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81 lines
2.7 KiB
81 lines
2.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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// |
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// This file contains a little interface to deal with static prop collisions |
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// |
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//=============================================================================// |
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#ifndef STATICPROPMGR_H |
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#define STATICPROPMGR_H |
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#include "mathlib/vector.h" |
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#include "engine/IStaticPropMgr.h" |
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// FIXME: Remove! Only here for the test against old code |
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#include "enginetrace.h" |
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//----------------------------------------------------------------------------- |
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// foward declarations |
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//----------------------------------------------------------------------------- |
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class ICollideable; |
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FORWARD_DECLARE_HANDLE( LightCacheHandle_t ); |
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class IPooledVBAllocator; |
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//----------------------------------------------------------------------------- |
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// The engine's static prop manager |
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//----------------------------------------------------------------------------- |
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abstract_class IStaticPropMgrEngine |
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{ |
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public: |
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virtual bool Init() = 0; |
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virtual void Shutdown() = 0; |
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// Call at the beginning of the level, will unserialize all static |
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// props and add them to the main collision tree |
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virtual void LevelInit() = 0; |
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// Call this when there's a client, *after* LevelInit, and after the world entity is loaded |
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virtual void LevelInitClient() = 0; |
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// Call this when there's a client, *before* LevelShutdown |
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virtual void LevelShutdownClient() = 0; |
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// Call at the end of the level, cleans up the static props |
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virtual void LevelShutdown() = 0; |
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// Call this to recompute static prop lighting when necessary |
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virtual void RecomputeStaticLighting() = 0; |
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// Check if a static prop is in a particular PVS. |
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virtual bool IsPropInPVS( IHandleEntity *pHandleEntity, const byte *pVis ) const = 0; |
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// returns a collideable interface to static props |
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virtual ICollideable *GetStaticProp( IHandleEntity *pHandleEntity ) = 0; |
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// returns the lightcache handle associated with a static prop |
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virtual LightCacheHandle_t GetLightCacheHandleForStaticProp( IHandleEntity *pHandleEntity ) = 0; |
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// Is a base handle a static prop? |
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virtual bool IsStaticProp( IHandleEntity *pHandleEntity ) const = 0; |
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virtual bool IsStaticProp( CBaseHandle handle ) const = 0; |
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// Returns the static prop index (useful for networking) |
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virtual int GetStaticPropIndex( IHandleEntity *pHandleEntity ) const = 0; |
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virtual bool PropHasBakedLightingDisabled( IHandleEntity *pHandleEntity) const = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton access |
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//----------------------------------------------------------------------------- |
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IStaticPropMgrEngine* StaticPropMgr(); |
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#endif // STATICPROPMGR_H
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