You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
3.1 KiB
79 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef DOD_HUD_PLAYERSTATUS_AMMO_H |
|
#define DOD_HUD_PLAYERSTATUS_AMMO_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Displays current ammunition level |
|
//----------------------------------------------------------------------------- |
|
class CDoDHudAmmo : public vgui::Panel |
|
{ |
|
DECLARE_CLASS_SIMPLE( CDoDHudAmmo, vgui::Panel ); |
|
|
|
public: |
|
CDoDHudAmmo( vgui::Panel *parent, const char *name ); |
|
void Init( void ); |
|
|
|
void SetAmmo( int ammo, bool playAnimation ); |
|
void SetAmmo2( int ammo2, bool playAnimation ); |
|
|
|
virtual void OnThink(); |
|
virtual void Paint( void ); |
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
|
|
|
private: |
|
void DrawAmmoCount( int count ); |
|
void DrawText( char *text, int x, int y, Color clrText ); |
|
void DrawNumbers( int num, int x, int y ); |
|
|
|
void PaintGrenadeAmmo( CWeaponDODBase *pWpn ); |
|
void PaintBazookaAmmo( CWeaponDODBase *pWpn ); |
|
void PaintMGAmmo( CWeaponDODBase *pWpn ); |
|
void PaintGunAmmo( CWeaponDODBase *pWpn ); |
|
void PaintRifleGrenadeAmmo( CWeaponDODBase *pWpn ); |
|
|
|
CHandle< C_BaseCombatWeapon > m_hCurrentActiveWeapon; |
|
int m_iAmmo; |
|
int m_iAmmo2; |
|
|
|
bool m_bUsesClips; |
|
|
|
int m_iAdditiveWhiteID; |
|
|
|
Color m_clrTextColor; |
|
Color m_clrTextXColor; |
|
|
|
CPanelAnimationVarAliasType( float, clip_count_text_xpos, "clip_count_text_xpos", "54", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, clip_count_text_ypos, "clip_count_text_ypos", "16", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( float, large_icon_xpos, "large_icon_xpos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, large_icon_ypos, "large_icon_ypos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, large_icon_width, "large_icon_width", "32", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, large_icon_height, "large_icon_height", "51", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( float, small_icon_xpos, "small_icon_xpos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, small_icon_ypos, "small_icon_ypos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, small_icon_width, "small_icon_width", "2", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, small_icon_height, "small_icon_height", "2", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( float, extra_clip_xpos, "extra_clip_xpos", "35", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, extra_clip_ypos, "extra_clip_ypos", "20", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, extra_clip_width, "extra_clip_width", "16", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, extra_clip_height, "extra_clip_height", "16", "proportional_float" ); |
|
|
|
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudSelectionNumbers" ); |
|
|
|
Color m_clrIcon; |
|
|
|
CHudTexture *m_pMGNumbers[10]; |
|
}; |
|
|
|
#endif // DOD_HUD_PLAYERSTATUS_AMMO_H
|
|
|