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76 lines
2.0 KiB
76 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "render_pch.h" |
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#include "draw.h" |
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#include "decal.h" |
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#include "gl_cvars.h" |
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#include "view.h" |
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#include "screen.h" |
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#include "gl_matsysiface.h" |
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#include "cdll_int.h" |
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#include "materialsystem/imesh.h" |
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#include "materialsystem/imaterial.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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Vector g_CurrentViewOrigin(0, 0, 0), g_CurrentViewForward(1, 0, 0), g_CurrentViewRight(0, -1, 0), g_CurrentViewUp(0, 0, 1); |
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Vector g_MainViewOrigin(0, 0, 0), g_MainViewForward(1, 0, 0), g_MainViewRight(0, -1, 0), g_MainViewUp(0, 0, 1); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pMaterial - |
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//----------------------------------------------------------------------------- |
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void GL_UnloadMaterial( IMaterial *pMaterial ) |
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{ |
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if ( pMaterial ) |
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{ |
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pMaterial->DecrementReferenceCount(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pName - |
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// Output : IMaterial |
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//----------------------------------------------------------------------------- |
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static IMaterial *GL_LoadMaterialNoRef( const char *pName, const char *pTextureGroupName ) |
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{ |
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IMaterial *material = NULL; |
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if( mat_loadtextures.GetInt() ) |
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{ |
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material = materials->FindMaterial( pName, pTextureGroupName ); |
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} |
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else |
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{ |
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material = g_materialEmpty; |
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} |
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return material; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pName - |
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// Output : IMaterial |
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//----------------------------------------------------------------------------- |
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IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName ) |
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{ |
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IMaterial *material; |
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material = GL_LoadMaterialNoRef( pName, pTextureGroupName ); |
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if( material ) |
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{ |
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material->IncrementReferenceCount(); |
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} |
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return material; |
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} |
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