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66 lines
1.9 KiB
66 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef GL_CVARS_H |
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#define GL_CVARS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "convar.h" |
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#include "cmd.h" |
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// Stuff that's dealt with by the material system |
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extern ConVar mat_wireframe; // Draw the world in wireframe mode |
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extern ConVar mat_normals; // Draw the world with vertex normals |
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extern ConVar mat_luxels; // Draw lightmaps as checkerboards |
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extern ConVar mat_loadtextures; // Can help load levels quickly for debugging. |
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extern ConVar mat_bumpbasis; // Draw the world with the bump basis vectors drawn |
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extern ConVar mat_envmapsize; // Dimensions of square skybox bitmap (in 3D screen shots, not game textures) |
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extern ConVar mat_envmaptgasize; |
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extern ConVar mat_levelflush; |
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extern ConVar mat_hdr_level; |
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static inline bool CanCheat() |
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{ |
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extern ConVar sv_cheats; |
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extern ConVar cl_debug_respect_cheat_vars; |
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#ifdef _DEBUG |
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bool bRespectCheatVars = cl_debug_respect_cheat_vars.GetBool() && !Cmd_IsRptActive(); |
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if ( bRespectCheatVars ) |
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return sv_cheats.GetBool(); |
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return true; |
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#else |
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return sv_cheats.GetBool(); |
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// johns 07/10/2015 - Disabled -- RPT's conditions for activating are not sufficient for this to be reasonable - |
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// though it requires the remote client have valve credentials to issue commands, it can be set |
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// to 'active' on demand by clients, and thus needs to be reworked before it can be allowed to |
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// bypass cheats. |
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// return ( sv_cheats.GetBool() || Cmd_IsRptActive() ); |
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#endif |
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} |
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static inline int WireFrameMode( void ) |
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{ |
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if ( CanCheat() ) |
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return mat_wireframe.GetInt(); |
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return 0; |
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} |
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static inline bool ShouldDrawInWireFrameMode( void ) |
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{ |
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if ( CanCheat() ) |
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return ( mat_wireframe.GetInt() != 0 ); |
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return false; |
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} |
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extern ConVar r_drawbrushmodels; |
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#endif //GL_CVARS_H
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