Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
// This module manages a stack of "script sources".
//
//==================================================================================================
#ifndef SCRIPTSOURCE_H
#define SCRIPTSOURCE_H
#ifdef _WIN32
#pragma once
#endif
#define MAX_SYSPRINTMSG 4096
#define MAX_SYSTOKENCHARS 4096
class CScriptSource
{
public:
CScriptSource()
{
Set( "", NULL, 0, false );
}
CScriptSource( const char *pScriptName, const char *pScriptData, int nScriptLine, bool bFreeScriptAtPop )
{
Set( pScriptName, pScriptData, nScriptLine, bFreeScriptAtPop );
}
void Set( const char *pScriptName, const char *pScriptData, int nScriptLine, bool bFreeScriptAtPop )
{
m_ScriptName = pScriptName;
m_pScriptData = pScriptData;
m_nScriptLine = nScriptLine;
m_bFreeScriptAtPop = bFreeScriptAtPop;
}
const char *GetName() const { return m_ScriptName.Get(); }
const char *GetData() const { return m_pScriptData; }
int GetLine() const { return m_nScriptLine; }
bool IsFreeScriptAtPop() const { return m_bFreeScriptAtPop; }
private:
CUtlString m_ScriptName;
const char *m_pScriptData;
int m_nScriptLine;
bool m_bFreeScriptAtPop;
};
class CScript
{
public:
CScript();
void PushScript( const char *pFilename );
void PushScript( const char *pScriptName, const char *ppScriptData, int nScriptLine = 1, bool bFreeScriptAtPop = false );
void PushCurrentScript();
void PopScript();
CScriptSource GetCurrentScript();
void RestoreScript( const CScriptSource &scriptSource );
void EnsureScriptStackEmpty();
void SpewScriptStack();
const char *GetName() const { return m_ScriptName.Get(); }
const char *GetData() const { return m_pScriptData; }
int GetLine() const { return m_nScriptLine; }
const char *GetToken( bool bAllowLineBreaks );
const char *PeekNextToken( bool bAllowLineBreaks );
void SkipRestOfLine();
void SkipBracedSection();
void SkipToValidToken();
bool ParsePropertyValue( const char *pBaseString, char *pOutBuff, int outBuffSize );
private:
const char *SkipWhitespace( const char *data, bool *pHasNewLines, int *pNumLines );
const char *SkipToValidToken( const char *data, bool *pHasNewLines, int *pNumLines );
void SkipBracedSection( const char **dataptr, int *numlines );
void SkipRestOfLine( const char **dataptr, int *numlines );
const char *PeekNextToken( const char *dataptr, bool bAllowLineBreaks );
const char *GetToken( const char **dataptr, bool allowLineBreaks, int *pNumLines );
CUtlStack< CScriptSource > m_ScriptStack;
int m_nScriptLine;
int *m_pScriptLine;
const char *m_pScriptData;
CUtlString m_ScriptName;
bool m_bFreeScriptAtPop;
char m_Token[MAX_SYSTOKENCHARS];
char m_PeekToken[MAX_SYSTOKENCHARS];
};
#endif // SCRIPTSOURCE_H