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39 lines
2.2 KiB
39 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Debugging overlay functions |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DEBUGOVERLAY_H |
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#define DEBUGOVERLAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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namespace CDebugOverlay |
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{ |
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#ifndef DEDICATED |
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void AddEntityTextOverlay(int ent_index, int line_offset, float flDuration, int r, int g, int b, int a, const char *text); |
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void AddBoxOverlay(const Vector& origin, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration); |
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void AddSphereOverlay(const Vector& vOrigin, float flRadius, int nTheta, int nPhi, int r, int g, int b, int a, float flDuration); |
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void AddSweptBoxOverlay(const Vector& start, const Vector& end, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration); |
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void AddGridOverlay(const Vector& vPos ); |
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void AddCoordFrameOverlay(const matrix3x4_t& frame, float flScale, int ppColorTable[3][3] = NULL); |
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void AddLineOverlay(const Vector& origin, const Vector& dest, int r, int g, int b, int a, bool noDepthTest, float flDuration); |
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void AddTriangleOverlay(const Vector& p1, const Vector& p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float flDuration); |
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void AddTextOverlay(const Vector& origin, float flDuration, const char *text); |
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void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, const char *text); |
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void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float alpha, const char *text); |
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void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float r, float g, float b, float alpha, const char *text); |
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void AddScreenTextOverlay(float flXPos, float flYPos, float flDuration, int r, int g, int b, int a, const char *text); |
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void AddScreenTextOverlay(float flXPos, float flYPos, int line_offset, float flDuration, int r, int g, int b, int a, const char *text); |
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void AddTextOverlay(const Vector& textPos, float duration, float alpha, const char *text) ; |
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void Draw3DOverlays(void); |
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#endif |
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} |
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#endif // DEBUGOVERLAY_H
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