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84 lines
2.2 KiB
84 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Bomb target area |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "cs_player.h" |
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#include "func_bomb_target.h" |
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#include "cs_gamerules.h" |
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LINK_ENTITY_TO_CLASS( func_bomb_target, CBombTarget ); |
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BEGIN_DATADESC( CBombTarget ) |
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DEFINE_FUNCTION( BombTargetTouch ), |
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DEFINE_FUNCTION( BombTargetUse ), //needed? |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "BombExplode", OnBombExplode ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "BombPlanted", OnBombPlanted ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "BombDefused", OnBombDefused ), |
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// Outputs |
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DEFINE_OUTPUT( m_OnBombExplode, "BombExplode" ), |
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DEFINE_OUTPUT( m_OnBombPlanted, "BombPlanted" ), |
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DEFINE_OUTPUT( m_OnBombDefused, "BombDefused" ), |
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DEFINE_KEYFIELD( m_bIsHeistBombTarget, FIELD_BOOLEAN, "heistbomb" ), |
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DEFINE_KEYFIELD( m_szMountTarget, FIELD_STRING, "bomb_mount_target" ), |
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END_DATADESC() |
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CBombTarget::CBombTarget( void ) |
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{ |
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m_bIsHeistBombTarget = false; |
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m_szMountTarget = NULL_STRING; |
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} |
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void CBombTarget::Spawn() |
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{ |
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InitTrigger(); |
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SetTouch( &CBombTarget::BombTargetTouch ); |
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SetUse( &CBombTarget::BombTargetUse ); |
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} |
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void CBombTarget::BombTargetTouch( CBaseEntity* pOther ) |
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{ |
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CCSPlayer *p = dynamic_cast< CCSPlayer* >( pOther ); |
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if ( p ) |
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{ |
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if ( p->HasC4() && CSGameRules()->m_bBombPlanted == false ) |
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{ |
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p->m_bInBombZone = true; |
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p->m_iBombSiteIndex = entindex(); |
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if ( !(p->m_iDisplayHistoryBits & DHF_IN_TARGET_ZONE) ) |
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{ |
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p->HintMessage( "#Hint_you_are_in_targetzone", false ); |
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p->m_iDisplayHistoryBits |= DHF_IN_TARGET_ZONE; |
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} |
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} |
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} |
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} |
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void CBombTarget::BombTargetUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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//SUB_UseTargets( NULL, USE_TOGGLE, 0 ); |
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DevMsg( 2, "BombTargetUse does nothing\n" ); |
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} |
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// Relay to our outputs |
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void CBombTarget::OnBombExplode( inputdata_t &inputdata ) |
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{ |
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m_OnBombExplode.FireOutput(this, this); |
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} |
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// Relay to our outputs |
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void CBombTarget::OnBombPlanted( inputdata_t &inputdata ) |
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{ |
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m_OnBombPlanted.FireOutput(this, this); |
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} |
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// Relay to our outputs |
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void CBombTarget::OnBombDefused( inputdata_t &inputdata ) |
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{ |
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m_OnBombDefused.FireOutput(this, this); |
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} |