} |
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else |
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out_pixel[0] = in_pixel[0], |
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out_pixel[1] = in_pixel[1], |
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out_pixel[2] = in_pixel[2], |
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out_pixel[3] = in_pixel[3]; |
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} |
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} |
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while (++x < image->width); |
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} |
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while (++y < image->height); |
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} |
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} |
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static int |
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create_sprite(struct sprite *sprite, int *argc, const char ***argv) |
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{ |
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/* Read the arguments and create this sprite. The sprite buffer has already |
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* been allocated. This reads the input PNGs one by one in linear format, |
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* composes them onto the sprite buffer (the code in the function above) |
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* then saves the result, converting it on the fly to PNG RGBA 8-bit format. |
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*/ |
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while (*argc > 0) |
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{ |
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char tombstone; |
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int x = 0, y = 0; |
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if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-') |
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{ |
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/* The only supported option is --at. */ |
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if (sscanf((*argv)[0], "--at=%d,%d%c", &x, &y, &tombstone) != 2) |
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break; /* success; caller will parse this option */ |
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++*argv, --*argc; |
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} |
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else |
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{ |
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/* The argument has to be a file name */ |
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png_image image; |
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image.version = PNG_IMAGE_VERSION; |
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image.opaque = NULL; |
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if (png_image_begin_read_from_file(&image, (*argv)[0])) |
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{ |
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png_uint_16p buffer; |
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image.format = PNG_FORMAT_LINEAR_RGB_ALPHA; |
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buffer = malloc(PNG_IMAGE_SIZE(image)); |
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if (buffer != NULL) |
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{ |
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if (png_image_finish_read(&image, NULL/*background*/, buffer, |
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0/*row_stride*/, |
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NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/)) |
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{ |
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/* This is the place where the Porter-Duff 'Over' operator |
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* needs to be done by this code. In fact, any image |
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* processing required can be done here; the data is in |
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* the correct format (linear, 16-bit) and source and |
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* destination are in memory. |
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*/ |
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sprite_op(sprite, x, y, &image, buffer); |
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free(buffer); |
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++*argv, --*argc; |
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/* And continue to the next argument */ |
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continue; |
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} |
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else |
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{ |
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free(buffer); |
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fprintf(stderr, "simpleover: read %s: %s\n", (*argv)[0], |
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image.message); |
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} |
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} |
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else |
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{ |
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fprintf(stderr, "simpleover: out of memory: %lu bytes\n", |
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(unsigned long)PNG_IMAGE_SIZE(image)); |
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|
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/* png_image_free must be called if we abort the Simplified API |
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* read because of a problem detected in this code. If problems |
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* are detected in the Simplified API it cleans up itself. |
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*/ |
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png_image_free(&image); |
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} |
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} |
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else |
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{ |
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/* Failed to read the first argument: */ |
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fprintf(stderr, "simpleover: %s: %s\n", (*argv)[0], image.message); |
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} |
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return 0; /* failure */ |
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} |
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} |
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/* All the sprite operations have completed successfully. Save the RGBA |
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* buffer as a PNG using the simplified write API. |
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*/ |
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sprite->file = tmpfile(); |
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if (sprite->file != NULL) |
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{ |
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png_image save; |
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memset(&save, 0, sizeof save); |
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save.version = PNG_IMAGE_VERSION; |
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save.opaque = NULL; |
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save.width = sprite->width; |
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save.height = sprite->height; |
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save.format = PNG_FORMAT_LINEAR_RGB_ALPHA; |
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save.flags = PNG_IMAGE_FLAG_FAST; |
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save.colormap_entries = 0; |
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if (png_image_write_to_stdio(&save, sprite->file, 1/*convert_to_8_bit*/, |
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sprite->buffer, 0/*row_stride*/, NULL/*colormap*/)) |
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{ |
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/* Success; the buffer is no longer needed: */ |
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free(sprite->buffer); |
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sprite->buffer = NULL; |
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return 1; /* ok */ |
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} |
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else |
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fprintf(stderr, "simpleover: write sprite %s: %s\n", sprite->name, |
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save.message); |
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} |
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else |
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fprintf(stderr, "simpleover: sprite %s: could not allocate tmpfile: %s\n", |
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sprite->name, strerror(errno)); |
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return 0; /* fail */ |
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} |
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static int |
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add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite, |
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int *argc, const char ***argv) |
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{ |
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/* Given a --add argument naming this sprite, perform the operations listed |
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* in the following arguments. The arguments are expected to have the form |
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* (x,y), which is just an offset at which to add the sprite to the |
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* output. |
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*/ |
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while (*argc > 0) |
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{ |
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char tombstone; |
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int x, y; |
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if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-') |
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return 1; /* success */ |
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if (sscanf((*argv)[0], "%d,%d%c", &x, &y, &tombstone) == 2) |
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{ |
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/* Now add the new image into the sprite data, but only if it |
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* will fit. |
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*/ |
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if (x < 0 || y < 0 || |
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(unsigned)/*SAFE*/x >= output->width || |
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(unsigned)/*SAFE*/y >= output->height || |
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sprite->width > output->width-x || |
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sprite->height > output->height-y) |
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{ |
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fprintf(stderr, "simpleover: sprite %s @ (%d,%d) outside image\n", |
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sprite->name, x, y); |
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/* Could just skip this, but for the moment it is an error */ |
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return 0; /* error */ |
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} |
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else |
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{ |
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/* Since we know the sprite fits we can just read it into the |
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* output using the simplified API. |
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*/ |
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png_image in; |
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in.version = PNG_IMAGE_VERSION; |
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rewind(sprite->file); |
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if (png_image_begin_read_from_stdio(&in, sprite->file)) |
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{ |
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in.format = PNG_FORMAT_RGB; /* force compose */ |
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if (png_image_finish_read(&in, NULL/*background*/, |
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out_buf + (y*output->width + x)*3/*RGB*/, |
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output->width*3/*row_stride*/, |
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NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/)) |
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{ |
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++*argv, --*argc; |
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continue; |
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} |
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} |
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/* The read failed: */ |
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fprintf(stderr, "simpleover: add sprite %s: %s\n", sprite->name, |
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in.message); |
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return 0; /* error */ |
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} |
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} |
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else |
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{ |
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fprintf(stderr, "simpleover: --add='%s': invalid position %s\n", |
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sprite->name, (*argv)[0]); |
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return 0; /* error */ |
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} |
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} |
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|
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return 1; /* ok */ |
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} |
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static int |
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simpleover_process(png_imagep output, png_bytep out_buf, int argc, |
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const char **argv) |
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{ |
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int result = 1; /* success */ |
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# define csprites 10/*limit*/ |
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# define str(a) #a |
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int nsprites = 0; |
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struct sprite sprites[csprites]; |
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|
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while (argc > 0) |
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{ |
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result = 0; /* fail */ |
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if (strncmp(argv[0], "--sprite=", 9) == 0) |
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{ |
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char tombstone; |
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if (nsprites < csprites) |
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{ |
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int n; |
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sprites[nsprites].width = sprites[nsprites].height = 0; |
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sprites[nsprites].name[0] = 0; |
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n = sscanf(argv[0], "--sprite=%u,%u,%" str(sprite_name_chars) "s%c", |
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&sprites[nsprites].width, &sprites[nsprites].height, |
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sprites[nsprites].name, &tombstone); |
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|
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if ((n == 2 || n == 3) && |
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sprites[nsprites].width > 0 && sprites[nsprites].height > 0) |
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{ |
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size_t buf_size, tmp; |
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|
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/* Default a name if not given. */ |
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if (sprites[nsprites].name[0] == 0) |
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sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1); |
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|
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/* Allocate a buffer for the sprite and calculate the buffer |
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* size: |
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*/ |
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buf_size = sizeof (png_uint_16 [4]); |
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buf_size *= sprites[nsprites].width; |
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buf_size *= sprites[nsprites].height; |
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|
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/* This can overflow a (size_t); check for this: */ |
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tmp = buf_size; |
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tmp /= sprites[nsprites].width; |
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tmp /= sprites[nsprites].height; |
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|
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if (tmp == sizeof (png_uint_16 [4])) |
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{ |
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sprites[nsprites].buffer = malloc(buf_size); |
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/* This buffer must be initialized to transparent: */ |
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memset(sprites[nsprites].buffer, 0, buf_size); |
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|
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if (sprites[nsprites].buffer != NULL) |
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{ |
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sprites[nsprites].file = NULL; |
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++argv, --argc; |
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if (create_sprite(sprites+nsprites++, &argc, &argv)) |
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{ |
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result = 1; /* still ok */ |
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continue; |
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} |
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break; /* error */ |
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} |
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} |
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|
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/* Overflow, or OOM */ |
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fprintf(stderr, "simpleover: %s: sprite too large\n", argv[0]); |
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break; |
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} |
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|
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else |
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{ |
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fprintf(stderr, "simpleover: %s: invalid sprite (%u,%u)\n", |
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argv[0], sprites[nsprites].width, sprites[nsprites].height); |
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break; |
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} |
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} |
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|
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else |
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{ |
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fprintf(stderr, "simpleover: %s: too many sprites\n", argv[0]); |
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break; |
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} |
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} |
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|
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else if (strncmp(argv[0], "--add=", 6) == 0) |
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{ |
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const char *name = argv[0]+6; |
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int isprite = nsprites; |
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|
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++argv, --argc; |
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while (--isprite >= 0) |
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{ |
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if (strcmp(sprites[isprite].name, name) == 0) |
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{ |
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if (!add_sprite(output, out_buf, sprites+isprite, &argc, &argv)) |
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goto out; /* error in add_sprite */ |
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|
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break; |
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} |
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} |
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|
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if (isprite < 0) /* sprite not found */ |
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{ |
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fprintf(stderr, "simpleover: --add='%s': sprite not found\n", name); |
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break; |
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} |
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} |
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|
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else |
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{ |
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fprintf(stderr, "simpleover: %s: unrecognized operation\n", argv[0]); |
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break; |
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} |
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|
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result = 1; /* ok */ |
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} |
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|
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/* Clean up the cache of sprites: */ |
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out: |
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while (--nsprites >= 0) |
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{ |
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if (sprites[nsprites].buffer != NULL) |
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free(sprites[nsprites].buffer); |
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|
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if (sprites[nsprites].file != NULL) |
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(void)fclose(sprites[nsprites].file); |
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} |
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return result; |
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} |
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|
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int main(int argc, const char **argv) |
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{ |
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int result = 1; /* default to fail */ |
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|
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if (argc >= 2) |
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{ |
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int argi = 2; |
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const char *output = NULL; |
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png_image image; |
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|
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if (argc > 2 && argv[2][0] != '-'/*an operation*/) |
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{ |
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output = argv[2]; |
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argi = 3; |
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} |
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|
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image.version = PNG_IMAGE_VERSION; |
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image.opaque = NULL; |
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|
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if (png_image_begin_read_from_file(&image, argv[1])) |
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{ |
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png_bytep buffer; |
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|
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image.format = PNG_FORMAT_RGB; /* 24-bit RGB */ |
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|
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buffer = malloc(PNG_IMAGE_SIZE(image)); |
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|
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if (buffer != NULL) |
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{ |
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png_color background = {0, 0xff, 0}; /* fully saturated green */ |
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|
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if (png_image_finish_read(&image, &background, buffer, |
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0/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP */)) |
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{ |
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/* At this point png_image_finish_read has cleaned up the |
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* allocated data in png_image, and only the buffer needs to be |
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* freed. |
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* |
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* Perform the remaining operations: |
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*/ |
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if (simpleover_process(&image, buffer, argc-argi, argv+argi)) |
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{ |
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/* Write the output: */ |
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if ((output != NULL && |
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png_image_write_to_file(&image, output, |
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0/*convert_to_8bit*/, buffer, 0/*row_stride*/, |
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NULL/*colormap*/)) || |
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(output == NULL && |
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png_image_write_to_stdio(&image, stdout, |
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0/*convert_to_8bit*/, buffer, 0/*row_stride*/, |
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NULL/*colormap*/))) |
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result = 0; |
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|
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else |
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fprintf(stderr, "simpleover: write %s: %s\n", |
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output == NULL ? "stdout" : output, image.message); |
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} |
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|
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/* else simpleover_process writes an error message */ |
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} |
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|
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else |
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fprintf(stderr, "simpleover: read %s: %s\n", argv[1], |
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image.message); |
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|
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free(buffer); |
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} |
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|
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else |
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{ |
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fprintf(stderr, "simpleover: out of memory: %lu bytes\n", |
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(unsigned long)PNG_IMAGE_SIZE(image)); |
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|
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/* This is the only place where a 'free' is required; libpng does |
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* the cleanup on error and success, but in this case we couldn't |
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* complete the read because of running out of memory. |
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*/ |
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png_image_free(&image); |
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} |
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} |
|
|
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else |
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{ |
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/* Failed to read the first argument: */ |
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fprintf(stderr, "simpleover: %s: %s\n", argv[1], image.message); |
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} |
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} |
|
|
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else |
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{ |
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/* Usage message */ |
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fprintf(stderr, |
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"simpleover: usage: simpleover background.png [output.png]\n" |
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" Output 'background.png' as a 24-bit RGB PNG file in 'output.png'\n" |
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" or, if not given, stdout. 'background.png' will be composited\n" |
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" on fully saturated green.\n" |
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"\n" |
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" Optionally, before output, process additional PNG files:\n" |
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"\n" |
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" --sprite=width,height,name {[--at=x,y] {sprite.png}}\n" |
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" Produce a transparent sprite of size (width,height) and with\n" |
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" name 'name'.\n" |
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" For each sprite.png composite it using a Porter-Duff 'Over'\n" |
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" operation at offset (x,y) in the sprite (defaulting to (0,0)).\n" |
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" Input PNGs will be truncated to the area of the sprite.\n" |
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"\n" |
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" --add='name' {x,y}\n" |
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" Optionally, before output, composite a sprite, 'name', which\n" |
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" must have been previously produced using --sprite, at each\n" |
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" offset (x,y) in the output image. Each sprite must fit\n" |
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" completely within the output image.\n" |
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"\n" |
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" PNG files are processed in the order they occur on the command\n" |
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" line and thus the first PNG processed appears as the bottommost\n" |
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" in the output image.\n"); |
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} |
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return result; |
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} |
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#endif /* SIMPLIFIED_READ */
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