You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
29 lines
931 B
29 lines
931 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef DT_COMMON_ENG_H |
|
#define DT_COMMON_ENG_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
class CBaseClientState; |
|
class ServerClass; |
|
|
|
// For shortcutting when server and client have the same game .dll |
|
// data |
|
void DataTable_CreateClientTablesFromServerTables(); |
|
void DataTable_CreateClientClassInfosFromServerClasses( CBaseClientState *pState ); |
|
|
|
void DataTable_ClearWriteFlags( ServerClass *pClasses ); |
|
bool DataTable_LoadDataTablesFromBuffer( bf_read *pBuf, int nDemoProtocol ); |
|
|
|
void DataTable_WriteSendTablesBuffer( ServerClass *pClasses, bf_write *pBuf ); |
|
void DataTable_WriteClassInfosBuffer(ServerClass *pClasses, bf_write *pBuf ); |
|
|
|
bool DataTable_SetupReceiveTableFromSendTable( SendTable *sendTable, bool bNeedsDecoder ); |
|
|
|
#endif // DT_COMMON_ENG_H
|
|
|