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195 lines
6.4 KiB
195 lines
6.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DISPNODE_H |
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#define DISPNODE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//=========== (C) Copyright 2000 Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//============================================================================= |
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//============================================================================= |
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// |
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// Displacement Node Class |
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// |
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// "Neighbor Nodes" "Node Vert Indices" |
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// 1 6----1----7 |
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// | | \ | / | |
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// 0 --+-- 2 | \|/ | "Corner {SW, SE, NW, NE} : {4, 5, 6, 7}" |
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// | 0 -Orig-- 2 |
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// 3 | /|\ | "Edge {W, N, E, S} : {0, 1, 2, 3}" |
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// | / | \ | |
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// 4----3----5 |
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// |
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class CDispNode |
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{ |
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public: |
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enum{ W = 0, N, E, S, SW, SE, NW, NE }; |
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//========================================================================= |
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// |
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// Construction/Decontruction |
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// |
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CDispNode() {}; |
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~CDispNode() {}; |
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//========================================================================= |
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// |
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// |
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// |
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inline void SetBoundingBox( const Vector& bbMin, const Vector& bbMax ); |
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inline void GetBoundingBox( Vector& bbMin, Vector& bbMax ); |
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inline void SetErrorTerm( float error ); |
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inline float GetErrorTerm( void ); |
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inline void SetNeighborNodeIndex( int direction, int nodeIndex ); |
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inline int GetNeighborNodeIndex( int direction ); |
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inline void SetOrigVertexIndex( int vertIndex ); |
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inline int GetOrigVertexIndex( void ); |
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inline void SetVertexIndex( int direction, int vertIndex ); |
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inline int GetVertexIndex( int direction ); |
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inline void SetTouched( bool bTouched ); |
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inline bool IsTouched( void ); |
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inline void SetActivity( bool bActive ); |
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inline bool IsActive( void ); |
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private: |
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Vector m_BBox[2]; // axial-aligned bounding box |
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float m_ErrorTerm; // LOD error term |
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int m_NeighborNodeIndices[4]; // neighbor node indices |
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int m_OrigVertIndex; // origin vertex index |
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int m_VertIndices[8]; // neighboring vertex indices |
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bool m_bTouched; // "touched" flag |
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bool m_bActive; // "active" flag -- rendering |
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}; |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetBoundingBox( const Vector& bbMin, const Vector& bbMax ) |
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{ |
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VectorCopy( bbMin, m_BBox[0] ); |
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VectorCopy( bbMax, m_BBox[1] ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::GetBoundingBox( Vector& bbMin, Vector& bbMax ) |
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{ |
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VectorCopy( m_BBox[0], bbMin ); |
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VectorCopy( m_BBox[1], bbMax ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetErrorTerm( float error ) |
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{ |
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m_ErrorTerm = error; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline float CDispNode::GetErrorTerm( void ) |
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{ |
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return m_ErrorTerm; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetNeighborNodeIndex( int direction, int nodeIndex ) |
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{ |
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m_NeighborNodeIndices[direction] = nodeIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CDispNode::GetNeighborNodeIndex( int direction ) |
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{ |
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return m_NeighborNodeIndices[direction]; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetOrigVertexIndex( int vertIndex ) |
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{ |
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m_OrigVertIndex = vertIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CDispNode::GetOrigVertexIndex( void ) |
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{ |
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return m_OrigVertIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetVertexIndex( int direction, int vertIndex ) |
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{ |
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m_VertIndices[direction] = vertIndex; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline int CDispNode::GetVertexIndex( int direction ) |
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{ |
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return m_VertIndices[direction]; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetTouched( bool bTouched ) |
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{ |
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m_bTouched = bTouched; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline bool CDispNode::IsTouched( void ) |
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{ |
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return m_bTouched; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline void CDispNode::SetActivity( bool bActive ) |
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{ |
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m_bActive = bActive; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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inline bool CDispNode::IsActive( void ) |
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{ |
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return m_bActive; |
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} |
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#endif // DISPNODE_H
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