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40 lines
1.1 KiB
40 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUI_DEBUGSYSTEMPANEL_H |
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#define VGUI_DEBUGSYSTEMPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Panel.h> |
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#include <vgui_controls/PHandle.h> |
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class CDebugMenuButton; |
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class CDebugOptionsPanel; |
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//----------------------------------------------------------------------------- |
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// Purpose: A simple panel to contain a debug menu button w/ cascading menus |
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//----------------------------------------------------------------------------- |
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class CDebugSystemPanel : public vgui::Panel |
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{ |
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typedef vgui::Panel BaseClass; |
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public: |
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CDebugSystemPanel( vgui::Panel *parent, char const *panelName ); |
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// Trap visibility so that we can force the cursor on |
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virtual void SetVisible( bool state ); |
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virtual void OnCommand( char const *command ); |
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private: |
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CDebugMenuButton *m_pDebugMenu; |
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vgui::DHANDLE< CDebugOptionsPanel > m_hDebugOptions; |
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}; |
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#endif // VGUI_DEBUGSYSTEMPANEL_H
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