Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TEAMMENU_H
#define TEAMMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/Button.h>
#include <game/client/iviewport.h>
#include <vgui/KeyCode.h>
#include <utlvector.h>
namespace vgui
{
class RichText;
class HTML;
}
class TeamFortressViewport;
//-----------------------------------------------------------------------------
// Purpose: Displays the team menu
//-----------------------------------------------------------------------------
class CTeamMenu : public vgui::Frame, public IViewPortPanel
{
private:
DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
public:
CTeamMenu(IViewPort *pViewPort);
virtual ~CTeamMenu();
virtual const char *GetName( void ) { return PANEL_TEAM; }
virtual void SetData(KeyValues *data) {};
virtual void Reset() {};
virtual void Update();
virtual bool NeedsUpdate( void ) { return false; }
virtual bool HasInputElements( void ) { return true; }
virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
public:
void AutoAssign();
protected:
// int GetNumTeams() { return m_iNumTeams; }
// VGUI2 overrides
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnKeyCodePressed(vgui::KeyCode code);
// helper functions
virtual void SetLabelText(const char *textEntryName, const char *text);
virtual void LoadMapPage( const char *mapName );
// virtual void MakeTeamButtons( void );
// command callbacks
// MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
IViewPort *m_pViewPort;
vgui::RichText *m_pMapInfo;
vgui::HTML *m_pMapInfoHTML;
// int m_iNumTeams;
ButtonCode_t m_iJumpKey;
ButtonCode_t m_iScoreBoardKey;
char m_szMapName[ MAX_PATH ];
};
#endif // TEAMMENU_H