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83 lines
2.3 KiB
83 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Entity that propagates general data needed by clients for every player. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_PLAYERRESOURCE_H |
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#define C_PLAYERRESOURCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shareddefs.h" |
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#include "const.h" |
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#include "c_baseentity.h" |
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#include <igameresources.h> |
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#define PLAYER_UNCONNECTED_NAME "unconnected" |
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#define PLAYER_ERROR_NAME "ERRORNAME" |
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class C_PlayerResource : public C_BaseEntity, public IGameResources |
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{ |
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DECLARE_CLASS( C_PlayerResource, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_PREDICTABLE(); |
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C_PlayerResource(); |
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virtual ~C_PlayerResource(); |
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public : // IGameResources interface |
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// Team data access |
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virtual int GetTeamScore( int index ); |
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virtual const char *GetTeamName( int index ); |
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virtual const Color&GetTeamColor( int index ); |
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// Player data access |
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virtual bool IsConnected( int index ); |
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virtual bool IsAlive( int index ); |
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virtual bool IsFakePlayer( int index ); |
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virtual bool IsLocalPlayer( int index ); |
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virtual bool IsHLTV(int index); |
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virtual bool IsReplay(int index); |
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virtual const char *GetPlayerName( int index ); |
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virtual int GetPing( int index ); |
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// virtual int GetPacketloss( int index ); |
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virtual int GetPlayerScore( int index ); |
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virtual int GetDeaths( int index ); |
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virtual int GetTeam( int index ); |
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virtual int GetFrags( int index ); |
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virtual int GetHealth( int index ); |
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virtual void ClientThink(); |
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virtual void OnDataChanged(DataUpdateType_t updateType); |
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uint32 GetAccountID( int iIndex ); |
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bool IsValid( int iIndex ); |
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protected: |
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void UpdatePlayerName( int slot ); |
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// Data for each player that's propagated to all clients |
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// Stored in individual arrays so they can be sent down via datatables |
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string_t m_szName[MAX_PLAYERS+1]; |
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int m_iPing[MAX_PLAYERS+1]; |
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int m_iScore[MAX_PLAYERS+1]; |
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int m_iDeaths[MAX_PLAYERS+1]; |
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bool m_bConnected[MAX_PLAYERS+1]; |
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int m_iTeam[MAX_PLAYERS+1]; |
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bool m_bAlive[MAX_PLAYERS+1]; |
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int m_iHealth[MAX_PLAYERS+1]; |
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Color m_Colors[MAX_TEAMS]; |
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uint32 m_iAccountID[MAX_PLAYERS+1]; |
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bool m_bValid[MAX_PLAYERS+1]; |
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string_t m_szUnconnectedName; |
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}; |
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extern C_PlayerResource *g_PR; |
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#endif // C_PLAYERRESOURCE_H
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