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38 lines
1000 B
38 lines
1000 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SVCONNECTIONLESSHANDLER_H |
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#define SVCONNECTIONLESSHANDLER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "inetmsghandler.h" |
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class CServerConnectionlessHandler : public IConnectionlessPacketHandler |
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{ |
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public: |
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CServerConnectionlessHandler(); |
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virtual ~CServerConnectionlessHandler(); |
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public: |
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bool ProcessConnectionlessPacket( netpacket_t * packet ); |
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private : |
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bool ProcessLog(netpacket_t * packet); |
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bool ProcessGetChallenge(netpacket_t * packet); |
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bool ProcessConnect(netpacket_t * packet); |
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bool ProcessInfo(netpacket_t * packet); |
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bool ProcessDetails(netpacket_t * packet); |
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bool ProcessPlayers(netpacket_t * packet); |
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bool ProcessRules(netpacket_t * packet); |
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bool ProcessRcon(netpacket_t * packet); |
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}; |
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extern CServerConnectionlessHandler g_SVConnectionlessHandler; |
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#endif // SVCONNECTIONLESSHANDLER_H
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