Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
#include "cbase.h"
#include "view.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include "convar.h"
#include "c_dod_team.h"
#include "c_dod_playerresource.h"
#include "c_dod_player.h"
#include "dod_hud_playerstatus_health.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudHealthBar::CDoDHudHealthBar( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name )
{
m_flPercentage = 1.0f;
m_iMaterialIndex = vgui::surface()->DrawGetTextureId( "vgui/white" );
if ( m_iMaterialIndex == -1 ) // we didn't find it, so create a new one
{
m_iMaterialIndex = vgui::surface()->CreateNewTextureID();
}
vgui::surface()->DrawSetTextureFile( m_iMaterialIndex, "vgui/white", true, false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealthBar::OnThink()
{
BaseClass::OnThink();
C_DODPlayer *pPlayer = GetHealthDelegatePlayer();
if ( pPlayer )
{
// m_nHealth >= 0
int nHealth = MAX( pPlayer->GetHealth(), 0 );
m_flPercentage = nHealth / 100.0f;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealthBar::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_clrHealthHigh = pScheme->GetColor( "HudHealthGreen", GetFgColor() );
m_clrHealthMed = pScheme->GetColor( "HudHealthYellow", GetFgColor() );
m_clrHealthLow = pScheme->GetColor( "HudHealthRed", GetFgColor() );
m_clrBackground = pScheme->GetColor( "HudHealthBG", GetBgColor() );
m_clrBorder = pScheme->GetColor( "HudHealthBorder", GetBgColor() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealthBar::Paint( void )
{
BaseClass::Paint();
int x, y, w, h;
GetBounds( x, y, w, h );
int xpos = 0, ypos = 0;
float flDamageY = h * ( 1.0f - m_flPercentage );
Color *pclrHealth;
if ( m_flPercentage > m_flFirstWarningLevel )
{
pclrHealth = &m_clrHealthHigh;
}
else if ( m_flPercentage > m_flSecondWarningLevel )
{
pclrHealth = &m_clrHealthMed;
}
else
{
pclrHealth = &m_clrHealthLow;
}
// blend in the red "damage" part
float uv1 = 0.0f;
float uv2 = 1.0f;
vgui::surface()->DrawSetTexture( m_iMaterialIndex );
Vector2D uv11( uv1, uv1 );
Vector2D uv21( uv2, uv1 );
Vector2D uv22( uv2, uv2 );
Vector2D uv12( uv1, uv2 );
vgui::Vertex_t vert[4];
// background
vert[0].Init( Vector2D( xpos, ypos ), uv11 );
vert[1].Init( Vector2D( xpos + w, ypos ), uv21 );
vert[2].Init( Vector2D( xpos + w, ypos + h ), uv22 );
vert[3].Init( Vector2D( xpos, ypos + h ), uv12 );
if ( m_flPercentage <= 0.01 )
{
vgui::surface()->DrawSetColor( m_clrHealthLow );
}
else
{
vgui::surface()->DrawSetColor( m_clrBackground );
}
vgui::surface()->DrawTexturedPolygon( 4, vert );
// damage part
vert[0].Init( Vector2D( xpos, flDamageY ), uv11 );
vert[1].Init( Vector2D( xpos + w, flDamageY ), uv21 );
vert[2].Init( Vector2D( xpos + w, ypos + h ), uv22 );
vert[3].Init( Vector2D( xpos, ypos + h ), uv12 );
vgui::surface()->DrawSetColor( *pclrHealth );
vgui::surface()->DrawTexturedPolygon( 4, vert );
// outline
vert[0].Init( Vector2D( xpos, ypos ), uv11 );
vert[1].Init( Vector2D( xpos + w - 1, ypos ), uv21 );
vert[2].Init( Vector2D( xpos + w - 1, ypos + h - 1 ), uv22 );
vert[3].Init( Vector2D( xpos, ypos + h - 1 ), uv12 );
vgui::surface()->DrawSetColor( m_clrBorder );
vgui::surface()->DrawTexturedPolyLine( vert, 4 );
}
// Show the health / class for a player other than the local player
void CDoDHudHealthBar::SetHealthDelegatePlayer( C_DODPlayer *pPlayer )
{
m_hHealthDelegatePlayer = pPlayer;
}
C_DODPlayer *CDoDHudHealthBar::GetHealthDelegatePlayer( void )
{
if ( m_hHealthDelegatePlayer.Get() )
{
C_DODPlayer *pPlayer = dynamic_cast<C_DODPlayer *>( m_hHealthDelegatePlayer.Get() );
if ( pPlayer )
return pPlayer;
}
return C_DODPlayer::GetLocalDODPlayer();
}
DECLARE_BUILD_FACTORY( CDoDHudHealth );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDoDHudHealth::CDoDHudHealth( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
{
SetProportional( true );
m_pHealthBar = new CDoDHudHealthBar( this, "HealthBar" );
m_pClassImageBG = new vgui::ImagePanel( this, "HealthClassImageBG" );
m_pClassImage = new vgui::ImagePanel( this, "HealthClassImage" );
m_nPrevClass = PLAYERCLASS_UNDEFINED;
m_nPrevTeam = TEAM_INVALID;
// load control settings...
LoadControlSettings( "resource/UI/HudPlayerStatusHealth.res" );
m_hHealthDelegatePlayer = NULL;
}
void CDoDHudHealth::OnScreenSizeChanged(int iOldWide, int iOldTall)
{
LoadControlSettings( "resource/UI/HudPlayerStatusHealth.res" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealth::OnThink()
{
BaseClass::OnThink();
C_DODPlayer *pPlayer = GetHealthDelegatePlayer();
if ( pPlayer )
{
int nTeam = pPlayer->GetTeamNumber();
if ( nTeam == TEAM_ALLIES || nTeam == TEAM_AXIS )
{
C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam( nTeam ) );
C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
int nClass = dod_PR->GetPlayerClass( pPlayer->entindex() );
if ( nClass != PLAYERCLASS_UNDEFINED )
{
if ( ( nClass != m_nPrevClass ) ||
( nTeam != TEAM_INVALID && ( nTeam == TEAM_AXIS || nTeam == TEAM_ALLIES ) && nTeam != m_nPrevTeam ) )
{
m_nPrevClass = nClass;
m_nPrevTeam = nTeam;
if ( m_pClassImage )
{
m_pClassImage->SetImage( ( pTeam->GetPlayerClassInfo( nClass ) ).m_szClassHealthImage );
}
if ( m_pClassImageBG )
{
m_pClassImageBG->SetImage( ( pTeam->GetPlayerClassInfo( nClass ) ).m_szClassHealthImageBG );
}
}
}
}
}
}
// Show the health / class for a player other than the local player
void CDoDHudHealth::SetHealthDelegatePlayer( C_DODPlayer *pPlayer )
{
m_hHealthDelegatePlayer = pPlayer;
m_pHealthBar->SetHealthDelegatePlayer( pPlayer );
}
C_DODPlayer *CDoDHudHealth::GetHealthDelegatePlayer( void )
{
if ( m_hHealthDelegatePlayer.Get() )
{
C_DODPlayer *pPlayer = dynamic_cast<C_DODPlayer *>( m_hHealthDelegatePlayer.Get() );
if ( pPlayer )
return pPlayer;
}
return C_DODPlayer::GetLocalDODPlayer();
}