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2316 lines
77 KiB
2316 lines
77 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: loads and unloads main matsystem dll and interface |
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// |
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//===========================================================================// |
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#include "render_pch.h" |
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#include "materialsystem/imaterialsystemhardwareconfig.h" |
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#include "materialsystem/materialsystem_config.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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#include "materialsystem/ivballoctracker.h" |
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#include "materialsystem/imesh.h" |
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#include "tier0/dbg.h" |
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#include "sys_dll.h" |
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#include "host.h" |
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#include "cmodel_engine.h" |
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#include "gl_model_private.h" |
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#include "view.h" |
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#include "gl_matsysiface.h" |
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#include "gl_cvars.h" |
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#include "gl_lightmap.h" |
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#include "lightcache.h" |
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#include "vstdlib/random.h" |
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#include "tier0/icommandline.h" |
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#include "draw.h" |
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#include "decal_private.h" |
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#include "l_studio.h" |
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#include "KeyValues.h" |
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#include "materialsystem/imaterial.h" |
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#include "gl_shader.h" |
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#include "ivideomode.h" |
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#include "cdll_engine_int.h" |
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#include "utldict.h" |
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#include "filesystem.h" |
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#include "host_saverestore.h" |
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#include "server.h" |
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#include "game/client/iclientrendertargets.h" |
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#include "tier2/tier2.h" |
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#include "LoadScreenUpdate.h" |
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#include "client.h" |
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#include "sourcevr/isourcevirtualreality.h" |
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#if defined( _X360 ) |
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#include "xbox/xbox_launch.h" |
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#endif |
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#if defined( USE_SDL ) |
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#include "SDL.h" |
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#endif |
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//X360TEMP |
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#include "materialsystem/itexture.h" |
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extern IFileSystem *g_pFileSystem; |
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#ifndef SWDS |
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#include "iregistry.h" |
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#endif |
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#include "igame.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Start the frame count at one so stuff gets updated the first frame |
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int r_framecount = 1; // used for dlight + lightstyle push checking |
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int d_lightstylevalue[256]; |
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int d_lightstylenumframes[256]; |
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const MaterialSystem_Config_t *g_pMaterialSystemConfig; |
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static CSysModule *g_MaterialsDLL = NULL; |
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bool g_LostVideoMemory = false; |
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IMaterial* g_materialEmpty; // purple checkerboard for missing textures |
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void ReleaseMaterialSystemObjects(); |
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void RestoreMaterialSystemObjects( int nChangeFlags ); |
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extern ConVar mat_colorcorrection; |
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extern ConVar sv_allow_color_correction; |
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ConVar mat_debugalttab( "mat_debugalttab", "0", FCVAR_CHEAT ); |
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// Static pointers to renderable textures |
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static CTextureReference g_PowerOfTwoFBTexture; |
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static CTextureReference g_WaterReflectionTexture; |
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static CTextureReference g_WaterRefractionTexture; |
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static CTextureReference g_CameraTexture; |
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static CTextureReference g_BuildCubemaps16BitTexture; |
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static CTextureReference g_QuarterSizedFBTexture0; |
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static CTextureReference g_QuarterSizedFBTexture1; |
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static CTextureReference g_TeenyFBTexture0; |
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static CTextureReference g_TeenyFBTexture1; |
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static CTextureReference g_TeenyFBTexture2; |
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static CTextureReference g_FullFrameFBTexture0; |
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static CTextureReference g_FullFrameFBTexture1; |
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static CTextureReference g_FullFrameFBTexture2; |
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static CTextureReference g_FullFrameDepth; |
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static CTextureReference g_ResolvedFullFrameDepth; |
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void WorldStaticMeshCreate( void ); |
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void WorldStaticMeshDestroy( void ); |
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ConVar r_norefresh( "r_norefresh","0"); |
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ConVar r_decals( "r_decals", "2048" ); |
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ConVar mp_decals( "mp_decals","200", FCVAR_ARCHIVE); |
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ConVar r_lightmap( "r_lightmap", "-1", FCVAR_CHEAT | FCVAR_MATERIAL_SYSTEM_THREAD ); |
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ConVar r_lightstyle( "r_lightstyle","-1", FCVAR_CHEAT | FCVAR_MATERIAL_SYSTEM_THREAD ); |
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ConVar r_dynamic( "r_dynamic","1"); |
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ConVar mat_norendering( "mat_norendering", "0", FCVAR_CHEAT ); |
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ConVar mat_wireframe( "mat_wireframe", "0", FCVAR_CHEAT ); |
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ConVar mat_luxels( "mat_luxels", "0", FCVAR_CHEAT ); |
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ConVar mat_normals( "mat_normals", "0", FCVAR_CHEAT ); |
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ConVar mat_bumpbasis( "mat_bumpbasis", "0", FCVAR_CHEAT ); |
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ConVar mat_envmapsize( "mat_envmapsize", "128" ); |
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ConVar mat_envmaptgasize( "mat_envmaptgasize", "32.0" ); |
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ConVar mat_levelflush( "mat_levelflush", "1" ); |
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ConVar mat_fastspecular( "mat_fastspecular", "1", 0, "Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf." ); |
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ConVar mat_fullbright( "mat_fullbright","0", FCVAR_CHEAT ); |
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static ConVar mat_monitorgamma( "mat_monitorgamma", "2.2", FCVAR_ARCHIVE, "monitor gamma (typically 2.2 for CRT and 1.7 for LCD)", true, 1.6f, true, 2.6f ); |
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static ConVar mat_monitorgamma_tv_range_min( "mat_monitorgamma_tv_range_min", "16" ); |
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static ConVar mat_monitorgamma_tv_range_max( "mat_monitorgamma_tv_range_max", "255" ); |
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// TV's generally have a 2.5 gamma, so we need to convert our 2.2 frame buffer into a 2.5 frame buffer for display on a TV |
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static ConVar mat_monitorgamma_tv_exp( "mat_monitorgamma_tv_exp", "2.5", 0, "", true, 1.0f, true, 4.0f ); |
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#ifdef _X360 |
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static ConVar mat_monitorgamma_tv_enabled( "mat_monitorgamma_tv_enabled", "1", FCVAR_ARCHIVE, "" ); |
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#else |
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static ConVar mat_monitorgamma_tv_enabled( "mat_monitorgamma_tv_enabled", "0", FCVAR_ARCHIVE, "" ); |
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#endif |
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ConVar r_drawbrushmodels( "r_drawbrushmodels", "1", FCVAR_CHEAT, "Render brush models. 0=Off, 1=Normal, 2=Wireframe" ); |
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ConVar r_shadowrendertotexture( "r_shadowrendertotexture", "0" ); |
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ConVar r_flashlightdepthtexture( "r_flashlightdepthtexture", "1" ); |
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#ifndef _X360 |
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ConVar r_waterforceexpensive( "r_waterforceexpensive", "0", FCVAR_ARCHIVE ); |
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#endif |
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ConVar r_waterforcereflectentities( "r_waterforcereflectentities", "0" ); |
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// Note: this is only here so we can ship an update without changing materialsystem.dll. |
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// Once we ship materialsystem.dll again, we can get rid of this and make the only one exist in materialsystem.dll. |
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ConVar mat_depthbias_normal( "mat_depthbias_normal", "0.0f", FCVAR_CHEAT ); |
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// This is here so that the client and the materialsystem can both see this. |
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ConVar mat_show_ab_hdr( "mat_show_ab_hdr", "0" ); |
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static void NukeModeSwitchSaveGames( void ) |
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{ |
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if( g_pFileSystem->FileExists( "save\\modeswitchsave.sav" ) ) |
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{ |
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g_pFileSystem->RemoveFile( "save\\modeswitchsave.sav" ); |
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} |
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if( g_pFileSystem->FileExists( "save\\modeswitchsave.tga" ) ) |
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{ |
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g_pFileSystem->RemoveFile( "save\\modeswitchsave.tga" ); |
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} |
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} |
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void mat_hdr_level_Callback( IConVar *var, const char *pOldString, float flOldValue ) |
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{ |
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if ( IsX360() ) |
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{ |
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// can't support, expected to be static |
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return; |
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} |
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#ifdef CSS_PERF_TEST |
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ConVarRef hdr( var ); |
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if ( hdr.GetInt() > 0 ) |
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hdr.SetValue( 0 ); |
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return; |
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#endif |
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// Can do any reloading that is necessary here upon change. |
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// FIXME: should check if there is actually going to be a change here (ie. are we able to run in HDR |
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// given the current map and hardware. |
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#ifndef SWDS |
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if ( g_pMaterialSystemHardwareConfig->GetHardwareHDRType() != HDR_TYPE_NONE && |
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saverestore->IsValidSave() && |
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modelloader->LastLoadedMapHasHDRLighting() && |
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sv.GetMaxClients() == 1 && |
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!sv.IsLevelMainMenuBackground() |
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) |
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{ |
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NukeModeSwitchSaveGames(); |
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Cbuf_AddText( "save modeswitchsave;wait;load modeswitchsave\n" ); |
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} |
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#endif |
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} |
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#ifdef CSS_PERF_TEST |
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ConVar mat_hdr_level( "mat_hdr_level", "0", 0, |
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"Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.", |
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mat_hdr_level_Callback ); |
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#else |
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ConVar mat_hdr_level( "mat_hdr_level", "2", FCVAR_ARCHIVE, |
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"Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.", |
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mat_hdr_level_Callback ); |
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#endif |
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MaterialSystem_SortInfo_t *materialSortInfoArray = 0; |
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static bool s_bConfigLightingChanged = false; |
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extern unsigned long GetRam(); |
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//----------------------------------------------------------------------------- |
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// return true if lightmaps need to be redownloaded |
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//----------------------------------------------------------------------------- |
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bool MaterialConfigLightingChanged() |
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{ |
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return s_bConfigLightingChanged; |
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} |
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void ClearMaterialConfigLightingChanged() |
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{ |
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s_bConfigLightingChanged = false; |
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} |
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//----------------------------------------------------------------------------- |
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// List of all convars to store into the registry |
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//----------------------------------------------------------------------------- |
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static const char *s_pRegistryConVars[] = |
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{ |
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"mat_forceaniso", |
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"mat_picmip", |
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// "mat_dxlevel", |
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"mat_trilinear", |
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"mat_vsync", |
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"mat_forcehardwaresync", |
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"mat_parallaxmap", |
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"mat_reducefillrate", |
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"r_shadowrendertotexture", |
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"r_rootlod", |
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#ifndef _X360 |
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"r_waterforceexpensive", |
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#endif |
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"r_waterforcereflectentities", |
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"mat_antialias", |
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"mat_aaquality", |
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"mat_specular", |
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"mat_bumpmap", |
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"mat_hdr_level", |
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"mat_colorcorrection", |
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// NOTE: Empty string must always be last! |
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"" |
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}; |
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#if defined( OSX ) |
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#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_mac.cfg" |
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#define USE_VIDEOCONFIG_FILE 1 |
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#elif defined( ANDROID ) |
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#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_android.cfg" |
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#define USE_VIDEOCONFIG_FILE 1 |
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#elif defined( POSIX ) |
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#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_linux.cfg" |
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#define USE_VIDEOCONFIG_FILE 1 |
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#elif defined( DX_TO_GL_ABSTRACTION ) |
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#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig_gl.cfg" |
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#define USE_VIDEOCONFIG_FILE 1 |
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#else |
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#define MOD_VIDEO_CONFIG_SETTINGS "videoconfig.cfg" |
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#define USE_VIDEOCONFIG_FILE 0 |
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#endif |
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#if USE_VIDEOCONFIG_FILE |
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static CThreadMutex g_VideoConfigMutex; |
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#endif |
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static int ReadVideoConfigInt( const char *pName, int nDefault ) |
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{ |
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#if USE_VIDEOCONFIG_FILE |
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AUTO_LOCK( g_VideoConfigMutex ); |
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// Try to make a keyvalues from the cfg file |
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KeyValues *pVideoConfig = new KeyValues( "videoconfig" ); |
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bool bFileExists = pVideoConfig->LoadFromFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD" ); |
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// We probably didn't have one on disk yet, just bail. It'll get created soon. |
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if ( !bFileExists ) |
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return nDefault; |
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int nInt = pVideoConfig->GetInt( pName, nDefault ); |
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pVideoConfig->deleteThis(); |
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return nInt; |
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#else |
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return registry->ReadInt( pName, nDefault ); |
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#endif |
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} |
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static void ReadVideoConfigInt( const char *pName, int *pEntry ) |
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{ |
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#if USE_VIDEOCONFIG_FILE |
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AUTO_LOCK( g_VideoConfigMutex ); |
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// Try to make a keyvalues from the cfg file |
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KeyValues *pVideoConfig = new KeyValues( "videoconfig" ); |
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bool bFileExists = pVideoConfig->LoadFromFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD" ); |
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// We probably didn't have one on disk yet, just bail. It'll get created soon. |
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if ( !bFileExists ) |
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return; |
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if ( pVideoConfig->GetInt( pName, -1 ) != -1 ) |
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{ |
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*pEntry = pVideoConfig->GetInt( pName, 0 ); |
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} |
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pVideoConfig->deleteThis(); |
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#else |
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if ( registry->ReadInt( pName, -1 ) != -1 ) |
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{ |
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*pEntry = registry->ReadInt( pName, 0 ); |
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} |
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#endif |
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} |
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static const char *ReadVideoConfigString( const char *pName, const char *pDefault ) |
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{ |
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#if USE_VIDEOCONFIG_FILE |
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AUTO_LOCK( g_VideoConfigMutex ); |
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static char szRetString[ 255 ]; |
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// Try to make a keyvalues from the cfg file |
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KeyValues *pVideoConfig = new KeyValues( "videoconfig" ); |
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bool bFileExists = pVideoConfig->LoadFromFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD" ); |
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// We probably didn't have one on disk yet, just bail. It'll get created soon. |
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if ( !bFileExists ) |
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return pDefault; |
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const char *pString = pVideoConfig->GetString( pName, pDefault ); |
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Q_strncpy( szRetString, pString, sizeof(szRetString) ); |
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pVideoConfig->deleteThis(); |
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return szRetString; |
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#else |
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return registry->ReadString( pName, pDefault ); |
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#endif |
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} |
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static void WriteVideoConfigInt( const char *pName, int nEntry ) |
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{ |
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#if USE_VIDEOCONFIG_FILE |
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AUTO_LOCK( g_VideoConfigMutex ); |
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// Try to make a keyvalues from the cfg file |
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KeyValues *pVideoConfig = new KeyValues( "videoconfig" ); |
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pVideoConfig->LoadFromFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD" ); |
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pVideoConfig->SetInt( pName, nEntry ); |
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pVideoConfig->SaveToFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD", false, false, true ); |
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pVideoConfig->deleteThis(); |
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#else |
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registry->WriteInt( pName, nEntry ); |
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#endif |
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} |
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static void WriteVideoConfigString( const char *pName, const char *pString ) |
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{ |
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#if USE_VIDEOCONFIG_FILE |
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AUTO_LOCK( g_VideoConfigMutex ); |
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// Try to make a keyvalues from the cfg file |
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KeyValues *pVideoConfig = new KeyValues( "videoconfig" ); |
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pVideoConfig->LoadFromFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD" ); |
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pVideoConfig->SetString( pName, pString ); |
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pVideoConfig->SaveToFile( g_pFullFileSystem, MOD_VIDEO_CONFIG_SETTINGS, "MOD", false, false, true ); |
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pVideoConfig->deleteThis(); |
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#else |
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registry->WriteString( pName, pString ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Scan for video config convars which are overridden on the cmd line, used |
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// for development and automated timedemo regression testing. |
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// (Unfortunately, convars aren't set early enough during init from the cmd line |
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// for the usual machinery to work here.) |
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//----------------------------------------------------------------------------- |
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static bool s_bVideoConfigOverriddenFromCmdLine; |
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template<typename T> |
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static T OverrideVideoConfigFromCommandLine( const char *pCVarName, T curVal ) |
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{ |
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char szOption[256]; |
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V_snprintf( szOption, sizeof( szOption ), "+%s", pCVarName ); |
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if ( CommandLine()->CheckParm( szOption ) ) |
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{ |
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T newVal = CommandLine()->ParmValue( szOption, curVal ); |
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Warning( "Video configuration ignoring %s due to command line override\n", pCVarName ); |
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s_bVideoConfigOverriddenFromCmdLine = true; |
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return newVal; |
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} |
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return curVal; |
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} |
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//----------------------------------------------------------------------------- |
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// Reads convars from the registry |
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//----------------------------------------------------------------------------- |
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static void ReadMaterialSystemConfigFromRegistry( MaterialSystem_Config_t &config ) |
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{ |
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#ifndef SWDS |
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if ( IsX360() ) |
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return; |
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ReadVideoConfigInt( "ScreenWidth", &config.m_VideoMode.m_Width ); |
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ReadVideoConfigInt( "ScreenHeight", &config.m_VideoMode.m_Height ); |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, ReadVideoConfigInt( "ScreenWindowed", 0 ) != 0 ); |
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#if defined( USE_SDL ) && !defined( SWDS ) |
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// Read the ScreenDisplayIndex and set sdl_displayindex if it's there. |
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ConVarRef conVar( "sdl_displayindex" ); |
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if ( conVar.IsValid() ) |
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{ |
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int displayIndex = 0; |
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ReadVideoConfigInt( "ScreenDisplayIndex", &displayIndex ); |
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conVar.SetValue( displayIndex ); |
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displayIndex = conVar.GetInt(); |
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// Make sure the width / height isn't too large for this display. |
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SDL_Rect rect; |
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if ( !SDL_GetDisplayBounds( displayIndex, &rect ) ) |
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{ |
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if ( ( config.m_VideoMode.m_Width > rect.w ) || ( config.m_VideoMode.m_Height > rect.h ) ) |
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{ |
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config.m_VideoMode.m_Width = rect.w; |
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config.m_VideoMode.m_Height = rect.h; |
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} |
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} |
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} |
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#endif // USE_SDL && !SWDS |
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// Special case... |
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const char *szMonitorGamma = ReadVideoConfigString( "ScreenMonitorGamma", "2.2" ); |
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if ( szMonitorGamma && strlen(szMonitorGamma) > 0 ) |
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{ |
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float flMonitorGamma = atof( szMonitorGamma ); |
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// temp, to make sure people with gamma values saved in the old format don't max out |
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if (flMonitorGamma > 3.0f) |
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{ |
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flMonitorGamma = 2.2f; |
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} |
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flMonitorGamma = OverrideVideoConfigFromCommandLine( "mat_monitorgamma", flMonitorGamma ); |
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mat_monitorgamma.SetValue( flMonitorGamma ); |
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config.m_fMonitorGamma = mat_monitorgamma.GetFloat(); |
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} |
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for ( int i = 0; s_pRegistryConVars[i][0]; ++i ) |
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{ |
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int nValue = ReadVideoConfigInt( s_pRegistryConVars[i], 0x80000000 ); |
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if ( nValue == 0x80000000 ) |
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continue; |
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nValue = OverrideVideoConfigFromCommandLine( s_pRegistryConVars[i], nValue ); |
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ConVarRef conVar( s_pRegistryConVars[i] ); |
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if ( conVar.IsValid() ) |
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{ |
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conVar.SetValue( nValue ); |
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} |
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} |
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int nValue = ReadVideoConfigInt( "DXLevel_V1", -1 ); |
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if ( nValue != -1 ) |
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{ |
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nValue = OverrideVideoConfigFromCommandLine( "mat_dxlevel", nValue ); |
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ConVarRef conVar( "mat_dxlevel" ); |
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if ( conVar.IsValid() ) |
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{ |
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conVar.SetValue( nValue ); |
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} |
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} |
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nValue = ReadVideoConfigInt( "MotionBlur", -1 ); |
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if ( nValue != -1 ) |
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{ |
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nValue = OverrideVideoConfigFromCommandLine( "mat_motion_blur_enabled", nValue ); |
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ConVarRef conVar( "mat_motion_blur_enabled" ); |
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if ( conVar.IsValid() ) |
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{ |
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conVar.SetValue( nValue ); |
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config.m_bMotionBlur = ReadVideoConfigInt( "MotionBlur", 0 ) != 0; |
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} |
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} |
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nValue = ReadVideoConfigInt( "ShadowDepthTexture", -1 ); |
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if ( nValue != -1 ) |
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{ |
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nValue = OverrideVideoConfigFromCommandLine( "r_flashlightdepthtexture", nValue ); |
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ConVarRef conVar( "r_flashlightdepthtexture" ); |
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if ( conVar.IsValid() ) |
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{ |
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conVar.SetValue( nValue ); |
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config.m_bShadowDepthTexture = ReadVideoConfigInt( "ShadowDepthTexture", 0 ) != 0; |
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} |
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} |
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nValue = ReadVideoConfigInt( "VRModeAdapter", -1 ); |
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if ( nValue != -1 ) |
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{ |
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nValue = OverrideVideoConfigFromCommandLine( "mat_vrmode_adapter", nValue ); |
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ConVarRef conVar( "mat_vrmode_adapter" ); |
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if ( conVar.IsValid() ) |
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{ |
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conVar.SetValue( nValue ); |
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config.m_nVRModeAdapter = ReadVideoConfigInt( "VRModeAdapter", -1 ); |
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} |
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} |
|
|
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Writes convars into the registry |
|
//----------------------------------------------------------------------------- |
|
static void WriteMaterialSystemConfigToRegistry( const MaterialSystem_Config_t &config ) |
|
{ |
|
#ifndef SWDS |
|
if ( IsX360() ) |
|
return; |
|
|
|
#if defined( USE_SDL ) && !defined( SWDS ) |
|
// Save sdl_displayindex out to ScreenDisplayIndex. |
|
ConVarRef conVar( "sdl_displayindex" ); |
|
if ( conVar.IsValid() && !UseVR() ) |
|
{ |
|
WriteVideoConfigInt( "ScreenDisplayIndex", conVar.GetInt() ); |
|
} |
|
#endif // USE_SDL && !SWDS |
|
WriteVideoConfigInt( "ScreenWidth", config.m_VideoMode.m_Width ); |
|
WriteVideoConfigInt( "ScreenHeight", config.m_VideoMode.m_Height ); |
|
WriteVideoConfigInt( "ScreenWindowed", config.Windowed() ); |
|
WriteVideoConfigInt( "ScreenMSAA", config.m_nAASamples ); |
|
WriteVideoConfigInt( "ScreenMSAAQuality", config.m_nAAQuality ); |
|
WriteVideoConfigInt( "MotionBlur", config.m_bMotionBlur ? 1 : 0 ); |
|
WriteVideoConfigInt( "ShadowDepthTexture", config.m_bShadowDepthTexture ? 1 : 0 ); |
|
WriteVideoConfigInt( "VRModeAdapter", config.m_nVRModeAdapter ); |
|
|
|
// Registry only stores ints, so divide/multiply by 100 when reading/writing. |
|
WriteVideoConfigString( "ScreenMonitorGamma", mat_monitorgamma.GetString() ); |
|
|
|
for ( int i = 0; s_pRegistryConVars[i][0]; ++i ) |
|
{ |
|
ConVarRef conVar( s_pRegistryConVars[i] ); |
|
if ( !conVar.IsValid() ) |
|
continue; |
|
|
|
WriteVideoConfigInt( s_pRegistryConVars[i], conVar.GetInt() ); |
|
} |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Override config with command line params |
|
//----------------------------------------------------------------------------- |
|
static void OverrideMaterialSystemConfigFromCommandLine( MaterialSystem_Config_t &config ) |
|
{ |
|
if ( IsX360() ) |
|
{ |
|
// these overrides cannot be supported |
|
// the console configuration is explicit |
|
return; |
|
} |
|
|
|
if ( CommandLine()->FindParm( "-dxlevel" ) ) |
|
{ |
|
config.dxSupportLevel = CommandLine()->ParmValue( "-dxlevel", config.dxSupportLevel ); |
|
|
|
// hack, mat_dxlevel is a special case, since it's saved in the registry |
|
// but has a special different command-line override |
|
// we need to re-apply the cvar |
|
ConVarRef conVar( "mat_dxlevel" ); |
|
if ( conVar.IsValid() ) |
|
{ |
|
conVar.SetValue( config.dxSupportLevel ); |
|
} |
|
} |
|
|
|
// Check for windowed mode command line override |
|
if ( CommandLine()->FindParm( "-sw" ) || |
|
CommandLine()->FindParm( "-startwindowed" ) || |
|
CommandLine()->FindParm( "-windowed" ) || |
|
CommandLine()->FindParm( "-window" ) ) |
|
{ |
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); |
|
} |
|
// Check for fullscreen override |
|
else if ( CommandLine()->FindParm( "-full" ) || CommandLine()->FindParm( "-fullscreen" ) ) |
|
{ |
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false ); |
|
} |
|
|
|
// Get width and height |
|
if ( CommandLine()->FindParm( "-width" ) || CommandLine()->FindParm( "-w" ) ) |
|
{ |
|
config.m_VideoMode.m_Width = CommandLine()->ParmValue( "-width", config.m_VideoMode.m_Width ); |
|
config.m_VideoMode.m_Width = CommandLine()->ParmValue( "-w", config.m_VideoMode.m_Width ); |
|
if( !( CommandLine()->FindParm( "-height" ) || CommandLine()->FindParm( "-h" ) ) ) |
|
{ |
|
config.m_VideoMode.m_Height = ( config.m_VideoMode.m_Width * 3 ) / 4; |
|
} |
|
} |
|
if ( CommandLine()->FindParm( "-height" ) || CommandLine()->FindParm( "-h" ) ) |
|
{ |
|
config.m_VideoMode.m_Height = CommandLine()->ParmValue( "-height", config.m_VideoMode.m_Height ); |
|
config.m_VideoMode.m_Height = CommandLine()->ParmValue( "-h", config.m_VideoMode.m_Height ); |
|
} |
|
|
|
#if defined( USE_SDL ) && !defined( SWDS ) |
|
// If -displayindex was specified on the command line, then set sdl_displayindex. |
|
if ( CommandLine()->FindParm( "-displayindex" ) ) |
|
{ |
|
ConVarRef conVar( "sdl_displayindex" ); |
|
|
|
if ( conVar.IsValid() ) |
|
{ |
|
int displayIndex = CommandLine()->ParmValue( "-displayindex", conVar.GetInt() ); |
|
|
|
conVar.SetValue( displayIndex ); |
|
displayIndex = conVar.GetInt(); |
|
|
|
// Make sure the width / height isn't too large for this display. |
|
SDL_Rect rect; |
|
if ( !SDL_GetDisplayBounds( displayIndex, &rect ) ) |
|
{ |
|
if ( ( config.m_VideoMode.m_Width > rect.w ) || ( config.m_VideoMode.m_Height > rect.h ) ) |
|
{ |
|
config.m_VideoMode.m_Width = rect.w; |
|
config.m_VideoMode.m_Height = rect.h; |
|
} |
|
} |
|
} |
|
} |
|
#endif // USE_SDL && !SWDS |
|
|
|
if ( CommandLine()->FindParm( "-resizing" ) ) |
|
{ |
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, CommandLine()->CheckParm( "-resizing" ) ? true : false ); |
|
} |
|
#ifndef CSS_PERF_TEST |
|
if ( CommandLine()->FindParm( "-mat_vsync" ) ) |
|
{ |
|
int vsync = CommandLine()->ParmValue( "-mat_vsync", 1 ); |
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, vsync == 0 ); |
|
} |
|
#endif |
|
config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", config.m_nAASamples ); |
|
config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", config.m_nAAQuality ); |
|
|
|
// Clamp the requested dimensions to the display resolution |
|
MaterialVideoMode_t videoMode; |
|
materials->GetDisplayMode( videoMode ); |
|
config.m_VideoMode.m_Width = MIN( videoMode.m_Width, config.m_VideoMode.m_Width ); |
|
config.m_VideoMode.m_Height = MIN( videoMode.m_Height, config.m_VideoMode.m_Height ); |
|
|
|
// safe mode |
|
if ( CommandLine()->FindParm( "-safe" ) ) |
|
{ |
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); |
|
config.m_VideoMode.m_Width = 640; |
|
config.m_VideoMode.m_Height = 480; |
|
config.m_VideoMode.m_RefreshRate = 0; |
|
config.m_nAASamples = 0; |
|
config.m_nAAQuality = 0; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Updates the material system config |
|
//----------------------------------------------------------------------------- |
|
void OverrideMaterialSystemConfig( MaterialSystem_Config_t &config ) |
|
{ |
|
// enable/disable flashlight support based on mod (user can also set this explicitly) |
|
// FIXME: this is only here because dxsupport_override.cfg is currently broken |
|
ConVarRef mat_supportflashlight( "mat_supportflashlight" ); |
|
if ( mat_supportflashlight.GetInt() == -1 ) |
|
{ |
|
const char * gameName = COM_GetModDirectory(); |
|
if ( !V_stricmp( gameName, "portal" ) || |
|
!V_stricmp( gameName, "tf" ) || |
|
!V_stricmp( gameName, "tf_beta" ) ) |
|
{ |
|
mat_supportflashlight.SetValue( false ); |
|
} |
|
else |
|
{ |
|
mat_supportflashlight.SetValue( true ); |
|
} |
|
} |
|
config.m_bSupportFlashlight = mat_supportflashlight.GetBool(); |
|
|
|
// apply the settings in the material system |
|
bool bLightmapsNeedReloading = materials->OverrideConfig( config, false ); |
|
if ( bLightmapsNeedReloading ) |
|
{ |
|
s_bConfigLightingChanged = true; |
|
} |
|
|
|
// if VRModeAdapter is set, don't let things come up full screen |
|
// They will be on the HMD display and that's BAD. |
|
if( config.m_nVRModeAdapter != -1 ) |
|
{ |
|
WriteVideoConfigInt( "ScreenWindowed", 1 ); |
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); |
|
} |
|
} |
|
|
|
|
|
void HandleServerAllowColorCorrection() |
|
{ |
|
#ifndef SWDS |
|
if ( !sv_allow_color_correction.GetBool() && mat_colorcorrection.GetInt() ) |
|
{ |
|
Warning( "mat_colorcorrection being forced to 0 due to sv_allow_color_correction=0.\n" ); |
|
mat_colorcorrection.SetValue( 0 ); |
|
} |
|
#endif |
|
} |
|
|
|
// auto config version to store in the registry so we can force reconfigs if needed |
|
#define AUTOCONFIG_VERSION 1 |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Initializes configuration |
|
//----------------------------------------------------------------------------- |
|
void InitMaterialSystemConfig( bool bInEditMode ) |
|
{ |
|
// get the default config for the current card as a starting point. |
|
g_pMaterialSystemConfig = &materials->GetCurrentConfigForVideoCard(); |
|
if ( !g_pMaterialSystemConfig ) |
|
{ |
|
Sys_Error( "Could not get the material system config record!" ); |
|
} |
|
if ( bInEditMode ) |
|
return; |
|
|
|
MaterialSystem_Config_t config = *g_pMaterialSystemConfig; |
|
|
|
#if !defined(SWDS) |
|
// see if they've changed video card, or have no settings present |
|
MaterialAdapterInfo_t driverInfo; |
|
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), driverInfo ); |
|
|
|
// see if the user has changed video cards or dx levels |
|
uint currentVendorID = ReadVideoConfigInt( "VendorID", -1 ); |
|
uint currentDeviceID = ReadVideoConfigInt( "DeviceID", -1 ); |
|
|
|
uint autoConfigVersion = ReadVideoConfigInt( "AutoConfigVersion", -1 ); |
|
|
|
if ( autoConfigVersion != AUTOCONFIG_VERSION ) |
|
{ |
|
uint max_dxlevel, recommended_dxlevel; |
|
materials->GetDXLevelDefaults( max_dxlevel, recommended_dxlevel ); |
|
uint currentDXLevel = ReadVideoConfigInt( "DXLevel_V1", -1 ); |
|
if ((max_dxlevel != recommended_dxlevel) && (currentDXLevel != recommended_dxlevel)) |
|
{ |
|
ConVarRef conVar( "mat_dxlevel" ); |
|
if ( conVar.IsValid() ) |
|
{ |
|
conVar.SetValue( (int)recommended_dxlevel ); |
|
} |
|
} |
|
// Update the autoconfig version. |
|
WriteVideoConfigInt( "AutoConfigVersion", AUTOCONFIG_VERSION ); |
|
} |
|
|
|
if ( driverInfo.m_VendorID == currentVendorID && |
|
driverInfo.m_DeviceID == currentDeviceID && |
|
!CommandLine()->FindParm( "-autoconfig" ) && |
|
!CommandLine()->FindParm( "-dxlevel" )) |
|
{ |
|
// the stored configuration looks like it will be valid, load it in |
|
ReadMaterialSystemConfigFromRegistry( config ); |
|
} |
|
#endif |
|
|
|
OverrideMaterialSystemConfigFromCommandLine( config ); |
|
OverrideMaterialSystemConfig( config ); |
|
|
|
// Force the convars to update -- need this due to threading |
|
g_pCVar->ProcessQueuedMaterialThreadConVarSets(); |
|
|
|
// Don't smack registry if dxlevel is overridden, or if the video config was overridden from the command line. |
|
if ( !CommandLine()->FindParm( "-dxlevel" ) && !s_bVideoConfigOverriddenFromCmdLine ) |
|
{ |
|
WriteMaterialSystemConfigToRegistry( *g_pMaterialSystemConfig ); |
|
} |
|
|
|
UpdateMaterialSystemConfig(); |
|
|
|
#if !defined(SWDS) |
|
// write out the current vendor has been seen & registered |
|
WriteVideoConfigInt( "VendorID", driverInfo.m_VendorID ); |
|
WriteVideoConfigInt( "DeviceID", driverInfo.m_DeviceID ); |
|
WriteVideoConfigInt( "DXLevel_V1", g_pMaterialSystemConfig->dxSupportLevel ); |
|
#endif |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Updates the material system config |
|
//----------------------------------------------------------------------------- |
|
void UpdateMaterialSystemConfig( void ) |
|
{ |
|
if ( host_state.worldbrush && !host_state.worldbrush->lightdata ) |
|
{ |
|
mat_fullbright.SetValue( 1 ); |
|
} |
|
|
|
// apply the settings in the material system |
|
bool bLightmapsNeedReloading = materials->UpdateConfig( false ); |
|
if ( bLightmapsNeedReloading ) |
|
{ |
|
s_bConfigLightingChanged = true; |
|
} |
|
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sets all the relevant keyvalue data to be uploaded as part of the benchmark data |
|
// Input : *dataToUpload - keyvalue set that will be uploaded |
|
//----------------------------------------------------------------------------- |
|
void GetMaterialSystemConfigForBenchmarkUpload(KeyValues *dataToUpload) |
|
{ |
|
#if !defined(SWDS) |
|
// hardware info |
|
MaterialAdapterInfo_t driverInfo; |
|
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), driverInfo ); |
|
|
|
dataToUpload->SetInt( "vendorID", driverInfo.m_VendorID ); |
|
dataToUpload->SetInt( "deviceID", driverInfo.m_DeviceID ); |
|
dataToUpload->SetInt( "ram", GetRam() ); |
|
|
|
const CPUInformation& pi = *GetCPUInformation(); |
|
double fFrequency = pi.m_Speed / 1000000.0; |
|
dataToUpload->SetInt( "cpu_speed", (int)fFrequency ); |
|
dataToUpload->SetString( "cpu", pi.m_szProcessorID ); |
|
|
|
// material system settings |
|
dataToUpload->SetInt( "width", g_pMaterialSystemConfig->m_VideoMode.m_Width ); |
|
dataToUpload->SetInt( "height", g_pMaterialSystemConfig->m_VideoMode.m_Height ); |
|
dataToUpload->SetInt( "AASamples", g_pMaterialSystemConfig->m_nAASamples ); |
|
dataToUpload->SetInt( "AAQuality", g_pMaterialSystemConfig->m_nAAQuality ); |
|
dataToUpload->SetInt( "AnisoLevel", g_pMaterialSystemConfig->m_nForceAnisotropicLevel ); |
|
dataToUpload->SetInt( "SkipMipLevels", g_pMaterialSystemConfig->skipMipLevels ); |
|
dataToUpload->SetInt( "DXLevel", g_pMaterialSystemConfig->dxSupportLevel ); |
|
dataToUpload->SetInt( "ShadowDepthTexture", g_pMaterialSystemConfig->ShadowDepthTexture() ); |
|
dataToUpload->SetInt( "MotionBlur", g_pMaterialSystemConfig->MotionBlur() ); |
|
dataToUpload->SetInt( "Windowed", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_WINDOWED) ? 1 : 0 ); |
|
dataToUpload->SetInt( "Trilinear", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR) ? 1 : 0 ); |
|
dataToUpload->SetInt( "ForceHWSync", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC) ? 1 : 0 ); |
|
dataToUpload->SetInt( "NoWaitForVSync", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC) ? 1 : 0 ); |
|
dataToUpload->SetInt( "DisableSpecular", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR) ? 1 : 0 ); |
|
dataToUpload->SetInt( "DisableBumpmapping", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP) ? 1 : 0 ); |
|
dataToUpload->SetInt( "EnableParallaxMapping", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING) ? 1 : 0 ); |
|
dataToUpload->SetInt( "ZPrefill", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL) ? 1 : 0 ); |
|
dataToUpload->SetInt( "ReduceFillRate", (g_pMaterialSystemConfig->m_Flags & MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE) ? 1 : 0 ); |
|
dataToUpload->SetInt( "RenderToTextureShadows", r_shadowrendertotexture.GetInt() ? 1 : 0 ); |
|
dataToUpload->SetInt( "FlashlightDepthTexture", r_flashlightdepthtexture.GetInt() ? 1 : 0 ); |
|
#ifndef _X360 |
|
dataToUpload->SetInt( "RealtimeWaterReflection", r_waterforceexpensive.GetInt() ? 1 : 0 ); |
|
#endif |
|
dataToUpload->SetInt( "WaterReflectEntities", r_waterforcereflectentities.GetInt() ? 1 : 0 ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Dumps the specified config info to the console |
|
//----------------------------------------------------------------------------- |
|
void PrintMaterialSystemConfig( const MaterialSystem_Config_t &config ) |
|
{ |
|
Warning( "width: %d\n", config.m_VideoMode.m_Width ); |
|
Warning( "height: %d\n", config.m_VideoMode.m_Height ); |
|
Warning( "m_nForceAnisotropicLevel: %d\n", config.m_nForceAnisotropicLevel ); |
|
Warning( "aasamples: %d\n", config.m_nAASamples ); |
|
Warning( "aaquality: %d\n", config.m_nAAQuality ); |
|
|
|
Warning( "skipMipLevels: %d\n", config.skipMipLevels ); |
|
Warning( "dxSupportLevel: %d\n", config.dxSupportLevel ); |
|
Warning( "monitorGamma: %f\n", config.m_fMonitorGamma ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_WINDOWED: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_WINDOWED ) ? "true" : "false" ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_TRILINEAR ) ? "true" : "false" ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_FORCE_HWSYNC ) ? "true" : "false" ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_SPECULAR ) ? "true" : "false" ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_ENABLE_PARALLAX_MAPPING ) ? "true" : "false" ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_USE_Z_PREFILL ) ? "true" : "false" ); |
|
Warning( "MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE: %s\n", ( config.m_Flags & MATSYS_VIDCFG_FLAGS_REDUCE_FILLRATE ) ? "true" : "false" ); |
|
Warning( "r_shadowrendertotexture: %s\n", r_shadowrendertotexture.GetInt() ? "true" : "false" ); |
|
Warning( "motionblur: %s\n", config.m_bMotionBlur ? "true" : "false" ); |
|
Warning( "shadowdepthtexture: %s\n", config.m_bShadowDepthTexture ? "true" : "false" ); |
|
#ifndef _X360 |
|
Warning( "r_waterforceexpensive: %s\n", r_waterforceexpensive.GetInt() ? "true" : "false" ); |
|
#endif |
|
Warning( "r_waterforcereflectentities: %s\n", r_waterforcereflectentities.GetInt() ? "true" : "false" ); |
|
} |
|
|
|
CON_COMMAND( mat_configcurrent, "show the current video control panel config for the material system" ) |
|
{ |
|
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard(); |
|
PrintMaterialSystemConfig( config ); |
|
} |
|
|
|
#if !defined(SWDS) && !defined( _X360 ) |
|
CON_COMMAND( mat_setvideomode, "sets the width, height, windowed state of the material system" ) |
|
{ |
|
if ( args.ArgC() != 4 ) |
|
return; |
|
|
|
int nWidth = Q_atoi( args[1] ); |
|
int nHeight = Q_atoi( args[2] ); |
|
bool bWindowed = Q_atoi( args[3] ) > 0 ? true : false; |
|
|
|
videomode->SetMode( nWidth, nHeight, bWindowed ); |
|
} |
|
#endif |
|
|
|
CON_COMMAND( mat_enable_vrmode, "Switches the material system to VR mode (after restart)" ) |
|
{ |
|
if( args.ArgC() != 2 ) |
|
return; |
|
|
|
if( !g_pSourceVR ) |
|
return; |
|
|
|
ConVarRef mat_vrmode_adapter( "mat_vrmode_adapter" ); |
|
bool bVRMode = Q_atoi( args[1] ) != 0; |
|
if( bVRMode ) |
|
{ |
|
#if defined( _WIN32 ) |
|
int32 nVRModeAdapter = g_pSourceVR->GetVRModeAdapter(); |
|
if( nVRModeAdapter == -1 ) |
|
{ |
|
Warning( "Unable to get VRModeAdapter from OpenVR. VR mode will not be enabled. Try restarting and then enabling VR again.\n" ); |
|
} |
|
mat_vrmode_adapter.SetValue( nVRModeAdapter ); |
|
#else |
|
mat_vrmode_adapter.SetValue( 0 ); // This convar isn't actually used on other platforms so just use 0 to indicate that it's set |
|
#endif |
|
} |
|
else |
|
{ |
|
mat_vrmode_adapter.SetValue( -1 ); |
|
} |
|
} |
|
|
|
|
|
CON_COMMAND( mat_savechanges, "saves current video configuration to the registry" ) |
|
{ |
|
// if the user has got to the point where they can adjust and apply video changes, then we can clear safe mode |
|
CommandLine()->RemoveParm( "-safe" ); |
|
|
|
// write out config |
|
UpdateMaterialSystemConfig(); |
|
if ( !CommandLine()->FindParm( "-dxlevel" ) ) |
|
{ |
|
WriteMaterialSystemConfigToRegistry( *g_pMaterialSystemConfig ); |
|
} |
|
} |
|
|
|
#ifdef _DEBUG |
|
//----------------------------------------------------------------------------- |
|
// A console command to debug materials |
|
//----------------------------------------------------------------------------- |
|
CON_COMMAND_F( mat_debug, "Activates debugging spew for a specific material.", FCVAR_CHEAT ) |
|
{ |
|
if ( args.ArgC() != 2 ) |
|
{ |
|
ConMsg ("usage: mat_debug [ <material name> ]\n"); |
|
return; |
|
} |
|
|
|
materials->ToggleDebugMaterial( args[1] ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// A console command to suppress materials |
|
//----------------------------------------------------------------------------- |
|
CON_COMMAND_F( mat_suppress, "Supress a material from drawing", FCVAR_CHEAT ) |
|
{ |
|
if ( args.ArgC() != 2 ) |
|
{ |
|
ConMsg ("usage: mat_suppress [ <material name> ]\n"); |
|
return; |
|
} |
|
|
|
materials->ToggleSuppressMaterial( args[1] ); |
|
} |
|
#endif // _DEBUG |
|
|
|
static ITexture *CreatePowerOfTwoFBTexture( void ) |
|
{ |
|
if ( IsX360() ) |
|
return NULL; |
|
|
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
"_rt_PowerOfTwoFB", |
|
1024, 1024, RT_SIZE_DEFAULT, |
|
// Has dest alpha for vort warp effect |
|
IMAGE_FORMAT_RGBA8888, |
|
MATERIAL_RT_DEPTH_SHARED, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, |
|
CREATERENDERTARGETFLAGS_HDR ); |
|
} |
|
|
|
static ITexture *CreateWaterReflectionTexture( void ) |
|
{ |
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
"_rt_WaterReflection", |
|
1024, 1024, RT_SIZE_PICMIP, |
|
materials->GetBackBufferFormat(), |
|
MATERIAL_RT_DEPTH_SHARED, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, |
|
CREATERENDERTARGETFLAGS_HDR ); |
|
} |
|
|
|
static ITexture *CreateWaterRefractionTexture( void ) |
|
{ |
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
"_rt_WaterRefraction", |
|
1024, 1024, RT_SIZE_PICMIP, |
|
// This is different than reflection because it has to have alpha for fog factor. |
|
IMAGE_FORMAT_RGBA8888, |
|
MATERIAL_RT_DEPTH_SHARED, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, |
|
CREATERENDERTARGETFLAGS_HDR ); |
|
} |
|
|
|
static ITexture *CreateCameraTexture( void ) |
|
{ |
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
"_rt_Camera", |
|
256, 256, RT_SIZE_DEFAULT, |
|
materials->GetBackBufferFormat(), |
|
MATERIAL_RT_DEPTH_SHARED, |
|
0, |
|
CREATERENDERTARGETFLAGS_HDR ); |
|
} |
|
|
|
static ITexture *CreateBuildCubemaps16BitTexture( void ) |
|
{ |
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
"_rt_BuildCubemaps16bit", |
|
0, 0, |
|
RT_SIZE_FULL_FRAME_BUFFER, |
|
IMAGE_FORMAT_RGBA16161616, |
|
MATERIAL_RT_DEPTH_SHARED ); |
|
} |
|
|
|
static ITexture *CreateQuarterSizedFBTexture( int n, unsigned int iRenderTargetFlags ) |
|
{ |
|
char nbuf[20]; |
|
sprintf(nbuf,"_rt_SmallFB%d",n); |
|
|
|
ImageFormat fmt=materials->GetBackBufferFormat(); |
|
if ( g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_FLOAT ) |
|
fmt = IMAGE_FORMAT_RGBA16161616F; |
|
|
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
nbuf, 0, 0, RT_SIZE_HDR, |
|
fmt, MATERIAL_RT_DEPTH_SHARED, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, |
|
iRenderTargetFlags ); |
|
} |
|
|
|
static ITexture *CreateTeenyFBTexture( int n ) |
|
{ |
|
char nbuf[20]; |
|
sprintf(nbuf,"_rt_TeenyFB%d",n); |
|
|
|
ImageFormat fmt = materials->GetBackBufferFormat(); |
|
if ( g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_FLOAT ) |
|
fmt = IMAGE_FORMAT_RGBA16161616F; |
|
|
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
nbuf, 32, 32, RT_SIZE_DEFAULT, |
|
fmt, MATERIAL_RT_DEPTH_SHARED ); |
|
} |
|
|
|
static ITexture *CreateFullFrameFBTexture( int textureIndex, int iExtraFlags = 0 ) |
|
{ |
|
char textureName[256]; |
|
if ( textureIndex > 0 ) |
|
{ |
|
sprintf( textureName, "_rt_FullFrameFB%d", textureIndex ); |
|
} |
|
else |
|
{ |
|
V_strcpy_safe( textureName, "_rt_FullFrameFB" ); |
|
} |
|
|
|
int rtFlags = iExtraFlags | CREATERENDERTARGETFLAGS_HDR; |
|
if ( IsX360() ) |
|
{ |
|
// just make the system memory texture only |
|
rtFlags |= CREATERENDERTARGETFLAGS_NOEDRAM; |
|
} |
|
return materials->CreateNamedRenderTargetTextureEx2( |
|
textureName, |
|
1, 1, RT_SIZE_FULL_FRAME_BUFFER, materials->GetBackBufferFormat(), |
|
MATERIAL_RT_DEPTH_SHARED, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, |
|
rtFlags ); |
|
} |
|
|
|
static ITexture *CreateFullFrameDepthTexture( void ) |
|
{ |
|
if ( IsX360() ) |
|
{ |
|
return materials->CreateNamedRenderTargetTextureEx2( "_rt_FullFrameDepth", 1, 1, |
|
RT_SIZE_FULL_FRAME_BUFFER, materials->GetShadowDepthTextureFormat(), MATERIAL_RT_DEPTH_NONE, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_POINTSAMPLE, |
|
CREATERENDERTARGETFLAGS_NOEDRAM ); |
|
|
|
} |
|
else |
|
{ |
|
materials->AddTextureAlias( "_rt_FullFrameDepth", "_rt_PowerOfTwoFB" ); |
|
} |
|
return NULL; |
|
} |
|
|
|
|
|
static ITexture *CreateResolvedFullFrameDepthTexture( void ) |
|
{ |
|
if ( IsPC() ) |
|
{ |
|
return materials->CreateNamedRenderTargetTextureEx2( "_rt_ResolvedFullFrameDepth", 1, 1, |
|
RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_RGBA8888, MATERIAL_RT_DEPTH_SEPARATE, |
|
TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_POINTSAMPLE, |
|
CREATERENDERTARGETFLAGS_NOEDRAM ); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Create render targets which mods rely upon to render correctly |
|
//----------------------------------------------------------------------------- |
|
void InitWellKnownRenderTargets( void ) |
|
{ |
|
#if !defined( SWDS ) |
|
if ( mat_debugalttab.GetBool() ) |
|
{ |
|
Warning( "mat_debugalttab: InitWellKnownRenderTargets\n" ); |
|
} |
|
|
|
// Begin block in which all render targets should be allocated |
|
materials->BeginRenderTargetAllocation(); |
|
|
|
// JasonM - |
|
// Do we put logic in here to determine which of these to create, based upon DX level, HDR enable etc? |
|
// YES! DX Level should gate these |
|
|
|
// before we create anything, see if VR mode wants to override the "framebuffer" size |
|
if( UseVR() ) |
|
{ |
|
int nWidth, nHeight; |
|
g_pSourceVR->GetRenderTargetFrameBufferDimensions( nWidth, nHeight ); |
|
g_pMaterialSystem->SetRenderTargetFrameBufferSizeOverrides( nWidth, nHeight ); |
|
} |
|
else |
|
{ |
|
g_pMaterialSystem->SetRenderTargetFrameBufferSizeOverrides( 0, 0 ); |
|
} |
|
|
|
// Create the render targets upon which mods may rely |
|
|
|
if ( IsPC() ) |
|
{ |
|
// Create for all mods as vgui2 uses it for 3D painting |
|
g_PowerOfTwoFBTexture.Init( CreatePowerOfTwoFBTexture() ); |
|
} |
|
|
|
// Create these for all mods because the engine references them |
|
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 ) |
|
{ |
|
if ( IsPC() && g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 90 && |
|
g_pMaterialSystemHardwareConfig->GetHDRType() == HDR_TYPE_FLOAT ) |
|
{ |
|
// Used for building HDR Cubemaps |
|
g_BuildCubemaps16BitTexture.Init( CreateBuildCubemaps16BitTexture() ); |
|
} |
|
|
|
// Used in Bloom effects |
|
g_QuarterSizedFBTexture0.Init( CreateQuarterSizedFBTexture( 0, 0 ) ); |
|
if( IsX360() ) |
|
materials->AddTextureAlias( "_rt_SmallFB1", "_rt_SmallFB0" ); //an alias is good enough on the 360 since we don't have a texture lock problem during post processing |
|
else |
|
g_QuarterSizedFBTexture1.Init( CreateQuarterSizedFBTexture( 1, 0 ) ); |
|
} |
|
|
|
if ( IsPC() ) |
|
{ |
|
g_TeenyFBTexture0.Init( CreateTeenyFBTexture( 0 ) ); |
|
g_TeenyFBTexture1.Init( CreateTeenyFBTexture( 1 ) ); |
|
g_TeenyFBTexture2.Init( CreateTeenyFBTexture( 2 ) ); |
|
} |
|
|
|
g_FullFrameFBTexture0.Init( CreateFullFrameFBTexture( 0 ) ); |
|
g_FullFrameFBTexture1.Init( CreateFullFrameFBTexture( 1 ) ); |
|
|
|
if ( IsX360() ) |
|
{ |
|
g_FullFrameFBTexture2.Init( CreateFullFrameFBTexture( 2, CREATERENDERTARGETFLAGS_TEMP ) ); |
|
} |
|
|
|
g_FullFrameDepth.Init( CreateFullFrameDepthTexture() ); |
|
g_ResolvedFullFrameDepth.Init( CreateResolvedFullFrameDepthTexture() ); |
|
|
|
// if we're in stereo mode init a render target for VGUI |
|
if( UseVR() ) |
|
{ |
|
g_pSourceVR->CreateRenderTargets( materials ); |
|
} |
|
|
|
// Allow the client to init their own mod-specific render targets |
|
if ( g_pClientRenderTargets ) |
|
{ |
|
g_pClientRenderTargets->InitClientRenderTargets( materials, g_pMaterialSystemHardwareConfig ); |
|
} |
|
else |
|
{ |
|
// If this mod doesn't define the interface, fallback to initializing the standard render textures |
|
// NOTE: these should match up with the 'Get' functions in cl_dll/rendertexture.h/cpp |
|
g_WaterReflectionTexture.Init( CreateWaterReflectionTexture() ); |
|
g_WaterRefractionTexture.Init( CreateWaterRefractionTexture() ); |
|
g_CameraTexture.Init( CreateCameraTexture() ); |
|
} |
|
|
|
// End block in which all render targets should be allocated (kicking off an Alt-Tab type behavior) |
|
materials->EndRenderTargetAllocation(); |
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->SetNonInteractiveTempFullscreenBuffer( g_FullFrameFBTexture0, MATERIAL_NON_INTERACTIVE_MODE_LEVEL_LOAD ); |
|
#endif |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Shut down the render targets which mods rely upon to render correctly |
|
//----------------------------------------------------------------------------- |
|
void ShutdownWellKnownRenderTargets( void ) |
|
{ |
|
#if !defined( SWDS ) |
|
if ( IsX360() ) |
|
{ |
|
// cannot allowing RT's to reconstruct, causes other fatal problems |
|
// many other 360 systems have been coded with this expected constraint |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
if ( IsPC() && mat_debugalttab.GetBool() ) |
|
{ |
|
Warning( "mat_debugalttab: ShutdownWellKnownRenderTargets\n" ); |
|
} |
|
|
|
g_PowerOfTwoFBTexture.Shutdown(); |
|
g_BuildCubemaps16BitTexture.Shutdown(); |
|
|
|
g_QuarterSizedFBTexture0.Shutdown(); |
|
|
|
if( IsX360() ) |
|
materials->RemoveTextureAlias( "_rt_SmallFB1" ); |
|
else |
|
g_QuarterSizedFBTexture1.Shutdown(); |
|
|
|
g_TeenyFBTexture0.Shutdown(); |
|
g_TeenyFBTexture1.Shutdown(); |
|
g_TeenyFBTexture2.Shutdown(); |
|
g_FullFrameFBTexture0.Shutdown(); |
|
g_FullFrameFBTexture1.Shutdown(); |
|
if ( IsX360() ) |
|
{ |
|
g_FullFrameFBTexture2.Shutdown(); |
|
} |
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->SetNonInteractiveTempFullscreenBuffer( NULL, MATERIAL_NON_INTERACTIVE_MODE_LEVEL_LOAD ); |
|
|
|
g_FullFrameDepth.Shutdown(); |
|
if( IsPC() ) |
|
{ |
|
materials->RemoveTextureAlias( "_rt_FullFrameDepth" ); |
|
} |
|
|
|
if( g_pSourceVR ) |
|
g_pSourceVR->ShutdownRenderTargets(); |
|
|
|
|
|
// Shutdown client render targets |
|
if ( g_pClientRenderTargets ) |
|
{ |
|
g_pClientRenderTargets->ShutdownClientRenderTargets(); |
|
} |
|
else |
|
{ |
|
g_WaterReflectionTexture.Shutdown(); |
|
g_WaterRefractionTexture.Shutdown(); |
|
g_CameraTexture.Shutdown(); |
|
} |
|
#endif |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// A console command to spew out driver information |
|
//----------------------------------------------------------------------------- |
|
CON_COMMAND( mat_reset_rendertargets, "Resets all the render targets" ) |
|
{ |
|
ShutdownWellKnownRenderTargets(); |
|
InitWellKnownRenderTargets(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Make the debug system materials |
|
//----------------------------------------------------------------------------- |
|
static void InitDebugMaterials( void ) |
|
{ |
|
if ( IsPC() && mat_debugalttab.GetBool() ) |
|
{ |
|
Warning( "mat_debugalttab: InitDebugMaterials\n" ); |
|
} |
|
|
|
g_materialEmpty = GL_LoadMaterial( "debug/debugempty", TEXTURE_GROUP_OTHER ); |
|
#ifndef SWDS |
|
g_materialWireframe = GL_LoadMaterial( "debug/debugwireframe", TEXTURE_GROUP_OTHER ); |
|
g_materialTranslucentSingleColor = GL_LoadMaterial( "debug/debugtranslucentsinglecolor", TEXTURE_GROUP_OTHER ); |
|
g_materialTranslucentVertexColor = GL_LoadMaterial( "debug/debugtranslucentvertexcolor", TEXTURE_GROUP_OTHER ); |
|
g_materialWorldWireframe = GL_LoadMaterial( "debug/debugworldwireframe", TEXTURE_GROUP_OTHER ); |
|
g_materialWorldWireframeZBuffer = GL_LoadMaterial( "debug/debugworldwireframezbuffer", TEXTURE_GROUP_OTHER ); |
|
|
|
g_materialBrushWireframe = GL_LoadMaterial( "debug/debugbrushwireframe", TEXTURE_GROUP_OTHER ); |
|
g_materialDecalWireframe = GL_LoadMaterial( "debug/debugdecalwireframe", TEXTURE_GROUP_OTHER ); |
|
g_materialDebugLightmap = GL_LoadMaterial( "debug/debuglightmap", TEXTURE_GROUP_OTHER ); |
|
g_materialDebugLightmapZBuffer = GL_LoadMaterial( "debug/debuglightmapzbuffer", TEXTURE_GROUP_OTHER ); |
|
g_materialDebugLuxels = GL_LoadMaterial( "debug/debugluxels", TEXTURE_GROUP_OTHER ); |
|
|
|
g_materialLeafVisWireframe = GL_LoadMaterial( "debug/debugleafviswireframe", TEXTURE_GROUP_OTHER ); |
|
g_pMaterialWireframeVertexColor = GL_LoadMaterial( "debug/debugwireframevertexcolor", TEXTURE_GROUP_OTHER ); |
|
g_pMaterialWireframeVertexColorIgnoreZ = GL_LoadMaterial( "debug/debugwireframevertexcolorignorez", TEXTURE_GROUP_OTHER ); |
|
g_pMaterialLightSprite = GL_LoadMaterial( "engine/lightsprite", TEXTURE_GROUP_OTHER ); |
|
g_pMaterialShadowBuild = GL_LoadMaterial( "engine/shadowbuild", TEXTURE_GROUP_OTHER); |
|
g_pMaterialMRMWireframe = GL_LoadMaterial( "debug/debugmrmwireframe", TEXTURE_GROUP_OTHER ); |
|
g_pMaterialDebugFlat = GL_LoadMaterial( "debug/debugdrawflattriangles", TEXTURE_GROUP_OTHER ); |
|
|
|
g_pMaterialAmbientCube = GL_LoadMaterial( "debug/debugambientcube", TEXTURE_GROUP_OTHER ); |
|
|
|
g_pMaterialWriteZ = GL_LoadMaterial( "engine/writez", TEXTURE_GROUP_OTHER ); |
|
|
|
if( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 90 ) |
|
{ |
|
// Materials for writing to shadow depth buffer |
|
KeyValues *pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 0 ); |
|
pVMTKeyValues->SetInt( "$nocull", 0 ); |
|
g_pMaterialDepthWrite[0][0] = g_pMaterialSystem->FindProceduralMaterial( "__DepthWrite00", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialDepthWrite[0][0]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 0 ); |
|
pVMTKeyValues->SetInt( "$nocull", 1 ); |
|
g_pMaterialDepthWrite[0][1] = g_pMaterialSystem->FindProceduralMaterial( "__DepthWrite01", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialDepthWrite[0][1]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 1 ); |
|
pVMTKeyValues->SetInt( "$nocull", 0 ); |
|
g_pMaterialDepthWrite[1][0] = g_pMaterialSystem->FindProceduralMaterial( "__DepthWrite10", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialDepthWrite[1][0]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 1 ); |
|
pVMTKeyValues->SetInt( "$nocull", 1 ); |
|
g_pMaterialDepthWrite[1][1] = g_pMaterialSystem->FindProceduralMaterial( "__DepthWrite11", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialDepthWrite[1][1]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 0 ); |
|
pVMTKeyValues->SetInt( "$nocull", 0 ); |
|
pVMTKeyValues->SetInt( "$color_depth", 1 ); |
|
g_pMaterialSSAODepthWrite[0][0] = g_pMaterialSystem->FindProceduralMaterial( "__ColorDepthWrite00", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialSSAODepthWrite[0][0]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 0 ); |
|
pVMTKeyValues->SetInt( "$nocull", 1 ); |
|
pVMTKeyValues->SetInt( "$color_depth", 1 ); |
|
g_pMaterialSSAODepthWrite[0][1] = g_pMaterialSystem->FindProceduralMaterial( "__ColorDepthWrite01", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialSSAODepthWrite[0][1]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 1 ); |
|
pVMTKeyValues->SetInt( "$nocull", 0 ); |
|
pVMTKeyValues->SetInt( "$color_depth", 1 ); |
|
g_pMaterialSSAODepthWrite[1][0] = g_pMaterialSystem->FindProceduralMaterial( "__ColorDepthWrite10", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialSSAODepthWrite[1][0]->IncrementReferenceCount(); |
|
|
|
pVMTKeyValues = new KeyValues( "DepthWrite" ); |
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 ); |
|
pVMTKeyValues->SetInt( "$alphatest", 1 ); |
|
pVMTKeyValues->SetInt( "$nocull", 1 ); |
|
pVMTKeyValues->SetInt( "$color_depth", 1 ); |
|
g_pMaterialSSAODepthWrite[1][1] = g_pMaterialSystem->FindProceduralMaterial( "__ColorDepthWrite11", TEXTURE_GROUP_OTHER, pVMTKeyValues ); |
|
g_pMaterialSSAODepthWrite[1][1]->IncrementReferenceCount(); |
|
} |
|
else |
|
{ |
|
g_pMaterialDepthWrite[0][0] = g_pMaterialDepthWrite[0][1] = g_pMaterialDepthWrite[1][0] = g_pMaterialDepthWrite[1][1] = NULL; |
|
g_pMaterialSSAODepthWrite[0][0] = g_pMaterialSSAODepthWrite[0][1] = g_pMaterialSSAODepthWrite[1][0] = g_pMaterialSSAODepthWrite[1][1] = NULL; |
|
} |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
static void ShutdownDebugMaterials( void ) |
|
{ |
|
if ( IsPC() && mat_debugalttab.GetBool() ) |
|
{ |
|
Warning( "mat_debugalttab: ShutdownDebugMaterials\n" ); |
|
} |
|
|
|
GL_UnloadMaterial( g_materialEmpty ); |
|
#ifndef SWDS |
|
GL_UnloadMaterial( g_pMaterialLightSprite ); |
|
GL_UnloadMaterial( g_pMaterialWireframeVertexColor ); |
|
GL_UnloadMaterial( g_pMaterialWireframeVertexColorIgnoreZ ); |
|
GL_UnloadMaterial( g_materialLeafVisWireframe ); |
|
|
|
GL_UnloadMaterial( g_materialDebugLuxels ); |
|
GL_UnloadMaterial( g_materialDebugLightmapZBuffer ); |
|
GL_UnloadMaterial( g_materialDebugLightmap ); |
|
GL_UnloadMaterial( g_materialDecalWireframe ); |
|
GL_UnloadMaterial( g_materialBrushWireframe ); |
|
|
|
GL_UnloadMaterial( g_materialWorldWireframeZBuffer ); |
|
GL_UnloadMaterial( g_materialWorldWireframe ); |
|
GL_UnloadMaterial( g_materialTranslucentSingleColor ); |
|
GL_UnloadMaterial( g_materialTranslucentVertexColor ); |
|
GL_UnloadMaterial( g_materialWireframe ); |
|
GL_UnloadMaterial( g_pMaterialShadowBuild ); |
|
GL_UnloadMaterial( g_pMaterialMRMWireframe ); |
|
GL_UnloadMaterial( g_pMaterialWriteZ ); |
|
|
|
GL_UnloadMaterial( g_pMaterialAmbientCube ); |
|
GL_UnloadMaterial( g_pMaterialDebugFlat ); |
|
|
|
// Materials for writing to shadow depth buffer |
|
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 90 ) |
|
{ |
|
for (int i = 0; i<2; i++) |
|
{ |
|
for (int j = 0; j<2; j++) |
|
{ |
|
if( g_pMaterialDepthWrite[i][j] ) |
|
{ |
|
g_pMaterialDepthWrite[i][j]->DecrementReferenceCount(); |
|
} |
|
g_pMaterialDepthWrite[i][j] = NULL; |
|
|
|
if( g_pMaterialSSAODepthWrite[i][j] ) |
|
{ |
|
g_pMaterialSSAODepthWrite[i][j]->DecrementReferenceCount(); |
|
} |
|
g_pMaterialSSAODepthWrite[i][j] = NULL; |
|
} |
|
} |
|
} |
|
|
|
#endif |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Used to deal with making sure Present is called often enough |
|
//----------------------------------------------------------------------------- |
|
void InitStartupScreen() |
|
{ |
|
if ( !IsX360() ) |
|
return; |
|
|
|
#ifdef _X360 |
|
XVIDEO_MODE videoMode; |
|
XGetVideoMode( &videoMode ); |
|
bool bIsWidescreen = videoMode.fIsWideScreen != FALSE; |
|
#else |
|
int width, height; |
|
materials->GetBackBufferDimensions( width, height ); |
|
float aspectRatio = (float)width/(float)height; |
|
bool bIsWidescreen = aspectRatio >= 1.5999f; |
|
#endif |
|
|
|
// NOTE: Brutal hackery, this code is duplicated in gameui.dll |
|
// but I have to do this prior to gameui being loaded. |
|
// 360 uses hi-res game specific backgrounds |
|
char gameName[MAX_PATH]; |
|
char filename[MAX_PATH]; |
|
V_FileBase( com_gamedir, gameName, sizeof( gameName ) ); |
|
V_snprintf( filename, sizeof( filename ), "vgui/appchooser/background_%s%s", gameName, ( bIsWidescreen ? "_widescreen" : "" ) ); |
|
|
|
ITexture *pTexture = materials->FindTexture( filename, TEXTURE_GROUP_OTHER ); |
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
|
pRenderContext->SetNonInteractiveTempFullscreenBuffer( pTexture, MATERIAL_NON_INTERACTIVE_MODE_STARTUP ); |
|
|
|
pTexture = materials->FindTexture( "//platform/materials/engine/box", TEXTURE_GROUP_OTHER ); |
|
|
|
KeyValues *modinfo = new KeyValues("ModInfo"); |
|
if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) ) |
|
{ |
|
if ( V_stricmp( modinfo->GetString("type", "singleplayer_only" ), "multiplayer_only" ) == 0 ) |
|
{ |
|
pRenderContext->SetNonInteractivePacifierTexture( pTexture, 0.5f, 0.9f, 0.1f ); |
|
} |
|
else |
|
{ |
|
pRenderContext->SetNonInteractivePacifierTexture( pTexture, 0.5f, 0.86f, 0.1f ); |
|
} |
|
} |
|
modinfo->deleteThis(); |
|
|
|
BeginLoadingUpdates( MATERIAL_NON_INTERACTIVE_MODE_STARTUP ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// A console command to spew out driver information |
|
//----------------------------------------------------------------------------- |
|
CON_COMMAND( mat_info, "Shows material system info" ) |
|
{ |
|
materials->SpewDriverInfo(); |
|
} |
|
|
|
void InitMaterialSystem( void ) |
|
{ |
|
materials->AddReleaseFunc( ReleaseMaterialSystemObjects ); |
|
materials->AddRestoreFunc( RestoreMaterialSystemObjects ); |
|
|
|
UpdateMaterialSystemConfig(); |
|
|
|
InitWellKnownRenderTargets(); |
|
|
|
InitDebugMaterials(); |
|
|
|
#ifndef SWDS |
|
DispInfo_InitMaterialSystem(); |
|
#endif |
|
|
|
#ifdef BENCHMARK |
|
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() < 80 ) |
|
{ |
|
Error( "dx6 and dx7 hardware not supported by this benchmark!" ); |
|
} |
|
#endif |
|
} |
|
|
|
void ShutdownMaterialSystem( void ) |
|
{ |
|
ShutdownDebugMaterials(); |
|
|
|
ShutdownWellKnownRenderTargets(); |
|
|
|
#ifndef SWDS |
|
DispInfo_ShutdownMaterialSystem(); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Methods to restore, release material system objects |
|
//----------------------------------------------------------------------------- |
|
void ReleaseMaterialSystemObjects() |
|
{ |
|
#ifndef SWDS |
|
DispInfo_ReleaseMaterialSystemObjects( host_state.worldmodel ); |
|
|
|
modelrender->ReleaseAllStaticPropColorData(); |
|
#endif |
|
|
|
#ifndef SWDS |
|
WorldStaticMeshDestroy(); |
|
#endif |
|
g_LostVideoMemory = true; |
|
} |
|
|
|
void RestoreMaterialSystemObjects( int nChangeFlags ) |
|
{ |
|
if ( IsX360() ) |
|
return; |
|
|
|
bool bThreadingAllowed = Host_AllowQueuedMaterialSystem( false ); |
|
g_LostVideoMemory = false; |
|
|
|
if ( nChangeFlags & MATERIAL_RESTORE_VERTEX_FORMAT_CHANGED ) |
|
{ |
|
// ensure decals have no stale references to invalid lods |
|
modelrender->RemoveAllDecalsFromAllModels(); |
|
} |
|
|
|
if (host_state.worldmodel) |
|
{ |
|
if ( (nChangeFlags & MATERIAL_RESTORE_VERTEX_FORMAT_CHANGED) || materials->GetNumSortIDs() == 0 ) |
|
{ |
|
#ifndef SWDS |
|
// Reload lightmaps, world meshes, etc. because we may have switched from bumped to unbumped |
|
R_LoadWorldGeometry( true ); |
|
#endif |
|
} |
|
else |
|
{ |
|
modelloader->Map_LoadDisplacements( host_state.worldmodel, true ); |
|
#ifndef SWDS |
|
WorldStaticMeshCreate(); |
|
// Gotta recreate the lightmaps |
|
R_RedownloadAllLightmaps(); |
|
#endif |
|
} |
|
|
|
#ifndef SWDS |
|
// Need to re-figure out the env_cubemaps, so blow away the lightcache. |
|
R_StudioInitLightingCache(); |
|
modelrender->RestoreAllStaticPropColorData(); |
|
#endif |
|
} |
|
|
|
#ifndef DEDICATED |
|
cl.ForceFullUpdate(); |
|
#endif |
|
|
|
Host_AllowQueuedMaterialSystem( bThreadingAllowed ); |
|
} |
|
|
|
bool TangentSpaceSurfaceSetup( SurfaceHandle_t surfID, Vector &tVect ) |
|
{ |
|
Vector sVect; |
|
VectorCopy( MSurf_TexInfo( surfID )->textureVecsTexelsPerWorldUnits[0].AsVector3D(), sVect ); |
|
VectorCopy( MSurf_TexInfo( surfID )->textureVecsTexelsPerWorldUnits[1].AsVector3D(), tVect ); |
|
VectorNormalize( sVect ); |
|
VectorNormalize( tVect ); |
|
Vector tmpVect; |
|
CrossProduct( sVect, tVect, tmpVect ); |
|
// Make sure that the tangent space works if textures are mapped "backwards". |
|
if( DotProduct( MSurf_Plane( surfID ).normal, tmpVect ) > 0.0f ) |
|
{ |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void TangentSpaceComputeBasis( Vector& tangentS, Vector& tangentT, const Vector& normal, const Vector& tVect, bool negateTangent ) |
|
{ |
|
// tangent x binormal = normal |
|
// tangent = sVect |
|
// binormal = tVect |
|
CrossProduct( normal, tVect, tangentS ); |
|
VectorNormalize( tangentS ); |
|
CrossProduct( tangentS, normal, tangentT ); |
|
VectorNormalize( tangentT ); |
|
|
|
if ( negateTangent ) |
|
{ |
|
VectorScale( tangentS, -1.0f, tangentS ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void MaterialSystem_DestroySortinfo( void ) |
|
{ |
|
if ( materialSortInfoArray ) |
|
{ |
|
#ifndef SWDS |
|
WorldStaticMeshDestroy(); |
|
#endif |
|
delete[] materialSortInfoArray; |
|
materialSortInfoArray = NULL; |
|
} |
|
} |
|
|
|
|
|
#ifndef SWDS |
|
|
|
// The amount to blend between basetexture and basetexture2 used to sit in lightmap |
|
// alpha, so we didn't care about the vertex color or vertex alpha. But now if they're |
|
// using it, we have to make sure the vertex has the color and alpha specified correctly |
|
// or it will look weird. |
|
static inline bool CheckMSurfaceBaseTexture2( worldbrushdata_t *pBrushData, SurfaceHandle_t surfID ) |
|
{ |
|
if ( !SurfaceHasDispInfo( surfID ) && |
|
(MSurf_TexInfo( surfID )->texinfoFlags & TEXINFO_USING_BASETEXTURE2) ) |
|
{ |
|
const char *pMaterialName = MSurf_TexInfo( surfID )->material->GetName(); |
|
if ( pMaterialName ) |
|
{ |
|
bool bShowIt = false; |
|
if ( developer.GetInt() <= 1 ) |
|
{ |
|
static CUtlDict<int,int> nameDict; |
|
if ( nameDict.Find( pMaterialName ) == -1 ) |
|
{ |
|
nameDict.Insert( pMaterialName, 0 ); |
|
bShowIt = true; |
|
} |
|
} |
|
else |
|
{ |
|
bShowIt = true; |
|
} |
|
|
|
if ( bShowIt ) |
|
{ |
|
// Calculate the surface's centerpoint. |
|
Vector vCenter( 0, 0, 0 ); |
|
for ( int i = 0; i < MSurf_VertCount( surfID ); i++ ) |
|
{ |
|
int vertIndex = pBrushData->vertindices[MSurf_FirstVertIndex( surfID ) + i]; |
|
vCenter += pBrushData->vertexes[vertIndex].position; |
|
} |
|
vCenter /= (float)MSurf_VertCount( surfID ); |
|
|
|
// Spit out the warning. |
|
Warning( "Warning: using WorldTwoTextureBlend on a non-displacement surface.\n" |
|
"Support for this will go away soon.\n" |
|
" - Material : %s\n" |
|
" - Surface center : %d %d %d\n" |
|
, pMaterialName, (int)vCenter.x, (int)vCenter.y, (int)vCenter.z ); |
|
} |
|
} |
|
return true; |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Build a vertex buffer for this face |
|
// Input : *pWorld - world model base |
|
// *surf - surf to add to the mesh |
|
// overbright - overbright factor (for colors) |
|
// &builder - mesh that holds the vertex buffer |
|
//----------------------------------------------------------------------------- |
|
#ifdef NEWMESH |
|
void BuildMSurfaceVertexArrays( worldbrushdata_t *pBrushData, SurfaceHandle_t surfID, float overbright, |
|
CVertexBufferBuilder &builder ) |
|
{ |
|
SurfaceCtx_t ctx; |
|
SurfSetupSurfaceContext( ctx, surfID ); |
|
|
|
byte flatColor[4] = { 255, 255, 255, 255 }; |
|
|
|
Vector tVect; |
|
bool negate = false; |
|
if ( MSurf_Flags( surfID ) & SURFDRAW_TANGENTSPACE ) |
|
{ |
|
negate = TangentSpaceSurfaceSetup( surfID, tVect ); |
|
} |
|
|
|
CheckMSurfaceBaseTexture2( pBrushData, surfID ); |
|
|
|
for ( int i = 0; i < MSurf_VertCount( surfID ); i++ ) |
|
{ |
|
int vertIndex = pBrushData->vertindices[MSurf_FirstVertIndex( surfID ) + i]; |
|
|
|
// world-space vertex |
|
Vector& vec = pBrushData->vertexes[vertIndex].position; |
|
|
|
// output to mesh |
|
builder.Position3fv( vec.Base() ); |
|
|
|
Vector2D uv; |
|
SurfComputeTextureCoordinate( ctx, surfID, vec, uv ); |
|
builder.TexCoord2fv( 0, uv.Base() ); |
|
|
|
// garymct: normalized (within space of surface) lightmap texture coordinates |
|
SurfComputeLightmapCoordinate( ctx, surfID, vec, uv ); |
|
builder.TexCoord2fv( 1, uv.Base() ); |
|
|
|
if ( MSurf_Flags( surfID ) & SURFDRAW_BUMPLIGHT ) |
|
{ |
|
// bump maps appear left to right in lightmap page memory, calculate |
|
// the offset for the width of a single map. The pixel shader will use |
|
// this to compute the actual texture coordinates |
|
builder.TexCoord2f( 2, ctx.m_BumpSTexCoordOffset, 0.0f ); |
|
} |
|
|
|
Vector& normal = pBrushData->vertnormals[ pBrushData->vertnormalindices[MSurf_FirstVertNormal( surfID ) + i] ]; |
|
builder.Normal3fv( normal.Base() ); |
|
|
|
if ( MSurf_Flags( surfID ) & SURFDRAW_TANGENTSPACE ) |
|
{ |
|
Vector tangentS, tangentT; |
|
TangentSpaceComputeBasis( tangentS, tangentT, normal, tVect, negate ); |
|
builder.TangentS3fv( tangentS.Base() ); |
|
builder.TangentT3fv( tangentT.Base() ); |
|
} |
|
|
|
// The amount to blend between basetexture and basetexture2 used to sit in lightmap |
|
// alpha, so we didn't care about the vertex color or vertex alpha. But now if they're |
|
// using it, we have to make sure the vertex has the color and alpha specified correctly |
|
// or it will look weird. |
|
if ( !SurfaceHasDispInfo( surfID ) && |
|
(MSurf_TexInfo( surfID )->texinfoFlags & TEXINFO_USING_BASETEXTURE2) ) |
|
{ |
|
static bool bWarned = false; |
|
if ( !bWarned ) |
|
{ |
|
const char *pMaterialName = MSurf_TexInfo( surfID )->material->GetName(); |
|
bWarned = true; |
|
Warning( "Warning: WorldTwoTextureBlend found on a non-displacement surface (material: %s). This wastes perf for no benefit.\n", pMaterialName ); |
|
} |
|
|
|
builder.Color4ub( 255, 255, 255, 0 ); |
|
} |
|
else |
|
{ |
|
builder.Color3ubv( flatColor ); |
|
} |
|
|
|
builder.AdvanceVertex(); |
|
} |
|
} |
|
#else |
|
//----------------------------------------------------------------------------- |
|
// Purpose: Build a vertex buffer for this face |
|
// Input : *pWorld - world model base |
|
// *surf - surf to add to the mesh |
|
// overbright - overbright factor (for colors) |
|
// &builder - mesh that holds the vertex buffer |
|
//----------------------------------------------------------------------------- |
|
void BuildMSurfaceVertexArrays( worldbrushdata_t *pBrushData, SurfaceHandle_t surfID, float overbright, |
|
CMeshBuilder &builder ) |
|
{ |
|
SurfaceCtx_t ctx; |
|
SurfSetupSurfaceContext( ctx, surfID ); |
|
|
|
byte flatColor[4] = { 255, 255, 255, 255 }; |
|
|
|
Vector tVect; |
|
bool negate = false; |
|
if ( MSurf_Flags( surfID ) & SURFDRAW_TANGENTSPACE ) |
|
{ |
|
negate = TangentSpaceSurfaceSetup( surfID, tVect ); |
|
} |
|
|
|
CheckMSurfaceBaseTexture2( pBrushData, surfID ); |
|
|
|
for ( int i = 0; i < MSurf_VertCount( surfID ); i++ ) |
|
{ |
|
int vertIndex = pBrushData->vertindices[MSurf_FirstVertIndex( surfID ) + i]; |
|
|
|
// world-space vertex |
|
Vector& vec = pBrushData->vertexes[vertIndex].position; |
|
|
|
// output to mesh |
|
builder.Position3fv( vec.Base() ); |
|
|
|
Vector2D uv; |
|
SurfComputeTextureCoordinate( ctx, surfID, vec, uv ); |
|
builder.TexCoord2fv( 0, uv.Base() ); |
|
|
|
// garymct: normalized (within space of surface) lightmap texture coordinates |
|
SurfComputeLightmapCoordinate( ctx, surfID, vec, uv ); |
|
builder.TexCoord2fv( 1, uv.Base() ); |
|
|
|
if ( MSurf_Flags( surfID ) & SURFDRAW_BUMPLIGHT ) |
|
{ |
|
// bump maps appear left to right in lightmap page memory, calculate |
|
// the offset for the width of a single map. The pixel shader will use |
|
// this to compute the actual texture coordinates |
|
|
|
if ( uv.x + ctx.m_BumpSTexCoordOffset*3 > 1.00001f ) |
|
{ |
|
Assert(0); |
|
|
|
SurfComputeLightmapCoordinate( ctx, surfID, vec, uv ); |
|
} |
|
builder.TexCoord2f( 2, ctx.m_BumpSTexCoordOffset, 0.0f ); |
|
} |
|
|
|
Vector& normal = pBrushData->vertnormals[ pBrushData->vertnormalindices[MSurf_FirstVertNormal( surfID ) + i] ]; |
|
builder.Normal3fv( normal.Base() ); |
|
|
|
if ( MSurf_Flags( surfID ) & SURFDRAW_TANGENTSPACE ) |
|
{ |
|
Vector tangentS, tangentT; |
|
TangentSpaceComputeBasis( tangentS, tangentT, normal, tVect, negate ); |
|
builder.TangentS3fv( tangentS.Base() ); |
|
builder.TangentT3fv( tangentT.Base() ); |
|
} |
|
|
|
// The amount to blend between basetexture and basetexture2 used to sit in lightmap |
|
// alpha, so we didn't care about the vertex color or vertex alpha. But now if they're |
|
// using it, we have to make sure the vertex has the color and alpha specified correctly |
|
// or it will look weird. |
|
if ( !SurfaceHasDispInfo( surfID ) && |
|
(MSurf_TexInfo( surfID )->texinfoFlags & TEXINFO_USING_BASETEXTURE2) ) |
|
{ |
|
static bool bWarned = false; |
|
if ( !bWarned ) |
|
{ |
|
const char *pMaterialName = MSurf_TexInfo( surfID )->material->GetName(); |
|
bWarned = true; |
|
Warning( "Warning: WorldTwoTextureBlend found on a non-displacement surface (material: %s). This wastes perf for no benefit.\n", pMaterialName ); |
|
} |
|
|
|
builder.Color4ub( 255, 255, 255, 0 ); |
|
} |
|
else |
|
{ |
|
builder.Color3ubv( flatColor ); |
|
} |
|
|
|
builder.AdvanceVertex(); |
|
} |
|
} |
|
#endif // NEWMESH |
|
|
|
static int VertexCountForSurfaceList( const CMSurfaceSortList &list, const surfacesortgroup_t &group ) |
|
{ |
|
int vertexCount = 0; |
|
MSL_FOREACH_SURFACE_IN_GROUP_BEGIN(list, group, surfID) |
|
vertexCount += MSurf_VertCount(surfID); |
|
MSL_FOREACH_SURFACE_IN_GROUP_END(); |
|
return vertexCount; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Builds a static mesh from a list of all surfaces with the same material |
|
//----------------------------------------------------------------------------- |
|
|
|
struct meshlist_t |
|
{ |
|
#ifdef NEWMESH |
|
IVertexBuffer *pVertexBuffer; |
|
#else |
|
IMesh *pMesh; |
|
#endif |
|
IMaterial *pMaterial; |
|
int vertCount; |
|
VertexFormat_t vertexFormat; |
|
}; |
|
|
|
static CUtlVector<meshlist_t> g_Meshes; |
|
|
|
ConVar mat_max_worldmesh_vertices("mat_max_worldmesh_vertices", "65536"); |
|
|
|
static VertexFormat_t GetUncompressedFormat( const IMaterial * pMaterial ) |
|
{ |
|
// FIXME: IMaterial::GetVertexFormat() should do this stripping (add a separate 'SupportsCompression' accessor) |
|
return ( pMaterial->GetVertexFormat() & ~VERTEX_FORMAT_COMPRESSED ); |
|
} |
|
|
|
int FindOrAddMesh( IMaterial *pMaterial, int vertexCount ) |
|
{ |
|
VertexFormat_t format = GetUncompressedFormat( pMaterial ); |
|
|
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
int nMaxVertices = pRenderContext->GetMaxVerticesToRender( pMaterial ); |
|
int worldLimit = mat_max_worldmesh_vertices.GetInt(); |
|
worldLimit = max(worldLimit,1024); |
|
if ( nMaxVertices > worldLimit ) |
|
{ |
|
nMaxVertices = mat_max_worldmesh_vertices.GetInt(); |
|
} |
|
|
|
for ( int i = 0; i < g_Meshes.Count(); i++ ) |
|
{ |
|
if ( g_Meshes[i].vertexFormat != format ) |
|
continue; |
|
|
|
if ( g_Meshes[i].vertCount + vertexCount > nMaxVertices ) |
|
continue; |
|
|
|
g_Meshes[i].vertCount += vertexCount; |
|
return i; |
|
} |
|
|
|
int index = g_Meshes.AddToTail(); |
|
g_Meshes[index].vertCount = vertexCount; |
|
g_Meshes[index].vertexFormat = format; |
|
g_Meshes[index].pMaterial = pMaterial; |
|
|
|
return index; |
|
} |
|
|
|
void SetTexInfoBaseTexture2Flags() |
|
{ |
|
for ( int i=0; i < host_state.worldbrush->numtexinfo; i++ ) |
|
{ |
|
host_state.worldbrush->texinfo[i].texinfoFlags &= ~TEXINFO_USING_BASETEXTURE2; |
|
} |
|
|
|
for ( int i=0; i < host_state.worldbrush->numtexinfo; i++ ) |
|
{ |
|
mtexinfo_t *pTexInfo = &host_state.worldbrush->texinfo[i]; |
|
IMaterial *pMaterial = pTexInfo->material; |
|
if ( !pMaterial ) |
|
continue; |
|
|
|
IMaterialVar **pParms = pMaterial->GetShaderParams(); |
|
int nParms = pMaterial->ShaderParamCount(); |
|
for ( int j=0; j < nParms; j++ ) |
|
{ |
|
if ( !pParms[j]->IsDefined() ) |
|
continue; |
|
|
|
if ( Q_stricmp( pParms[j]->GetName(), "$basetexture2" ) == 0 ) |
|
{ |
|
pTexInfo->texinfoFlags |= TEXINFO_USING_BASETEXTURE2; |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Determines vertex formats for all the world geometry |
|
//----------------------------------------------------------------------------- |
|
VertexFormat_t ComputeWorldStaticMeshVertexFormat( const IMaterial * pMaterial ) |
|
{ |
|
VertexFormat_t vertexFormat = GetUncompressedFormat( pMaterial ); |
|
|
|
// FIXME: set VERTEX_FORMAT_COMPRESSED if there are no artifacts and if it saves enough memory (use 'mem_dumpvballocs') |
|
// vertexFormat |= VERTEX_FORMAT_COMPRESSED; |
|
// FIXME: check for and strip unused vertex elements (TANGENT_S/T?) |
|
|
|
return vertexFormat; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Builds static meshes for all the world geometry |
|
//----------------------------------------------------------------------------- |
|
void WorldStaticMeshCreate( void ) |
|
{ |
|
r_framecount = 1; |
|
WorldStaticMeshDestroy(); |
|
g_Meshes.RemoveAll(); |
|
|
|
SetTexInfoBaseTexture2Flags(); |
|
|
|
int nSortIDs = materials->GetNumSortIDs(); |
|
if ( nSortIDs == 0 ) |
|
{ |
|
// this is probably a bug in alt-tab. It's calling this as a restore function |
|
// but the lightmaps haven't been allocated yet |
|
Assert(0); |
|
return; |
|
} |
|
|
|
// Setup sortbins for flashlight rendering |
|
// FIXME!!!! Could have less bins since we don't care about the lightmap |
|
// for projective light rendering purposes. |
|
// Not entirely true since we need the correct lightmap page for WorldVertexTransition materials. |
|
g_pShadowMgr->SetNumWorldMaterialBuckets( nSortIDs ); |
|
|
|
Assert( !g_WorldStaticMeshes.Count() ); |
|
g_WorldStaticMeshes.SetCount( nSortIDs ); |
|
memset( g_WorldStaticMeshes.Base(), 0, sizeof(g_WorldStaticMeshes[0]) * g_WorldStaticMeshes.Count() ); |
|
|
|
CMSurfaceSortList matSortArray; |
|
matSortArray.Init( nSortIDs, 512 ); |
|
int *sortIndex = (int *)_alloca( sizeof(int) * g_WorldStaticMeshes.Count() ); |
|
|
|
bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; |
|
|
|
int i; |
|
// sort the surfaces into the sort arrays |
|
for( int surfaceIndex = 0; surfaceIndex < host_state.worldbrush->numsurfaces; surfaceIndex++ ) |
|
{ |
|
SurfaceHandle_t surfID = SurfaceHandleFromIndex( surfaceIndex ); |
|
// set these flags here as they are determined by material data |
|
MSurf_Flags( surfID ) &= ~(SURFDRAW_TANGENTSPACE); |
|
|
|
// do we need to compute tangent space here? |
|
if ( bTools || ( MSurf_TexInfo( surfID )->material->GetVertexFormat() & VERTEX_TANGENT_SPACE ) ) |
|
{ |
|
MSurf_Flags( surfID ) |= SURFDRAW_TANGENTSPACE; |
|
} |
|
|
|
// don't create vertex buffers for nodraw faces, water faces, or faces with dynamic data |
|
// if ( (MSurf_Flags( surfID ) & (SURFDRAW_NODRAW|SURFDRAW_WATERSURFACE|SURFDRAW_DYNAMIC)) |
|
// || SurfaceHasDispInfo( surfID ) ) |
|
if( SurfaceHasDispInfo( surfID ) ) |
|
{ |
|
MSurf_VertBufferIndex( surfID ) = 0xFFFF; |
|
continue; |
|
} |
|
|
|
// attach to head of list |
|
matSortArray.AddSurfaceToTail( surfID, 0, MSurf_MaterialSortID( surfID ) ); |
|
} |
|
|
|
// iterate the arrays and create buffers |
|
for ( i = 0; i < g_WorldStaticMeshes.Count(); i++ ) |
|
{ |
|
const surfacesortgroup_t &group = matSortArray.GetGroupForSortID(0,i); |
|
int vertexCount = VertexCountForSurfaceList( matSortArray, group ); |
|
|
|
SurfaceHandle_t surfID = matSortArray.GetSurfaceAtHead( group ); |
|
g_WorldStaticMeshes[i] = NULL; |
|
sortIndex[i] = surfID ? FindOrAddMesh( MSurf_TexInfo( surfID )->material, vertexCount ) : -1; |
|
} |
|
|
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
PIXEVENT( pRenderContext, "WorldStaticMeshCreate" ); |
|
#ifdef NEWMESH |
|
for ( i = 0; i < g_Meshes.Count(); i++ ) |
|
{ |
|
Assert( g_Meshes[i].vertCount > 0 ); |
|
Assert( g_Meshes[i].pMaterial ); |
|
g_Meshes[i].pVertexBuffer = pRenderContext->CreateStaticVertexBuffer( GetUncompressedFormat( g_Meshes[i].pMaterial ), g_Meshes[i].vertCount, TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD ); |
|
int vertBufferIndex = 0; |
|
// NOTE: Index count is zero because this will be a static vertex buffer!!! |
|
CVertexBufferBuilder vertexBufferBuilder; |
|
vertexBufferBuilder.Begin( g_Meshes[i].pVertexBuffer, g_Meshes[i].vertCount ); |
|
for ( int j = 0; j < g_WorldStaticMeshes.Count(); j++ ) |
|
{ |
|
int meshId = sortIndex[j]; |
|
if ( meshId == i ) |
|
{ |
|
g_WorldStaticMeshes[j] = g_Meshes[i].pVertexBuffer; |
|
const surfacesortgroup_t &group = matSortArray.GetGroupForSortID(0,j); |
|
MSL_FOREACH_SURFACE_IN_GROUP_BEGIN(matSortArray, group, surfID); |
|
MSurf_VertBufferIndex( surfID ) = vertBufferIndex; |
|
BuildMSurfaceVertexArrays( host_state.worldbrush, surfID, OVERBRIGHT, vertexBufferBuilder ); |
|
|
|
vertBufferIndex += MSurf_VertCount( surfID ); |
|
|
|
MSL_FOREACH_SURFACE_IN_GROUP_END(); |
|
} |
|
} |
|
vertexBufferBuilder.End(); |
|
Assert(vertBufferIndex == g_Meshes[i].vertCount); |
|
} |
|
#else |
|
for ( i = 0; i < g_Meshes.Count(); i++ ) |
|
{ |
|
Assert( g_Meshes[i].vertCount > 0 ); |
|
if ( g_VBAllocTracker ) |
|
g_VBAllocTracker->TrackMeshAllocations( "WorldStaticMeshCreate" ); |
|
VertexFormat_t vertexFormat = ComputeWorldStaticMeshVertexFormat( g_Meshes[i].pMaterial ); |
|
g_Meshes[i].pMesh = pRenderContext->CreateStaticMesh( vertexFormat, TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD, g_Meshes[i].pMaterial ); |
|
int vertBufferIndex = 0; |
|
// NOTE: Index count is zero because this will be a static vertex buffer!!! |
|
CMeshBuilder meshBuilder; |
|
meshBuilder.Begin( g_Meshes[i].pMesh, MATERIAL_TRIANGLES, g_Meshes[i].vertCount, 0 ); |
|
|
|
for ( int j = 0; j < g_WorldStaticMeshes.Count(); j++ ) |
|
{ |
|
int meshId = sortIndex[j]; |
|
if ( meshId == i ) |
|
{ |
|
g_WorldStaticMeshes[j] = g_Meshes[i].pMesh; |
|
const surfacesortgroup_t &group = matSortArray.GetGroupForSortID(0,j); |
|
MSL_FOREACH_SURFACE_IN_GROUP_BEGIN(matSortArray, group, surfID); |
|
|
|
MSurf_VertBufferIndex( surfID ) = vertBufferIndex; |
|
BuildMSurfaceVertexArrays( host_state.worldbrush, surfID, OVERBRIGHT, meshBuilder ); |
|
vertBufferIndex += MSurf_VertCount( surfID ); |
|
|
|
MSL_FOREACH_SURFACE_IN_GROUP_END(); |
|
} |
|
} |
|
meshBuilder.End(); |
|
Assert(vertBufferIndex == g_Meshes[i].vertCount); |
|
if ( g_VBAllocTracker ) |
|
g_VBAllocTracker->TrackMeshAllocations( NULL ); |
|
} |
|
#endif |
|
//Msg("Total %d meshes, %d before\n", g_Meshes.Count(), g_WorldStaticMeshes.Count() ); |
|
} |
|
|
|
void WorldStaticMeshDestroy( void ) |
|
{ |
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
// Blat out the static meshes associated with each material |
|
for ( int i = 0; i < g_Meshes.Count(); i++ ) |
|
{ |
|
#ifdef NEWMESH |
|
pRenderContext->DestroyVertexBuffer( g_Meshes[i].pVertexBuffer ); |
|
#else |
|
pRenderContext->DestroyStaticMesh( g_Meshes[i].pMesh ); |
|
#endif |
|
} |
|
g_WorldStaticMeshes.Purge(); |
|
g_Meshes.RemoveAll(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Compute texture and lightmap coordinates |
|
//----------------------------------------------------------------------------- |
|
|
|
void SurfComputeTextureCoordinate( SurfaceCtx_t const& ctx, SurfaceHandle_t surfID, |
|
Vector const& vec, Vector2D& uv ) |
|
{ |
|
mtexinfo_t* pTexInfo = MSurf_TexInfo( surfID ); |
|
|
|
// base texture coordinate |
|
uv.x = DotProduct (vec, pTexInfo->textureVecsTexelsPerWorldUnits[0].AsVector3D()) + |
|
pTexInfo->textureVecsTexelsPerWorldUnits[0][3]; |
|
uv.x /= pTexInfo->material->GetMappingWidth(); |
|
|
|
uv.y = DotProduct (vec, pTexInfo->textureVecsTexelsPerWorldUnits[1].AsVector3D()) + |
|
pTexInfo->textureVecsTexelsPerWorldUnits[1][3]; |
|
uv.y /= pTexInfo->material->GetMappingHeight(); |
|
} |
|
|
|
#if _DEBUG |
|
void CheckTexCoord( float coord ) |
|
{ |
|
Assert(coord <= 1.0f ); |
|
} |
|
#endif |
|
|
|
void SurfComputeLightmapCoordinate( SurfaceCtx_t const& ctx, SurfaceHandle_t surfID, |
|
Vector const& vec, Vector2D& uv ) |
|
{ |
|
if ( (MSurf_Flags( surfID ) & SURFDRAW_NOLIGHT) ) |
|
{ |
|
uv.x = uv.y = 0.5f; |
|
} |
|
else if ( MSurf_LightmapExtents( surfID )[0] == 0 ) |
|
{ |
|
uv = (0.5f * ctx.m_Scale + ctx.m_Offset); |
|
} |
|
else |
|
{ |
|
mtexinfo_t* pTexInfo = MSurf_TexInfo( surfID ); |
|
|
|
uv.x = DotProduct (vec, pTexInfo->lightmapVecsLuxelsPerWorldUnits[0].AsVector3D()) + |
|
pTexInfo->lightmapVecsLuxelsPerWorldUnits[0][3]; |
|
uv.x -= MSurf_LightmapMins( surfID )[0]; |
|
uv.x += 0.5f; |
|
|
|
uv.y = DotProduct (vec, pTexInfo->lightmapVecsLuxelsPerWorldUnits[1].AsVector3D()) + |
|
pTexInfo->lightmapVecsLuxelsPerWorldUnits[1][3]; |
|
uv.y -= MSurf_LightmapMins( surfID )[1]; |
|
uv.y += 0.5f; |
|
|
|
uv *= ctx.m_Scale; |
|
uv += ctx.m_Offset; |
|
|
|
assert( uv.IsValid() ); |
|
} |
|
#if _DEBUG |
|
// This was here for check against displacements and they actually get calculated later correctly. |
|
// CheckTexCoord( uv.x ); |
|
// CheckTexCoord( uv.y ); |
|
#endif |
|
uv.x = clamp(uv.x, 0.0f, 1.0f); |
|
uv.y = clamp(uv.y, 0.0f, 1.0f); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Compute a context necessary for creating vertex data |
|
//----------------------------------------------------------------------------- |
|
|
|
void SurfSetupSurfaceContext( SurfaceCtx_t& ctx, SurfaceHandle_t surfID ) |
|
{ |
|
materials->GetLightmapPageSize( |
|
SortInfoToLightmapPage( MSurf_MaterialSortID( surfID ) ), |
|
&ctx.m_LightmapPageSize[0], &ctx.m_LightmapPageSize[1] ); |
|
ctx.m_LightmapSize[0] = ( MSurf_LightmapExtents( surfID )[0] ) + 1; |
|
ctx.m_LightmapSize[1] = ( MSurf_LightmapExtents( surfID )[1] ) + 1; |
|
|
|
ctx.m_Scale.x = 1.0f / ( float )ctx.m_LightmapPageSize[0]; |
|
ctx.m_Scale.y = 1.0f / ( float )ctx.m_LightmapPageSize[1]; |
|
|
|
ctx.m_Offset.x = ( float )MSurf_OffsetIntoLightmapPage( surfID )[0] * ctx.m_Scale.x; |
|
ctx.m_Offset.y = ( float )MSurf_OffsetIntoLightmapPage( surfID )[1] * ctx.m_Scale.y; |
|
|
|
if ( ctx.m_LightmapPageSize[0] != 0.0f ) |
|
{ |
|
ctx.m_BumpSTexCoordOffset = ( float )ctx.m_LightmapSize[0] / ( float )ctx.m_LightmapPageSize[0]; |
|
} |
|
else |
|
{ |
|
ctx.m_BumpSTexCoordOffset = 0.0f; |
|
} |
|
} |
|
|
|
#endif // SWDS
|
|
|