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48 lines
1.4 KiB
48 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: random steam class |
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// |
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//===========================================================================// |
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#include <tier0/dbg.h> |
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#include <vstdlib/random.h> |
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#include "cdll_int.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// |
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// implementation of IUniformRandomStream |
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// |
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//----------------------------------------------------------------------------- |
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class CEngineUniformRandomStream : public IUniformRandomStream |
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{ |
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public: |
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// Sets the seed of the random number generator |
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void SetSeed( int iSeed ) |
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{ |
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// Never call this from the client or game! |
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Assert(0); |
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} |
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// Generates random numbers |
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float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ) |
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{ |
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return ::RandomFloat( flMinVal, flMaxVal ); |
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} |
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float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ) |
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{ |
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return ::RandomFloatExp( flMinVal, flMaxVal, flExponent ); |
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} |
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int RandomInt( int iMinVal, int iMaxVal ) |
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{ |
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return ::RandomInt( iMinVal, iMaxVal ); |
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} |
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}; |
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static CEngineUniformRandomStream s_EngineRandomStream; |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineUniformRandomStream, IUniformRandomStream, |
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VENGINE_CLIENT_RANDOM_INTERFACE_VERSION, s_EngineRandomStream );
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