Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "game_item_schema.h"
#include "schemainitutils.h"
#include "tf_shareddefs.h"
#include "tf_item_tools.h"
#include "in_buttons.h"
#include "econ_holidays.h"
#ifndef GC_DLL
#include "econ_item_system.h"
#include "tf_quest_restriction.h"
#include "engine/IEngineSound.h"
extern ISoundEmitterSystemBase *soundemitterbase;
#endif // !GC_DLL
#ifdef CLIENT_DLL
#include "materialsystem/itexturecompositor.h"
#endif
extern const char *s_pszMatchGroups[];
// For a particular set of KeyValues, ensure that all of the one-level-deep subkeys are a subset of the values in testKeys.
// This ensures that there are no typos in the keynames.
static bool ValidateKeysAreSubset( KeyValues* kv, const CUtlVector<const char *>& testKeys, CUtlVector<CUtlString> *pVecErrors )
{
int numTestEntries = testKeys.Count();
Assert(numTestEntries >= 0);
if (numTestEntries == 0)
return true;
// This currently is inefficient, it's O(len(_keyvalues) * len(_testKeys)). It could easily be made faster for large N, but for small lengths
// cache dominates. It also has the nice property that it will show up on the profiler if it's a problem.
for ( KeyValues *pKey = kv->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() )
{
bool matchAny = false;
const char* testVal = pKey->GetName();
for ( auto it = testKeys.begin(); it != testKeys.end(); ++it ) {
if (0 == V_stricmp((*it), testVal)) {
matchAny = true;
break;
}
}
if (!matchAny)
{
if (pVecErrors)
{
CUtlString choices(CFmtStr("Unexpected key '%s', expected one of: ", testVal));
int numTestEntriesLessOne = numTestEntries - 1;
for (int i = 0; i < numTestEntriesLessOne; ++i)
{
choices.Append(CFmtStr("\"%s\", ", testKeys[i]));
}
choices.Append(CFmtStr("\"%s\".", testKeys[numTestEntriesLessOne]));
pVecErrors->AddToTail(choices);
}
return false;
}
}
return true;
}
bool SchemaMMGroup_t::IsCategoryValid() const
{
FOR_EACH_VEC( m_vecModes, i )
{
if ( m_vecModes[i]->PassesRestrictions() )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the vector contains a set of items that matches the inputs for this recipe
// Note it will fail if the vector contains extra items that aren't needed.
//
//-----------------------------------------------------------------------------
bool CTFCraftingRecipeDefinition::ItemListMatchesInputs( CUtlVector<CEconItem*> *vecCraftingItems, KeyValues *out_pkvCraftParams, bool bIgnoreSlop, CUtlVector<uint64> *vecChosenItems ) const
{
CUtlVector<CEconItem*> vecTmp;
vecTmp = *vecCraftingItems;
int hack_iForcedClass = -1,
hack_iForcedSlot = LOADOUT_POSITION_INVALID;
const CEconItemSetDefinition *hack_pForcedItemSetDef = NULL;
int *iForcedClass = NULL,
*iForcedSlot = NULL;
const CEconItemSetDefinition **ppForcedItemSetDef = NULL;
if ( out_pkvCraftParams )
{
iForcedClass = &hack_iForcedClass;
iForcedSlot = &hack_iForcedSlot;
ppForcedItemSetDef = &hack_pForcedItemSetDef;
}
// If we require all items to be used by the same class, find the matching classes for all items
CBitVec<LOADOUT_COUNT> iCUForAllItems;
if ( m_bRequiresAllSameClass )
{
iCUForAllItems.SetAll();
for ( int iVC = 0; iVC < vecCraftingItems->Count(); iVC++ )
{
const CTFItemDefinition *pDef = GetItemSchema()->GetTFItemDefinition( vecCraftingItems->Element(iVC)->GetDefinitionIndex() );
const CBitVec<LOADOUT_COUNT> *pDefCU = pDef->GetClassUsability();
if ( pDefCU )
{
iCUForAllItems.And( *pDefCU, &iCUForAllItems );
}
}
// If we didn't find a single class that all items can be used by, we're done
if ( iCUForAllItems.IsAllClear() )
return false;
}
CBitVec<LOADOUT_COUNT> bvSlotCoverage;
bvSlotCoverage.SetAll();
for ( int i = 0; i < m_InputItemsCriteria.Count(); i++ )
{
int32 iDefFound = -1;
// Find the required count of each item
for ( int iItem = 0; iItem < vecTmp.Count(); iItem++ )
{
CTFItemDefinition *pItemDef = GetItemSchema()->GetTFItemDefinition( vecTmp[iItem]->GetDefinitionIndex() );
if ( m_InputItemsCriteria[i].BEvaluate( pItemDef ) )
{
if ( m_bRequiresAllSameSlot )
{
CBitVec<LOADOUT_COUNT> bvSlots;
pItemDef->FilloutSlotUsage( &bvSlots );
bvSlotCoverage.And( bvSlots, &bvSlotCoverage );
// If we have no slots that are used by all our weapons, we're done
if ( bvSlotCoverage.IsAllClear() )
return false;
}
if ( iForcedClass && m_iCacheClassUsageForOutputFromItem == i )
{
// If the item def has a class_token_id key, we use that. Otherwise, we find a class that uses it.
const char *pszToken = pItemDef->GetClassToken();
if ( pszToken && pszToken[0] )
{
*iForcedClass = StringFieldToInt( pszToken, GetItemSchema()->GetClassUsabilityStrings() );
}
else if ( *iForcedClass == -1 )
{
const CBitVec<LOADOUT_COUNT> *pCU;
if ( m_bRequiresAllSameClass )
{
// We need to find the first class that can use all the items
pCU = &iCUForAllItems;
}
else
{
pCU = pItemDef->GetClassUsability();
}
// Find the first class
if ( pCU )
{
for ( int iCU = 0; iCU < LOADOUT_COUNT; iCU++ )
{
if ( pCU->IsBitSet(iCU) )
{
*iForcedClass = iCU;
break;
}
}
}
// If we need to be the same class, but couldn't find a common class across the items, we're done.
if ( m_bRequiresAllSameClass && *iForcedClass == -1 )
return false;
}
}
if ( ppForcedItemSetDef && m_iCacheSetForOutputFromItem == i )
{
// If they've passed in a set item, remember it's set index
// Abort if they somehow have an item here that doesn't have a set index
const CEconItemSetDefinition *pItemSetDef = pItemDef->GetItemSetDefinition();
if ( !pItemSetDef )
return false;
*ppForcedItemSetDef = pItemSetDef;
}
if ( iForcedSlot && m_iCacheSlotUsageForOutputFromItem == i )
{
// If the item def has a slot_token_id key, we use that. Otherwise, we find the first class that uses it.
const char *pszToken = pItemDef->GetSlotToken();
if ( pszToken && pszToken[0] )
{
*iForcedSlot = StringFieldToInt( pszToken, GetItemSchema()->GetLoadoutStrings( EQUIP_TYPE_CLASS ) );
}
else if ( *iForcedSlot == LOADOUT_POSITION_INVALID )
{
// If we have a forced class, we find the slot that class uses. Otherwise, we find the first slot used.
if ( iForcedClass )
{
*iForcedSlot = pItemDef->GetLoadoutSlot( *iForcedClass );
}
else
{
*iForcedSlot = pItemDef->GetLoadoutSlot( 0 );
}
}
}
// Matched. Remove the item and continue
iDefFound = pItemDef->GetDefinitionIndex();
if ( vecChosenItems )
{
vecChosenItems->AddToTail( vecTmp[iItem]->GetItemID() );
}
vecTmp.Remove(iItem);
break;
}
}
if ( iDefFound == -1 )
return false;
// If we want dupes of the above item, look for them
int iDupes = (int)m_InputItemDupeCounts[i];
if ( iDupes > 1 )
{
iDupes--;
for ( int iItem = vecTmp.Count()-1; iItem >= 0; iItem-- )
{
if ( (int)vecTmp[iItem]->GetDefinitionIndex() == iDefFound )
{
vecTmp.Remove(iItem);
iDupes--;
}
}
if ( iDupes != 0 )
return false;
}
}
if ( out_pkvCraftParams )
{
out_pkvCraftParams->SetInt( "forced_class", hack_iForcedClass );
out_pkvCraftParams->SetInt( "forced_slot", hack_iForcedSlot );
if ( hack_pForcedItemSetDef )
{
out_pkvCraftParams->SetString( "forced_set_def_name", hack_pForcedItemSetDef->m_pszName );
}
}
// We've only matched if there aren't any leftover items, or we're ignoring slop
return ( vecTmp.Count() == 0 || bIgnoreSlop );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFCraftingRecipeDefinition::CanMatchAgainstBackpack( CUtlVector<CEconItem*> *vecAllItems, CUtlVector<CEconItem*> vecItemsByClass[ LOADOUT_COUNT ], CUtlVector<CEconItem*> vecItemsBySlot[ CLASS_LOADOUT_POSITION_COUNT ], CUtlVector<uint64> *vecChosenItems ) const
{
// If we require all the same class, examine the class lists individually
if ( m_bRequiresAllSameClass )
{
for (int iClass = 0; iClass < CLASS_LOADOUT_POSITION_COUNT; iClass++ )
{
if ( !vecItemsByClass[iClass].Count() )
continue;
if ( CheckSubItemListAgainstBackpack( &vecItemsByClass[iClass], vecChosenItems ) )
return true;
}
return false;
}
// If we require all the same slot, examine the slot lists individually
if ( m_bRequiresAllSameSlot )
{
for (int iSlot = 0; iSlot < CLASS_LOADOUT_POSITION_COUNT; iSlot++ )
{
if ( !vecItemsBySlot[iSlot].Count() )
continue;
if ( CheckSubItemListAgainstBackpack( &vecItemsBySlot[iSlot], vecChosenItems ) )
return true;
}
return false;
}
return CheckSubItemListAgainstBackpack( vecAllItems, vecChosenItems );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFCraftingRecipeDefinition::CheckSubItemListAgainstBackpack( CUtlVector<CEconItem*> *vecCraftingItems, CUtlVector<uint64> *vecChosenItems ) const
{
CUtlVector<CEconItem*> vecTmp;
vecTmp = *vecCraftingItems;
CBitVec<LOADOUT_COUNT> bvSlotCoverage;
bvSlotCoverage.SetAll();
int iForcedClass = 0;
int iForcedSlot = 0;
for ( int i = 0; i < m_InputItemsCriteria.Count(); i++ )
{
int32 iDefFound = -1;
// Find the required count of each item
for ( int iItem = 0; iItem < vecTmp.Count(); iItem++ )
{
CTFItemDefinition *pItemDef = GetItemSchema()->GetTFItemDefinition( vecTmp[iItem]->GetDefinitionIndex() );
if ( m_InputItemsCriteria[i].BEvaluate( pItemDef ) )
{
if ( m_iCacheClassUsageForOutputFromItem == i )
{
// If the item def has a class_token_id key, we use that. Otherwise, we find a class that uses it.
const char *pszToken = pItemDef->GetClassToken();
if ( pszToken && pszToken[0] )
{
iForcedClass = StringFieldToInt( pszToken, GetItemSchema()->GetClassUsabilityStrings() );
}
else if ( iForcedClass == -1 )
{
const CBitVec<LOADOUT_COUNT> *pCU;
if ( m_bRequiresAllSameClass )
{
// We need to find the first class that can use all the items
pCU = pItemDef->GetClassUsability();//&iCUForAllItems;
}
else
{
pCU = pItemDef->GetClassUsability();
}
// Find the first class
if ( pCU )
{
for ( int iCU = 0; iCU < LOADOUT_COUNT; iCU++ )
{
if ( pCU->IsBitSet(iCU) )
{
iForcedClass = iCU;
break;
}
}
}
// If we need to be the same class, but couldn't find a common class across the items, we're done.
if ( m_bRequiresAllSameClass && iForcedClass == -1 )
return false;
}
}
if ( iForcedSlot && m_iCacheSlotUsageForOutputFromItem == i )
{
// If the item def has a slot_token_id key, we use that. Otherwise, we find the first class that uses it.
const char *pszToken = pItemDef->GetSlotToken();
if ( pszToken && pszToken[0] )
{
iForcedSlot = StringFieldToInt( pszToken, GetItemSchema()->GetLoadoutStrings( EQUIP_TYPE_CLASS ) );
}
else if ( iForcedSlot == LOADOUT_POSITION_INVALID )
{
// If we have a forced class, we find the slot that class uses. Otherwise, we find the first slot used.
if ( iForcedClass )
{
iForcedSlot = pItemDef->GetLoadoutSlot( iForcedClass );
}
else
{
iForcedSlot = pItemDef->GetLoadoutSlot( 0 );
}
}
}
// Found a match.
iDefFound = pItemDef->GetDefinitionIndex();
bool bValidMatch = true;
// If we want dupes of the above item, look for them before settling on this item.
int iDupes = (int)m_InputItemDupeCounts[i];
if ( iDupes > 1 )
{
CUtlVector<int> vecDupeItems;
// We've already found one of the items.
iDupes--;
for ( int iDupeItem = vecTmp.Count()-1; iDupeItem >= 0 && iDupes > 0; iDupeItem-- )
{
// Ignore the item we first found
if ( iDupeItem == iItem )
continue;
if ( (int)vecTmp[iDupeItem]->GetDefinitionIndex() == iDefFound )
{
vecDupeItems.AddToTail( iDupeItem );
iDupes--;
}
}
bValidMatch = (iDupes == 0);
if ( bValidMatch )
{
// We found all the dupes we wanted, so remove them all
FOR_EACH_VEC( vecDupeItems, iDupeItem )
{
if ( vecChosenItems )
{
vecChosenItems->AddToTail( vecTmp[ vecDupeItems[iDupeItem] ]->GetItemID() );
}
vecTmp.Remove( vecDupeItems[iDupeItem] );
}
}
}
if ( bValidMatch )
{
if ( vecChosenItems )
{
vecChosenItems->AddToTail( vecTmp[iItem]->GetItemID() );
}
vecTmp.Remove(iItem);
break;
}
}
}
if ( iDefFound == -1 )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static void InitPerClassStringArray( KeyValues *pPerClassData, const char *(&outputArray)[LOADOUT_COUNT] )
{
if ( pPerClassData )
{
const char* pszBaseName = pPerClassData->GetString( "basename", NULL );
for ( int i = TF_FIRST_NORMAL_CLASS; i < TF_LAST_NORMAL_CLASS; i++ )
{
if ( outputArray[i] && *outputArray[i] )
{
delete outputArray[i];
outputArray[i] = NULL;
}
char* pszOut = NULL;
CUtlString strClassString( pPerClassData->GetString( GetItemSchema()->GetClassUsabilityStrings()[i], NULL ) );
// If there's a class specific string defined, use that
if ( !strClassString.IsEmpty() )
{
size_t nLength = strClassString.Length() + 1;
pszOut = new char[ nLength ];
V_strncpy( pszOut, strClassString, nLength );
}
else if ( pszBaseName )
{
// If we have a basename specified, use that to construct our class-specific string
// ( ex. models/badge_%s.mdl turns into models/badge_scout.mdl, etc. )
// So this is fun. ClassUsabilityStrings refers to the "Demoman", but the vast majority of his models are whatever_demo.mdl
// The RIGHT fix would be to either:
// 1) change all the model and content files to whatever_demoman.mdl
// 2) fixup the schema so every reference to "demoman" is changed to "demo" and update GetClassUsabilityStrings
// and fix everything that breaks
// But we're not doing that right now. If this class is the TF_CLASS_DEMOMAN, just force "demo"
CFmtStr fmtStr;
if ( i == TF_CLASS_DEMOMAN )
{
fmtStr.sprintf( pszBaseName, "demo", "demo", "demo" );
}
else
{
fmtStr.sprintf( pszBaseName, GetItemSchema()->GetClassUsabilityStrings()[i], GetItemSchema()->GetClassUsabilityStrings()[i], GetItemSchema()->GetClassUsabilityStrings()[i] );
}
int nLength = fmtStr.Length() + 1;
pszOut = new char[ nLength ];
V_strncpy( pszOut, fmtStr, nLength );
}
outputArray[i] = pszOut;
if ( outputArray[0] == NULL )
{
outputArray[0] = outputArray[i];
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static bool InitPerClassStringVectorArray( KeyValues *pPerClassData, CUtlVector< const char * > (&outputArray)[LOADOUT_COUNT], CUtlVector<CUtlString>* pVecErrors )
{
if ( pPerClassData )
{
if ( !ValidateKeysAreSubset( pPerClassData, GetItemSchema()->GetClassUsabilityStrings(), pVecErrors ) )
{
return false;
}
for ( int i = 1; i < LOADOUT_COUNT; i++ )
{
KeyValues *pClassKey = pPerClassData->FindKey( GetItemSchema()->GetClassUsabilityStrings()[i] );
if ( pClassKey )
{
// check single line case
const char *pszValue = pClassKey->GetString();
if ( pszValue && *pszValue )
{
outputArray[i].AddToTail( pszValue );
}
// check multi line case
FOR_EACH_SUBKEY( pClassKey, pValueKey )
{
pszValue = pValueKey->GetString();
if ( pszValue && *pszValue )
{
outputArray[i].AddToTail( pszValue );
}
}
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRandomChanceString::CRandomChanceString()
{
m_unTotalChance = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRandomChanceString::AddString( const char *pszString, int nChance )
{
Assert( nChance > 0 );
std::pair< const char *, int > toAdd( pszString, nChance );
m_vecChoices.AddToTail( toAdd );
m_unTotalChance += nChance;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CRandomChanceString::GetRandomString() const
{
int nRandomRoll = RandomInt( 1, m_unTotalChance );
int nStartWindow = 0;
FOR_EACH_VEC( m_vecChoices, i )
{
int nEndWindow = nStartWindow + m_vecChoices[i].second;
if ( nRandomRoll > nStartWindow && nRandomRoll <= nEndWindow )
{
return m_vecChoices[i].first;
}
nStartWindow = nEndWindow;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static bool ParseRandomChanceStringFromKV( KeyValues *pClassKey, CRandomChanceString *pOut )
{
Assert( pClassKey );
Assert( pOut );
// check single line case
const char *pszName = pClassKey->GetString();
if ( pszName && *pszName )
{
// there's only one choice
pOut->AddString( pszName, 1 );
}
else
{
// check multi line case
FOR_EACH_SUBKEY( pClassKey, pValueKey )
{
const char *pszChoice = pValueKey->GetName();
int nChance = pValueKey->GetInt();
if ( pszChoice && *pszChoice && nChance > 0 )
{
pOut->AddString( pszChoice, nChance );
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static bool InitPerClassRandomChanceStringArray( KeyValues *pPerClassData, CRandomChanceString (&outputArray)[LOADOUT_COUNT], CUtlVector<CUtlString>* pVecErrors )
{
if ( pPerClassData )
{
if ( !ValidateKeysAreSubset( pPerClassData, GetItemSchema()->GetClassUsabilityStrings(), pVecErrors ) )
{
return false;
}
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
KeyValues *pClassKey = pPerClassData->FindKey( GetItemSchema()->GetClassUsabilityStrings()[i] );
if ( pClassKey )
{
ParseRandomChanceStringFromKV( pClassKey, &outputArray[i] );
}
}
}
return true;
}
CTFTauntInfo::CTFTauntInfo()
{
for ( int i=0; i<LOADOUT_COUNT; ++i )
{
m_pszProp[i] = NULL;
m_pszPropIntroScene[i] = NULL;
m_pszPropOutroScene[i] = NULL;
}
m_pszParticleAttachment = NULL;
m_flTauntSeparationForwardDistance = 0;
m_flTauntSeparationRightDistance = 0;
m_flMinTauntTime = 2.f;
m_bIsPartnerTaunt = false;
m_bStopTauntIfMoved = false;
m_nFOV = 0;
m_flCameraDist = 0;
m_flCameraDistUp = -15;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFTauntInfo::InitTauntInputRemap( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors )
{
static const char *s_pszAllowedTauntInputButtonNames[] =
{
"IN_ATTACK",
"IN_ATTACK2",
"IN_FORWARD",
"IN_BACK"
};
static int s_iAllowedTauntInputButtons[] =
{
IN_ATTACK,
IN_ATTACK2,
IN_FORWARD,
IN_BACK
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszAllowedTauntInputButtonNames ) == ARRAYSIZE( s_iAllowedTauntInputButtons ) );
FOR_EACH_SUBKEY( pKV, pButtonKey )
{
const char *pszButtonName = pButtonKey->GetName();
int iButton = 0;
for ( int i=0; i<ARRAYSIZE( s_pszAllowedTauntInputButtonNames ); i++ )
{
if ( !V_strcmp( pszButtonName, s_pszAllowedTauntInputButtonNames[i] ) )
{
iButton = s_iAllowedTauntInputButtons[i];
break;
}
}
if ( iButton == 0 )
{
AssertMsg( 0, "Taunt input button [%s] is not valid.\n", pszButtonName );
return false;
}
KeyValues *pPressedKey = pButtonKey->FindKey( "pressed" );
KeyValues *pReleasedKey = pButtonKey->FindKey( "released" );
if ( pPressedKey || pReleasedKey )
{
int iNew = m_vecTauntInputRemap.AddToTail();
m_vecTauntInputRemap[iNew].m_iButton = iButton;
if ( !InitPerClassStringVectorArray( pPressedKey, m_vecTauntInputRemap[iNew].m_vecButtonPressedScenes, pVecErrors ) )
return false;
if ( !InitPerClassStringVectorArray( pReleasedKey, m_vecTauntInputRemap[iNew].m_vecButtonReleasedScenes, pVecErrors ) )
return false;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFTauntInfo::BInitFromKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors )
{
FOR_EACH_SUBKEY( pKV, pSubKey )
{
const char *pszKeyName = pSubKey->GetName();
if ( !V_strcmp( pszKeyName, "custom_taunt_scene_per_class" ) )
{
if ( !InitPerClassStringVectorArray( pSubKey, m_vecIntroScenes, pVecErrors ) )
return false;
}
else if ( !V_strcmp( pszKeyName, "custom_taunt_outro_scene_per_class" ) )
{
if ( !InitPerClassStringVectorArray( pSubKey, m_vecOutroScenes, pVecErrors ) )
return false;
}
else if ( !V_strcmp( pszKeyName, "custom_partner_taunt_per_class" ) )
{
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntInitiatorScenes, pVecErrors ) )
return false;
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntReceiverScenes, pVecErrors ) )
return false;
}
else if ( !V_strcmp( pszKeyName, "custom_partner_taunt_initiator_per_class" ) )
{
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntInitiatorScenes, pVecErrors ) )
return false;
}
else if ( !V_strcmp( pszKeyName, "custom_partner_taunt_receiver_per_class" ) )
{
if ( !InitPerClassStringVectorArray( pSubKey, m_vecPartnerTauntReceiverScenes, pVecErrors ) )
return false;
}
else if ( !V_strcmp( pszKeyName, "custom_taunt_input_remap" ) )
{
if ( !InitTauntInputRemap( pSubKey, pVecErrors ) )
{
return false;
}
}
else if ( !V_strcmp( pszKeyName, "custom_taunt_prop_per_class" ) )
{
InitPerClassStringArray( pSubKey, m_pszProp );
}
else if ( !V_strcmp( pszKeyName, "custom_taunt_prop_scene_per_class" ) )
{
InitPerClassStringArray( pSubKey, m_pszPropIntroScene );
}
else if ( !V_strcmp( pszKeyName, "custom_taunt_prop_outro_scene_per_class" ) )
{
InitPerClassStringArray( pSubKey, m_pszPropOutroScene );
}
else if ( !V_strcmp( pszKeyName, "taunt_separation_forward_distance" ) )
{
m_flTauntSeparationForwardDistance = pSubKey->GetFloat();
}
else if ( !V_strcmp( pszKeyName, "taunt_separation_right_distance" ) )
{
m_flTauntSeparationRightDistance = pSubKey->GetFloat();
}
else if ( !V_strcmp( pszKeyName, "min_taunt_time" ) )
{
m_flMinTauntTime = pSubKey->GetFloat();
}
else if ( !V_strcmp( pszKeyName, "is_partner_taunt" ) )
{
m_bIsPartnerTaunt = pSubKey->GetBool();
}
else if ( !V_strcmp( pszKeyName, "stop_taunt_if_moved" ) )
{
m_bStopTauntIfMoved = pSubKey->GetBool();
}
else if ( !V_strcmp( pszKeyName, "fov" ) )
{
m_nFOV = pSubKey->GetInt();
}
else if ( !V_strcmp( pszKeyName, "camera_dist" ) )
{
m_flCameraDist = pSubKey->GetFloat();
}
else if ( !V_strcmp( pszKeyName, "camera_dist_up" ) )
{
m_flCameraDistUp = pSubKey->GetFloat();
}
else if ( !V_strcmp( pszKeyName, "particle_attachment" ) )
{
m_pszParticleAttachment = pSubKey->GetString();
}
else
{
AssertMsg( 0, "'%s' key is invalid", pszKeyName );
return false;
}
}
return true;
}
CQuestThemeDefinition::CQuestThemeDefinition()
: m_pRawKVs( NULL )
, m_pszName( NULL )
, m_pszNotificationRes( NULL )
, m_pszQuestItemRes( NULL )
, m_pszRewardString( NULL )
, m_pszDiscardString( NULL )
, m_pszInGameTrackerRes( NULL )
, m_eUnackPos( UNACK_ITEM_QUEST_OUTPUT )
{
memset( m_vecGiveStrings, NULL, sizeof( m_vecGiveStrings ) );
memset( m_vecCompleteStrings, NULL, sizeof( m_vecCompleteStrings ) );
memset( m_vecFullyCompleteStrings, NULL, sizeof( m_vecFullyCompleteStrings ) );
}
CQuestThemeDefinition::~CQuestThemeDefinition()
{
if ( m_pRawKVs )
{
m_pRawKVs->deleteThis();
m_pRawKVs = NULL;
}
}
bool CQuestThemeDefinition::BInitFromKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors /* = NULL */ )
{
if ( m_pRawKVs )
{
m_pRawKVs->deleteThis();
m_pRawKVs = NULL;
}
m_pRawKVs = new KeyValues( pKV->GetName() );
MergeDefinitionPrefab( m_pRawKVs, pKV );
m_pszName = m_pRawKVs->GetName();
m_pszNotificationRes = m_pRawKVs->GetString( "notification_res", NULL );
m_pszQuestItemRes = m_pRawKVs->GetString( "quest_item_res", NULL );
m_pszInGameTrackerRes = m_pRawKVs->GetString( "in_game_res", NULL );
m_eUnackPos = (unacknowledged_item_inventory_positions_t)m_pRawKVs->GetInt( "unack_position", UNACK_ITEM_QUEST_OUTPUT );
KeyValues *pKVSounds = m_pRawKVs->FindKey( "sounds" );
if ( pKVSounds )
{
// "I have a mission for you"
KeyValues *pKVGiveSounds = pKVSounds->FindKey( "give_quest" );
if ( pKVGiveSounds )
{
InitPerClassRandomChanceStringArray( pKVGiveSounds, m_vecGiveStrings, pVecErrors );
}
// "You completed a quest"
KeyValues *pKVCompleteSounds = pKVSounds->FindKey( "complete_quest" );
if ( pKVCompleteSounds )
{
InitPerClassRandomChanceStringArray( pKVCompleteSounds, m_vecCompleteStrings, pVecErrors );
}
// "You completed a quest"
KeyValues *pKVFullyCompleteSounds = pKVSounds->FindKey( "fully_complete_quest" );
if ( pKVFullyCompleteSounds )
{
InitPerClassRandomChanceStringArray( pKVFullyCompleteSounds, m_vecFullyCompleteStrings, pVecErrors );
}
m_pszRewardString = pKVSounds->GetString( "give_reward", NULL );
m_pszDiscardString = pKVSounds->GetString( "discard_quest", NULL );
m_pszOnRevealText = pKVSounds->GetString( "reveal_sound", NULL );
}
SCHEMA_INIT_CHECK( m_pszName != NULL, "No name given for quest theme!" );
SCHEMA_INIT_CHECK( m_pszNotificationRes != NULL, "No notification res file specified for theme '%s'", m_pszName );
SCHEMA_INIT_CHECK( m_pszQuestItemRes != NULL, "No quest item res file specified for theme '%s'", m_pszName );
SCHEMA_INIT_CHECK ( m_pszInGameTrackerRes != NULL, "No in game tracker res file specified for theme '%s'", m_pszName );
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CQuestDefinition::CQuestDefinition( void )
{}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CQuestDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors )
{
KeyValues* pKVOjectives = pKVItem->FindKey( "objectives" );
if ( pKVOjectives )
{
FOR_EACH_TRUE_SUBKEY( pKVOjectives, pKVObj )
{
const CQuestObjectiveDefinition* pObjective = NULL;
SCHEMA_INIT_SUBSTEP( GEconItemSchema().AddQuestObjective( &pObjective, pKVObj, pVecErrors ) );
SCHEMA_INIT_CHECK( pObjective != NULL, "Could not create quest objective" );
m_vecObjectiveDefinitions.AddToTail( (CTFQuestObjectiveDefinition*)pObjective );
}
}
m_nNumObjectivesToRoll = (uint16)pKVItem->GetInt( "objectives_to_roll", 0 );
SCHEMA_INIT_CHECK( m_nNumObjectivesToRoll >= 0, "Num objectives to roll is < 0!" );
SCHEMA_INIT_CHECK( m_nNumObjectivesToRoll <= m_vecObjectiveDefinitions.Count(), "Num objectives to roll is greater than the number of objectives" );
m_pszRewardLootlistName = pKVItem->GetString( "reward", NULL );
SCHEMA_INIT_CHECK( m_pszRewardLootlistName != NULL, "No reward specified for quest!" );
m_nMaxStandardPoints = pKVItem->GetInt( "max_standard_points" );
m_nMaxBonusPoints = pKVItem->GetInt( "max_bonus_points" );
m_pszQuestThemeName = pKVItem->GetString( "theme", NULL );
SCHEMA_INIT_CHECK( m_pszQuestThemeName != NULL, "Invalid quest theme \"%s\"", m_pszQuestThemeName );
m_pszCorrespondingOperationName = pKVItem->GetString( "operation", NULL );
SCHEMA_INIT_CHECK( m_pszCorrespondingOperationName != NULL, "Quest missing \"operation\"!" );
KeyValues* pKVSDescriptions = pKVItem->FindKey( "descriptions" );
if ( pKVSDescriptions )
{
FOR_EACH_TRUE_SUBKEY( pKVSDescriptions, pKVDesc )
{
const char* pszDescToken = pKVDesc->GetString( "token", NULL );
SCHEMA_INIT_CHECK( pszDescToken != NULL, "Description token not set!" );
m_vecQuestDescriptions.AddToTail( pszDescToken );
}
}
KeyValues* pKVNamesBlock = pKVItem->FindKey( "names" );
if ( pKVNamesBlock )
{
FOR_EACH_TRUE_SUBKEY( pKVNamesBlock, pKVName )
{
const char* pszNameToken = pKVName->GetString( "token", NULL );
SCHEMA_INIT_CHECK( pszNameToken != NULL, "Name token not set!" );
m_vecQuestNames.AddToTail( pszNameToken );
}
}
SCHEMA_INIT_CHECK( m_nMaxStandardPoints > 0, "Max standard points is <= 0!" );
SCHEMA_INIT_CHECK( m_nMaxBonusPoints >= 0, "Max bonus points is < 0!" );
m_pszQuickplayMapName = pKVItem->GetString( "quickplay_map" );
m_strMatchmakingGroupName = pKVItem->GetString( "mm_group" );
m_strMatchmakingCategoryName = pKVItem->GetString( "mm_category" );
m_strMatchmakingMapName = pKVItem->GetString( "mm_map" );
// loaner items for this quest
m_vecRequiredItemSets.Purge();
KeyValues* pKVRequiredItemsBlock = pKVItem->FindKey( "required_items" );
if ( pKVRequiredItemsBlock )
{
FOR_EACH_TRUE_SUBKEY( pKVRequiredItemsBlock, pRequiredItem )
{
int iNewLoaner = m_vecRequiredItemSets.AddToTail();
m_vecRequiredItemSets[ iNewLoaner ].BInitFromKV( pRequiredItem );
SCHEMA_INIT_SUBSTEP( m_vecRequiredItemSets[ iNewLoaner ].BPostInit( pVecErrors ) );
}
}
return SCHEMA_INIT_SUCCESS();
}
void CQuestDefinition::GetRolledObjectivesForItem( QuestObjectiveDefVec_t& vecRolledObjectives, const CEconItem* pItem ) const
{
// See if we need to roll some optional objectives, or if we just have all of them
if ( m_nNumObjectivesToRoll > 0 )
{
QuestObjectiveDefVec_t vecAdvancedObjectives;
QuestObjectiveDefVec_t vecOptionalObjectives;
FOR_EACH_VEC( m_vecObjectiveDefinitions, i )
{
if ( m_vecObjectiveDefinitions[ i ]->IsAdvanced() )
{
vecAdvancedObjectives.AddToTail( m_vecObjectiveDefinitions[ i ] );
}
else if ( m_vecObjectiveDefinitions[ i ]->IsOptional() )
{
vecOptionalObjectives.AddToTail( m_vecObjectiveDefinitions[ i ] );
}
else
{
vecRolledObjectives.AddToTail( m_vecObjectiveDefinitions[ i ] );
}
}
// Figure out how many to remove
uint16 nNumToAdd = m_nNumObjectivesToRoll;
CUniformRandomStream randomStream;
// Don't use the global RNG for the shuffling
// Seed with the original ID
randomStream.SetSeed( pItem->GetOriginalID() );
// You always get 1 advanced objective
if ( vecAdvancedObjectives.Count() )
{
int nRandomIndex = randomStream.RandomInt( 0, vecAdvancedObjectives.Count() - 1 );
vecRolledObjectives.AddToTail( vecAdvancedObjectives[ nRandomIndex ] );
vecAdvancedObjectives.Remove( nRandomIndex );
--nNumToAdd;
}
QuestObjectiveDefVec_t vecPossibleRolls;
vecPossibleRolls.AddVectorToTail( vecAdvancedObjectives );
vecPossibleRolls.AddVectorToTail( vecOptionalObjectives );
// Roll from all rest of the optional objectives until we've got enough
while( nNumToAdd && vecPossibleRolls.Count() )
{
int nRandomIndex = randomStream.RandomInt( 0, vecPossibleRolls.Count() - 1 );
vecRolledObjectives.AddToTail( vecPossibleRolls[ nRandomIndex ] );
vecPossibleRolls.Remove( nRandomIndex );
--nNumToAdd;
}
}
else
{
vecRolledObjectives.AddVectorToTail( m_vecObjectiveDefinitions );
}
}
const char *CQuestDefinition::GetRolledDescriptionForItem( const CEconItem* pItem ) const
{
if ( m_vecQuestDescriptions.Count() )
{
// Don't use the global RNG for the shuffling
CUniformRandomStream randomStream;
randomStream.SetSeed( pItem->GetOriginalID() );
return m_vecQuestDescriptions[ randomStream.RandomInt( 0, m_vecQuestDescriptions.Count() - 1 ) ];
}
Assert( 0 );
return NULL;
}
const char *CQuestDefinition::GetRolledNameForItem( const CEconItem* pItem ) const
{
if ( m_vecQuestNames.Count() )
{
// Don't use the global RNG for the shuffling
CUniformRandomStream randomStream;
randomStream.SetSeed( pItem->GetOriginalID() );
return m_vecQuestNames[ randomStream.RandomInt( 0, m_vecQuestNames.Count() - 1 ) ];
}
Assert( 0 );
return NULL;
}
const CQuestThemeDefinition *CQuestDefinition::GetQuestTheme() const
{
return GetItemSchema()->GetQuestThemeByName( m_pszQuestThemeName );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFItemDefinition::InternalInitialize()
{
m_eEquipType = EQUIP_TYPE_INVALID;
m_iDefaultLoadoutSlot = LOADOUT_POSITION_INVALID;
m_iAnimationSlot = -1;
m_vbClassUsability.ClearAll();
for ( int i = 0; i < ARRAYSIZE( m_iLoadoutSlots ); i++ )
{
m_iLoadoutSlots[i] = LOADOUT_POSITION_INVALID;
m_pszPlayerDisplayModel[i] = NULL;
m_pszPlayerDisplayModelAlt[i] = NULL;
}
m_pTauntData = NULL;
m_pQuestData = NULL;
#ifndef GC_DLL
m_pszAdText = NULL;
m_pszAdResFile = NULL;
#endif // GC_DLL
#ifdef CLIENT_DLL
m_bHasDetailedIcon = false;
#endif // CLIENT_DLL
}
#include "filesystem.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors )
{
CEconItemDefinition::BInitFromKV( pKVItem, pVecErrors );
// Our superclass should initialize our raw definition, including any prefab work.
KeyValues *pKVInitValues = GetRawDefinition();
Assert( pKVInitValues );
// Reset default properties.
InternalInitialize();
CUtlDict< EEquipType_t > dictEquipType;
dictEquipType.Insert( "account", EQUIP_TYPE_ACCOUNT );
dictEquipType.Insert( "class", EQUIP_TYPE_CLASS );
// Default to class equip type
const char *pszEquipType = pKVInitValues->GetString( "equip_type", "class" );
auto idx = dictEquipType.Find( pszEquipType );
if ( idx != dictEquipType.InvalidIndex() )
{
m_eEquipType = dictEquipType[ idx ];
}
SCHEMA_INIT_CHECK( m_eEquipType != EQUIP_TYPE_INVALID,
"Item definition %i \"%s\" used uknown equip type: %s!", GetDefinitionIndex(), GetItemBaseName(), pszEquipType );
// Get the default loadout slot
const char *pszLoadoutSlot = pKVInitValues->GetString("item_slot", "");
if ( *pszLoadoutSlot )
{
if ( !V_strcmp( pszLoadoutSlot, "head" ) )
{
pszLoadoutSlot = "misc";
}
m_iDefaultLoadoutSlot = StringFieldToInt( pszLoadoutSlot, GetItemSchema()->GetLoadoutStrings( m_eEquipType ), true );
SCHEMA_INIT_CHECK(
m_iDefaultLoadoutSlot >= 0,
"Item definition %i \"%s\" used unknown loadout slot: %s!", GetDefinitionIndex(), GetItemBaseName(), pszLoadoutSlot );
}
// Class usability--use our copy of kv item
KeyValues *pClasses = pKVInitValues->FindKey( "used_by_classes" );
if ( pClasses )
{
KeyValues *pKVClass = pClasses->GetFirstSubKey();
while ( pKVClass )
{
int iClass = StringFieldToInt( pKVClass->GetName(), GetItemSchema()->GetClassUsabilityStrings() );
if ( iClass > -1 )
{
m_vbClassUsability.Set(iClass);
m_iLoadoutSlots[iClass] = m_iDefaultLoadoutSlot;
// If the value is "1", the class uses this item in the default loadout slot.
const char *pszValue = pKVClass->GetString();
if ( pszValue[0] != '1' )
{
int iSlot = StringFieldToInt( pszValue, GetItemSchema()->GetLoadoutStrings( EQUIP_TYPE_CLASS ) );
Assert( iSlot != -1 );
if ( iSlot != -1 )
{
m_iLoadoutSlots[iClass] = iSlot;
}
}
}
pKVClass = pKVClass->GetNextKey();
}
// add "all_class" if applicable
if ( CanBeUsedByAllClasses() )
{
KeyValues *pKVAllClassKey = new KeyValues( "all_class", "all_class", "1" );
pClasses->AddSubKey( pKVAllClassKey );
}
}
// Verify that no items are set up to be equipped in a wearable slot for some classes and a
// non-wearable slot other times. "Is this in a wearable slot?" is used to determine whether
// or not content can be allowed to stream, so we don't allow an item to overlap.
bool bHasAnyWearableSlots = false,
bHasAnyNonwearableSlots = false;
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
if ( m_iLoadoutSlots[i] != LOADOUT_POSITION_INVALID )
{
const bool bThisIsWearableSlot = IsWearableSlot( m_iLoadoutSlots[i] );
(bThisIsWearableSlot ? bHasAnyWearableSlots : bHasAnyNonwearableSlots) = true;
}
}
SCHEMA_INIT_CHECK(
!(bHasAnyWearableSlots && bHasAnyNonwearableSlots),
"Item definition %i \"%s\" used in both wearable and not wearable slots!", GetDefinitionIndex(), GetItemBaseName() );
// "anim_slot"
const char *pszAnimSlot = pKVInitValues->GetString("anim_slot");
if ( pszAnimSlot && pszAnimSlot[0] )
{
if ( Q_stricmp(pszAnimSlot, "FORCE_NOT_USED") == 0 )
{
m_iAnimationSlot = -2;
}
else
{
m_iAnimationSlot = StringFieldToInt( pszAnimSlot, GetItemSchema()->GetWeaponTypeSubstrings() );
}
}
InitPerClassStringArray( pKVInitValues->FindKey( "model_player_per_class" ), m_pszPlayerDisplayModel );
InitPerClassStringArray( pKVInitValues->FindKey( "model_player_per_class_alt" ), m_pszPlayerDisplayModelAlt );
#if defined DEBUG && defined CLIENT_DLL
for ( int i = 0; i < m_vbClassUsability.GetNumBits(); i++ )
{
if ( m_vbClassUsability[i] && m_pszPlayerDisplayModel[ i ] )
{
// SCHEMA_INIT_CHECK( g_pFullFileSystem->FileExists( m_pszPlayerDisplayModel[ i ] ), "Missing model %s specified in model_player_per_class in item %s", m_pszPlayerDisplayModel[ i ], GetItemBaseName() );
}
}
#endif
KeyValues *pTauntKV = pKVInitValues->FindKey( "taunt" );
if ( pTauntKV )
{
Assert( !m_pTauntData );
m_pTauntData = new CTFTauntInfo();
SCHEMA_INIT_CHECK(
m_pTauntData->BInitFromKV( pTauntKV, pVecErrors ),
"Item definition %i \"%s\" failed to initialize taunt data!", GetDefinitionIndex(), GetItemBaseName()
);
}
// Init quest data if we have any
KeyValues *pQuestKV = pKVInitValues->FindKey( "quest" );
if ( pQuestKV )
{
Assert( !m_pQuestData );
m_pQuestData = new CQuestDefinition();
SCHEMA_INIT_CHECK( m_pQuestData->BInitFromKV( pQuestKV, pVecErrors ), "Item def %i \"%s\" failed to initialize quest data!", GetDefinitionIndex(), GetItemBaseName() );
}
// Stomp duplicate properties.
if ( !m_pszPlayerDisplayModel[0] )
{
m_pszPlayerDisplayModel[0] = GetBasePlayerDisplayModel();
}
// Auto-generated tags based on slot/class.
m_vecTags.AddToTail( GetItemSchema()->GetHandleForTag( CFmtStr( "auto__slot_%s", pszLoadoutSlot ).Get() ) );
for ( int i = 0; i < m_vbClassUsability.GetNumBits(); i++ )
{
if ( m_vbClassUsability[i] )
{
m_vecTags.AddToTail( GetItemSchema()->GetHandleForTag( CFmtStr( "auto__class_%s", GetItemSchema()->GetClassUsabilityStrings()[i] ).Get() ) );
}
}
#ifndef GC_DLL
m_pszAdText = pKVInitValues->GetString( "ad_text", NULL );
m_pszAdResFile = pKVInitValues->GetString( "ad_res_file", "Resource/UI/econ/ItemAdDefault.res" );
#endif
const char * pszPaintKit = pKVInitValues->GetString( "item_paintkit", NULL );
if ( pszPaintKit )
{
int iPaintIndex = GetItemSchema()->GetItemPaintKits().Find( pszPaintKit );
SCHEMA_INIT_CHECK(
GetItemSchema()->GetItemPaintKits().IsValidIndex( iPaintIndex ),
"Item paintkit [%s] in definition %i \"%s\" does not exist", pszPaintKit, GetDefinitionIndex(), GetItemBaseName()
);
SetItemPaintKitDefinition( GetItemSchema()->GetItemPaintKits()[iPaintIndex] );
}
#ifdef CLIENT_DLL
m_bHasDetailedIcon = pKVInitValues->GetBool( "has_detailed_icon" );
#endif // CLIENT_DLL
return SCHEMA_INIT_SUCCESS();
}
#if defined(CLIENT_DLL) || defined(GAME_DLL)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemDefinition::BInitFromTestItemKVs( int iNewDefIndex, KeyValues *pKVItem, CUtlVector<CUtlString>* pVecErrors )
{
if ( !CEconItemDefinition::BInitFromTestItemKVs( iNewDefIndex, pKVItem, pVecErrors ) )
return false;
// Use the tester's class usage choices, even when testing existing items
m_vbClassUsability.ClearAll();
int iClassUsage = pKVItem->GetInt( "class_usage", 0 );
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
if ( iClassUsage & (1 << i) || (iClassUsage & 1) )
{
m_vbClassUsability.Set(i);
m_iLoadoutSlots[i] = m_iDefaultLoadoutSlot;
}
}
// Initialize player display model.
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
m_pszPlayerDisplayModel[i] = NULL;
m_pszPlayerDisplayModelAlt[i] = NULL;
}
InitPerClassStringArray( pKVItem->FindKey( "model_player_per_class" ), m_pszPlayerDisplayModel );
InitPerClassStringArray( pKVItem->FindKey( "model_player_per_class_alt" ), m_pszPlayerDisplayModelAlt );
KeyValues *pTauntKV = pKVItem->FindKey( "taunt" );
if ( pTauntKV )
{
Assert( !m_pTauntData );
m_pTauntData = new CTFTauntInfo();
if ( !m_pTauntData->BInitFromKV( pTauntKV, pVecErrors ) )
return false;
}
// Stomp duplicate properties.
if ( !m_pszPlayerDisplayModel[0] )
{
m_pszPlayerDisplayModel[0] = GetBasePlayerDisplayModel();
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFItemDefinition::CopyPolymorphic( const CEconItemDefinition *pSourceDef )
{
Assert( dynamic_cast<const CTFItemDefinition *>( pSourceDef ) != NULL );
*this = *(const CTFItemDefinition *)pSourceDef;
}
#endif // defined(CLIENT_DLL) || defined(GAME_DLL)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStyleInfo::BInitFromKV( KeyValues *pKVStyle, CUtlVector<CUtlString> *pVecErrors )
{
Assert( pKVStyle );
m_iSkins[ TF_TEAM_RED ] = pKVStyle->GetInt( "skin_red", 0 );
m_iSkins[ TF_TEAM_BLUE ] = pKVStyle->GetInt( "skin_blu", 0 );
m_iViewmodelSkins[ TF_TEAM_RED ] = pKVStyle->GetInt( "v_skin_red", -1 );
m_iViewmodelSkins[ TF_TEAM_BLUE ] = pKVStyle->GetInt( "v_skin_blu", -1 );
const char *pszPlayerModel = pKVStyle->GetString( "model_player", NULL );
if ( pszPlayerModel )
{
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
m_pszPlayerDisplayModel[0][i] = pszPlayerModel;
}
}
else
{
InitPerClassStringArray( pKVStyle->FindKey( "model_player_per_class" ), m_pszPlayerDisplayModel[0] );
InitPerClassStringArray( pKVStyle->FindKey( "model_player_per_class_red" ), m_pszPlayerDisplayModel[0] );
InitPerClassStringArray( pKVStyle->FindKey( "model_player_per_class_blue" ), m_pszPlayerDisplayModel[1] );
}
CEconStyleInfo::BInitFromKV( pKVStyle, pVecErrors );
}
#if defined(CLIENT_DLL) || defined(GAME_DLL)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFItemDefinition::GeneratePrecacheModelStrings( bool bDynamicLoad, CUtlVector<const char *> *out_pVecModelStrings ) const
{
Assert( out_pVecModelStrings );
// Is this definition supposed to use dynamic-loaded content or precache it?
if ( !bDynamicLoad || !IsContentStreamable() )
{
// Parent class base meshes, if relevant.
CEconItemDefinition::GeneratePrecacheModelStrings( bDynamicLoad, out_pVecModelStrings );
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
// Per-class models.
const char *pszModel = GetPlayerDisplayModel(i);
if ( pszModel && pszModel[0] )
{
out_pVecModelStrings->AddToTail( pszModel );
}
// Per-class alt-models
const char *pszModelAlt = GetPlayerDisplayModelAlt(i);
if ( pszModelAlt && pszModelAlt[0] )
{
out_pVecModelStrings->AddToTail( pszModelAlt );
}
// Per-class custom taunt prop
if ( GetTauntData() )
{
const char *pszCustomTauntProp = GetTauntData()->GetProp(i);
if ( pszCustomTauntProp && pszCustomTauntProp[0] )
{
out_pVecModelStrings->AddToTail( pszCustomTauntProp );
}
}
}
const char *pszModel = GetWorldDisplayModel();
if ( pszModel && pszModel[0] )
{
out_pVecModelStrings->AddToTail( pszModel );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStyleInfo::GeneratePrecacheModelStringsForStyle( CUtlVector<const char *> *out_pVecModelStrings ) const
{
Assert( out_pVecModelStrings );
for ( int i = 0; i < ARRAYSIZE( m_pszPlayerDisplayModel ); i++ )
{
for ( int j = 0; j < ARRAYSIZE( m_pszPlayerDisplayModel[i] ); j++ )
{
const char* pszModelName = m_pszPlayerDisplayModel[i][j];
if ( pszModelName && *pszModelName )
{
out_pVecModelStrings->AddToTail( pszModelName );
}
}
}
CEconStyleInfo::GeneratePrecacheModelStringsForStyle( out_pVecModelStrings );
}
#endif // defined(CLIENT_DLL) || defined(GAME_DLL)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CTFStyleInfo::GetPlayerDisplayModel( int iClass, int iTeam ) const
{
Assert( iClass >= 0 );
Assert( iClass < ARRAYSIZE( m_pszPlayerDisplayModel[0] ) );
const char *pszBlueModel = m_pszPlayerDisplayModel[1][iClass];
if ( iTeam == TF_TEAM_BLUE && pszBlueModel && *pszBlueModel )
{
return pszBlueModel;
}
// always return red team as default
return m_pszPlayerDisplayModel[0][iClass];
}
//-----------------------------------------------------------------------------
// Purpose: Return the load-out slot that this item must be placed into
//-----------------------------------------------------------------------------
int CTFItemDefinition::GetLoadoutSlot( int iLoadoutClass ) const
{
if ( iLoadoutClass == GEconItemSchema().GetAccountIndex() )
{
return GetAccountLoadoutSlot();
}
if ( iLoadoutClass <= 0 || iLoadoutClass >= LOADOUT_COUNT )
return m_iDefaultLoadoutSlot;
return m_iLoadoutSlots[iLoadoutClass];
}
#ifndef GC_DLL
//-----------------------------------------------------------------------------
// Purpose: Returns true if this item is in a wearable slot, or is acting as a wearable
//-----------------------------------------------------------------------------
bool CTFItemDefinition::IsAWearable() const
{
if ( IsWearableSlot( GetDefaultLoadoutSlot() ) && !IsActingAsAWeapon() )
return true;
if ( IsActingAsAWearable() )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the content for this item view should be streamed. If false,
// it should be preloaded.
//-----------------------------------------------------------------------------
ConVar item_enable_content_streaming( "item_enable_content_streaming", "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED );
bool CTFItemDefinition::IsContentStreamable() const
{
#if defined( WITH_STREAMABLE_WEAPONS )
extern ConVar tf_loadondemand_default;
// If we support streamable weapons and loadondemand_default is true, then we do not want to restrict demand loading
// to wearables only, so skip that check.
if (!tf_loadondemand_default.GetBool())
#endif
{
if (!IsAWearable())
return false;
}
return item_enable_content_streaming.GetBool()
&& CEconItemDefinition::IsContentStreamable();
}
#endif // !GC_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFItemDefinition::FilloutSlotUsage( CBitVec<LOADOUT_COUNT> *pBV ) const
{
pBV->ClearAll();
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
if ( m_iLoadoutSlots[i] == LOADOUT_POSITION_INVALID )
continue;
pBV->Set( m_iLoadoutSlots[i] );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemDefinition::CanBeUsedByAllClasses( void ) const
{
// Right now, Civilian isn't a real class, so we only have 9 classes in this check
for ( int iClass = 1; iClass < (LOADOUT_COUNT-1); iClass++ )
{
if ( !CanBeUsedByClass(iClass) )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemDefinition::CanBePlacedInSlot( int nSlot ) const
{
for ( int i = 0; i < LOADOUT_COUNT; i++ )
{
if ( m_iLoadoutSlots[i] == nSlot )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
KeyValues *CTFItemDefinition::GetPaintKitWearDefinition( int nWear ) const
{
CEconItemPaintKitDefinition *pPaintKit = GetCustomPainkKitDefinition();
if ( pPaintKit )
{
return pPaintKit->GetPaintKitWearKV( nWear );
}
return NULL;
}
//-----------------------------------------------------------------------------
const char *CTFItemDefinition::GetPaintKitName() const
{
CEconItemPaintKitDefinition *pPaintKit = GetCustomPainkKitDefinition();
if ( pPaintKit )
{
return pPaintKit->GetName( );
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFRequiredQuestItemsSet::BInitFromKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors )
{
KeyValues* pKVQualifyingItems = pKV->FindKey( "qualifying_items" );
if ( pKVQualifyingItems )
{
FOR_EACH_TRUE_SUBKEY( pKVQualifyingItems, pItem )
{
m_vecQualifyingItemDefs.AddToTail( pItem->GetInt( "defindex", INVALID_ITEM_DEF_INDEX ) );
}
}
m_LoanerItemDef = pKV->GetInt( "loaner_defindex", INVALID_ITEM_DEF_INDEX );
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose: Make sure all the defindexes point to actual item defs
//-----------------------------------------------------------------------------
bool CTFRequiredQuestItemsSet::BPostInit( CUtlVector<CUtlString> *pVecErrors )
{
// Verify all of the item defindex
FOR_EACH_VEC( m_vecQualifyingItemDefs, i )
{
const CEconItemDefinition* pItemDef = GetItemSchema()->GetItemDefinition( m_vecQualifyingItemDefs[ i ] );
SCHEMA_INIT_CHECK( pItemDef != NULL, "No item definition for defindex %d!", m_vecQualifyingItemDefs[ i ] );
}
const CEconItemDefinition* pItemDef = GetItemSchema()->GetItemDefinition( m_LoanerItemDef );
SCHEMA_INIT_CHECK( pItemDef != NULL, "No item definition for defindex %d!", m_LoanerItemDef );
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose: Given a vector of item defs, check if it contains ANY of our qualifying items
//-----------------------------------------------------------------------------
bool CTFRequiredQuestItemsSet::OwnsRequiredItems( const CUtlVector< item_definition_index_t >& vecOwnedItemDefs ) const
{
FOR_EACH_VEC( vecOwnedItemDefs, i )
{
FOR_EACH_VEC( m_vecQualifyingItemDefs, j )
{
if ( vecOwnedItemDefs[ i ] == m_vecQualifyingItemDefs[ j ] )
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFQuestObjectiveConditionsDefinition::CTFQuestObjectiveConditionsDefinition( void )
: m_nDefIndex( INVALID_QUEST_OBJECTIVE_CONDITIONS_INDEX )
#ifndef GC_DLL
, m_pConditionsKey( NULL )
#endif
{}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFQuestObjectiveConditionsDefinition::~CTFQuestObjectiveConditionsDefinition( void )
{}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFQuestObjectiveConditionsDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors )
{
m_nDefIndex = atoi( pKVItem->GetName() );
SCHEMA_INIT_CHECK( m_nDefIndex != INVALID_QUEST_OBJECTIVE_CONDITIONS_INDEX, "Invalid quest objective conditions def index!" );
m_vecRequiredItemSets.Purge();
KeyValues* pKVRequiredItemsBlock = pKVItem->FindKey( "required_items" );
if ( pKVRequiredItemsBlock )
{
FOR_EACH_TRUE_SUBKEY( pKVRequiredItemsBlock, pRequiredItem )
{
m_vecRequiredItemSets[ m_vecRequiredItemSets.AddToTail() ].BInitFromKV( pRequiredItem );
}
}
#ifndef GC_DLL
m_pConditionsKey = pKVItem->FindKey( "condition_logic" );
SCHEMA_INIT_CHECK( m_pConditionsKey != NULL, "Missing conditions block for condition def %d!", m_nDefIndex );
// Conditions don't get created until needed on the server, so let's create them right now
// as a test to make sure they're valid and fail early rather than later.
CTFQuestCondition *pTempConditions = NULL;
const char *pszType = m_pConditionsKey->GetString( "type" );
pTempConditions = CreateEvaluatorByName( pszType, NULL );
SCHEMA_INIT_CHECK( pTempConditions != NULL, "Failed to create evaluators" );
if ( !pTempConditions->BInitFromKV( m_pConditionsKey, pVecErrors ) )
{
delete pTempConditions;
SCHEMA_INIT_CHECK( false, "Failed to init conditions" );
}
if ( pTempConditions && pKVItem->GetBool( "spew" ) )
{
pTempConditions->PrintDebugText();
DevMsg( "\n" );
}
// clean up after test parsing quest conditions
delete pTempConditions;
#endif
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFQuestObjectiveConditionsDefinition::BPostInit( CUtlVector<CUtlString> *pVecErrors )
{
// Verify all of the item defindex
FOR_EACH_VEC( m_vecRequiredItemSets, i )
{
SCHEMA_INIT_SUBSTEP( m_vecRequiredItemSets[i].BPostInit( pVecErrors ) );
}
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFQuestObjectiveDefinition::CTFQuestObjectiveDefinition( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFQuestObjectiveDefinition::~CTFQuestObjectiveDefinition()
{
}
//-----------------------------------------------------------------------------
// Purpose: Init our restrictions
//-----------------------------------------------------------------------------
bool CTFQuestObjectiveDefinition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ )
{
if ( !CQuestObjectiveDefinition::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_nConditionDefIndex = pKVItem->GetInt( "conditions_def_index", INVALID_QUEST_OBJECTIVE_CONDITIONS_INDEX );
SCHEMA_INIT_CHECK( GetItemSchema()->GetQuestObjectiveConditionByDefIndex( m_nConditionDefIndex ) != NULL, "Could not find quest objective conditions for defindex %d!", m_nConditionDefIndex );
return SCHEMA_INIT_SUCCESS();
}
const CTFQuestObjectiveConditionsDefinition* CTFQuestObjectiveDefinition::GetConditions() const
{
return GetItemSchema()->GetQuestObjectiveConditionByDefIndex( m_nConditionDefIndex );
}
#ifndef GC_DLL
KeyValues *CTFQuestObjectiveDefinition::GetConditionsKeyValues() const
{
const CTFQuestObjectiveConditionsDefinition* pDef = GetItemSchema()->GetQuestObjectiveConditionByDefIndex( m_nConditionDefIndex );
if ( pDef )
{
return pDef->GetKeyValues();
}
return NULL;
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
// Used to convert strings to ints for class usability
struct PlayerClassInfo_t
{
const char *m_pchName;
const char *m_pchLocalizationKey;
};
static PlayerClassInfo_t gs_PlayerClassData[] =
{
{ "Undefined", "#TF_Class_Name_Undefined" },
{ "Scout", "#TF_Class_Name_Scout" },
{ "Sniper", "#TF_Class_Name_Sniper" },
{ "Soldier", "#TF_Class_Name_Soldier" },
{ "Demoman", "#TF_Class_Name_Demoman" },
{ "Medic", "#TF_Class_Name_Medic" },
{ "Heavy", "#TF_Class_Name_HWGuy" },
{ "Pyro", "#TF_Class_Name_Pyro" },
{ "Spy", "#TF_Class_Name_Spy" },
{ "Engineer", "#TF_Class_Name_Engineer" },
{ "Invalid", "" } // lots of code loops over these classes based on LOADOUT_COUNT, which is wrong, but this allows them to do it safely
};
bool BIsPlayerClassValid( int iClass )
{
return iClass >= 0 && iClass < ARRAYSIZE( gs_PlayerClassData );
}
const char *GetPlayerClassName( int iClass )
{
if ( !BIsPlayerClassValid( iClass ) )
return NULL;
return gs_PlayerClassData[ iClass ].m_pchName;
}
const char *GetPlayerClassLocalizationKey( int iClass )
{
if ( !BIsPlayerClassValid( iClass ) )
return NULL;
return gs_PlayerClassData[ iClass ].m_pchLocalizationKey;
}
itemid_t GetAssociatedQuestItemID( const IEconItemInterface *pEconItem )
{
static CSchemaAttributeDefHandle pLoanerIDLowAttrib( "quest loaner id low" );
static CSchemaAttributeDefHandle pLoanerIDHiAttrib( "quest loaner id hi" );
if ( !pLoanerIDLowAttrib || !pLoanerIDHiAttrib )
return INVALID_ITEM_ID;
itemid_t questItemID = INVALID_ITEM_ID;
uint32 nLow, nHi;
if ( pEconItem->FindAttribute( pLoanerIDLowAttrib, &nLow ) && pEconItem->FindAttribute( pLoanerIDHiAttrib, &nHi ) )
{
// Reconstruct the itemID
itemid_t nIDLow = 0x00000000FFFFFFFF & (itemid_t)nLow;
itemid_t nIDHi = 0xFFFFFFFF00000000 & (itemid_t)nHi << 32;
questItemID = nIDLow | nIDHi;
}
return questItemID;
}
// Loadout positions
const char *g_szLoadoutStrings[] =
{
// Weapons & Equipment
"primary", // LOADOUT_POSITION_PRIMARY = 0,
"secondary", // LOADOUT_POSITION_SECONDARY,
"melee", // LOADOUT_POSITION_MELEE,
"utility", // LOADOUT_POSITION_UTILITY,
"building", // LOADOUT_POSITION_BUILDING,
"pda", // LOADOUT_POSITION_PDA,
"pda2", // LOADOUT_POSITION_PDA2,
// Wearables
"head", // LOADOUT_POSITION_HEAD,
"misc", // LOADOUT_POSITION_MISC,
"action", // LOADOUT_POSITION_ACTION,
"", // LOADOUT_POSITION_MISC2
"taunt", // LOADOUT_POSITION_TAUNT
"", // LOADOUT_POSITION_TAUNT2
"", // LOADOUT_POSITION_TAUNT3
"", // LOADOUT_POSITION_TAUNT4
"", // LOADOUT_POSITION_TAUNT5
"", // LOADOUT_POSITION_TAUNT6
"", // LOADOUT_POSITION_TAUNT7
"", // LOADOUT_POSITION_TAUNT8
#ifdef STAGING_ONLY
"dispenser", // LOADOUT_POSITION_PDA_ADDON1
"teleporter", // LOADOUT_POSITION_PDA_ADDON2
"pda3", // LOADOUT_POSITION_PDA3,
//"", // LOADOUT_POSITION_MISC3
//"", // LOADOUT_POSITION_MISC4
//"", // LOADOUT_POSITION_MISC5
//"", // LOADOUT_POSITION_MISC6
//"", // LOADOUT_POSITION_MISC7
//"", // LOADOUT_POSITION_MISC8
//"", // LOADOUT_POSITION_MISC9
//"", // LOADOUT_POSITION_MISC10
"", // LOADOUT_POSITION_BUILDING2,
#endif // STAGING_ONLY
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szLoadoutStrings ) <= CLASS_LOADOUT_POSITION_COUNT ); // we don't support mapping directly to slots like "misc2", "taunt2-8", etc.
// Loadout positions used to display loadout slots to players (localized)
const char *g_szLoadoutStringsForDisplay[] =
{
// Weapons & Equipment
"#LoadoutSlot_Primary", // LOADOUT_POSITION_PRIMARY = 0,
"#LoadoutSlot_Secondary", // LOADOUT_POSITION_SECONDARY,
"#LoadoutSlot_Melee", // LOADOUT_POSITION_MELEE,
"#LoadoutSlot_Utility", // LOADOUT_POSITION_UTILITY,
"#LoadoutSlot_Building", // LOADOUT_POSITION_BUILDING,
"#LoadoutSlot_pda", // LOADOUT_POSITION_PDA,
"#LoadoutSlot_pda2", // LOADOUT_POSITION_PDA2
// Wearables
"#LoadoutSlot_Misc", // LOADOUT_POSITION_HEAD
"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC
"#LoadoutSlot_Action", // LOADOUT_POSITION_ACTION
"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC2
"#LoadoutSlot_Taunt", // LOADOUT_POSITION_TAUNT,
"#LoadoutSlot_Taunt2", // LOADOUT_POSITION_TAUNT2,
"#LoadoutSlot_Taunt3", // LOADOUT_POSITION_TAUNT3,
"#LoadoutSlot_Taunt4", // LOADOUT_POSITION_TAUNT4,
"#LoadoutSlot_Taunt5", // LOADOUT_POSITION_TAUNT5,
"#LoadoutSlot_Taunt6", // LOADOUT_POSITION_TAUNT6,
"#LoadoutSlot_Taunt7", // LOADOUT_POSITION_TAUNT7,
"#LoadoutSlot_Taunt8", // LOADOUT_POSITION_TAUNT8,
#ifdef STAGING_ONLY
"#LoadoutSlot_pda_addon1", // LOADOUT_POSITION_PDA_ADDON1,
"#LoadoutSlot_pda_addon2", // LOADOUT_POSITION_PDA_ADDON2,
"#LoadoutSlot_pda3", // LOADOUT_POSITION_PDA3
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC3
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC4
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC5
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC6
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC7
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC8
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC9
//"#LoadoutSlot_Misc", // LOADOUT_POSITION_MISC10
"#LoadoutSlot_Building", // LOADOUT_POSITION_BUILDING2,
#endif // STAGING_ONLY
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szLoadoutStringsForDisplay ) == CLASS_LOADOUT_POSITION_COUNT );
// Loadout positions
const char *g_szAccountLoadoutStrings[] =
{
"quest",
""
""
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szAccountLoadoutStrings ) <= ACCOUNT_LOADOUT_POSITION_COUNT ); // we don't support mapping directly to slots like "misc2", "taunt2-8", etc.
// Loadout positions used to display loadout slots to players (localized)
const char *g_szAccountLoadoutStringsForDisplay[] =
{
"#LoadoutSlot_Account1",
"#LoadoutSlot_Account2",
"#LoadoutSlot_Account3",
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szAccountLoadoutStringsForDisplay ) == ACCOUNT_LOADOUT_POSITION_COUNT );
// Weapon types
const char *g_szWeaponTypeSubstrings[] =
{
// Weapons & Equipment
"PRIMARY",
"SECONDARY",
"MELEE",
"GRENADE",
"BUILDING",
"PDA",
"ITEM1",
"ITEM2",
"HEAD",
"MISC",
"MELEE_ALLCLASS",
"SECONDARY2",
"PRIMARY2"
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szWeaponTypeSubstrings ) == TF_WPN_TYPE_COUNT );
CTFItemSchema::CTFItemSchema()
: m_mapQuestObjectiveConditions( DefLessFunc( ObjectiveConditionDefIndex_t ) )
, m_mapQuestThemes( CaselessStringLessThan )
, m_mapWars( DefLessFunc( WarDefinitionMap_t::KeyType_t ) )
, m_mapGameCategories( DefLessFunc( GameCategoryMap_t::KeyType_t ) )
, m_mapMMGroups( DefLessFunc( MMGroupMap_t::KeyType_t ) )
{
// Runs at global constructor time, please don't put anything in here, especially asserts
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFItemSchema::Reset()
{
m_vecMvMMaps.Purge();
m_vecMvMMissions.Purge();
m_vecMvMTours.Purge();
m_mapGameCategories.PurgeAndDeleteElements();
#ifndef GC_DLL
m_mapQuestThemes.PurgeAndDeleteElements();
#endif
CEconItemSchema::Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFItemSchema::InitializeStringTable( const char **ppStringTable, unsigned int unStringCount, CUtlVector<const char *> *out_pvecStringTable )
{
Assert( ppStringTable != NULL );
Assert( out_pvecStringTable != NULL );
Assert( out_pvecStringTable->Size() == 0 );
for ( unsigned int i = 0; i < unStringCount; i++ )
{
Assert( ppStringTable[i] != NULL );
out_pvecStringTable->AddToTail( ppStringTable[i] );
}
}
//-----------------------------------------------------------------------------
// Purpose: Parses game specific items_master data.
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitSchema( KeyValues *pKVRawDefinition, CUtlVector<CUtlString> *pVecErrors )
{
// First time through, prepare string tables. Must happen before calling parent BInitSchema.
if ( m_vecClassUsabilityStrings.Size() == 0 )
{
// Special case, since player class data is an array of structs, not an array of strings
for ( unsigned int i = 0; i < ARRAYSIZE( gs_PlayerClassData ); i++ )
{
m_vecClassUsabilityStrings.AddToTail( gs_PlayerClassData[i].m_pchName );
}
Assert( m_vecClassUsabilityStrings.Size() == LOADOUT_COUNT );
InitializeStringTable( &g_szLoadoutStrings[0], ARRAYSIZE(g_szLoadoutStrings), &m_vecClassLoadoutStrings );
Assert( m_vecClassLoadoutStrings.Size() <= CLASS_LOADOUT_POSITION_COUNT );
InitializeStringTable( &g_szLoadoutStringsForDisplay[0], ARRAYSIZE(g_szLoadoutStringsForDisplay), &m_vecClassLoadoutStringsForDisplay );
Assert( m_vecClassLoadoutStringsForDisplay.Size() == CLASS_LOADOUT_POSITION_COUNT );
InitializeStringTable( &g_szAccountLoadoutStrings[0], ARRAYSIZE(g_szAccountLoadoutStrings), &m_vecAccountLoadoutStrings );
Assert( m_vecAccountLoadoutStrings.Size() <= ACCOUNT_LOADOUT_POSITION_COUNT );
InitializeStringTable( &g_szAccountLoadoutStringsForDisplay[0], ARRAYSIZE(g_szAccountLoadoutStringsForDisplay), &m_vecAccountLoadoutStringsForDisplay );
Assert( m_vecAccountLoadoutStringsForDisplay.Size() == ACCOUNT_LOADOUT_POSITION_COUNT );
InitializeStringTable( &g_szWeaponTypeSubstrings[0], ARRAYSIZE(g_szWeaponTypeSubstrings), &m_vecWeaponTypeSubstrings );
Assert( m_vecWeaponTypeSubstrings.Size() == TF_WPN_TYPE_COUNT );
}
// This needs to happen BEFORE we get the quest objectives since they're going to reference these.
KeyValues *pKVQuestObjectiveConditions = pKVRawDefinition->FindKey( "quest_objective_conditions" );
SCHEMA_INIT_SUBSTEP( BInitQuestObjectiveConditions( pKVQuestObjectiveConditions, pVecErrors ) );
SCHEMA_INIT_SUBSTEP( CEconItemSchema::BInitSchema( pKVRawDefinition, pVecErrors ) );
KeyValues *pKVMvmMaps = pKVRawDefinition->FindKey( "mvm_maps" );
SCHEMA_INIT_SUBSTEP( BInitMvmMissions( pKVMvmMaps, pVecErrors ) );
KeyValues *pKVMvmTours = pKVRawDefinition->FindKey( "mvm_tours" );
SCHEMA_INIT_SUBSTEP( BInitMvmTours( pKVMvmTours, pVecErrors ) );
KeyValues *pKVMMCats = pKVRawDefinition->FindKey( "matchmaking_categories" );
SCHEMA_INIT_SUBSTEP( BInitMMCategories( pKVMMCats, pVecErrors ) );
KeyValues *pKVMasterMaps = pKVRawDefinition->FindKey( "master_maps_list" );
SCHEMA_INIT_SUBSTEP( BInitMaps( pKVMasterMaps, pVecErrors ) );
KeyValues *pKVMaps = pKVRawDefinition->FindKey( "maps" );
SCHEMA_INIT_SUBSTEP( BInitGameModes( pKVMaps, pVecErrors ) );
SCHEMA_INIT_SUBSTEP( BPostInitMaps( pVecErrors ) );
KeyValues *pKVQuestThemes = pKVRawDefinition->FindKey( "quest_themes" );
SCHEMA_INIT_SUBSTEP( BInitQuestThemes( pKVQuestThemes, pVecErrors ) );
KeyValues* pKVWarDefs = pKVRawDefinition->FindKey( "war_definitions" );
SCHEMA_INIT_SUBSTEP( BInitWarDefs( pKVWarDefs, pVecErrors ) );
#ifdef GAME_DLL
IGameEvent * event = gameeventmanager->CreateEvent( "schema_updated" );
if ( event )
{
gameeventmanager->FireEvent( event, true );
}
#elif defined( CLIENT_DLL )
IGameEvent * event = gameeventmanager->CreateEvent( "schema_updated" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
#endif
return SCHEMA_INIT_SUCCESS();
}
const char CTFItemSchema::k_rchOverrideItemLevelDescStringAttribName[] = "override item level desc string";
const char CTFItemSchema::k_rchMvMTicketItemDefName[] = "Tour of Duty Ticket";
const char CTFItemSchema::k_rchMvMSquadSurplusVoucherItemDefName[] = "MvM Squad Surplus Voucher";
const char CTFItemSchema::k_rchMvMPowerupBottleItemDefName[] = "Power Up Canteen (MvM)";
const char CTFItemSchema::k_rchMvMChallengeCompletedMaskAttribName[] = "mvm completed challenges bitmask";
const char CTFItemSchema::k_rchLadderPassItemDefName[] = "Competitive Matchmaking Official";
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *s_pszGameModes[eNumGameCategories] =
{
"payload", // kGameCategory_Escort
"ctf", // kGameCategory_CTF
"attack_defense", // kGameCategory_AttackDefense
"koth", // kGameCategory_Koth
"capture_point", // kGameCategory_CP
"payload_race", // kGameCategory_EscortRace
"event_mix", // kGameCategory_EventMix
"special_delivery", // kGameCategory_SD
"", // kGameCategory_Quickplay
"event_24_7", // kGameCategory_Event247,
"arena", // kGameCategory_Arena
"robot_destruction", // kGameCategory_RobotDestruction
"powerup", // kGameCategory_Powerup
"featured", // kGameCategory_Featured
"passtime", // kGameCategory_Passtime
"community_update", // kGameCategory_Community_Update
"misc", // kGameCategory_Misc
"competitive_6v6", // kGameCategory_Competitive_6v6
"other", // kGameCategory_Other
"halloween", // kGameCategory_Halloween
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszGameModes ) == eNumGameCategories );
static const char *s_pszQuickplayMatchTypes[] =
{
"advanced_only", // kQuickplay_AdvancedUsersOnly (default)
"all_users", // kQuickplay_AllUsers
"disabled", // kQuickplay_Disabled
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszQuickplayMatchTypes ) == kQuickplayTypeCount );
static const char *s_pszMvMBadgeContractPointsAttributes[] =
{
NULL, // we don't support normal for contract
"mvm contract points intermediate",
"mvm contract points advanced",
"mvm contract points expert",
NULL, // should we do haunted?
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMvMBadgeContractPointsAttributes ) == k_EMvMChallengeDifficultyLastValid );
const char *CTFItemSchema::GetMvMBadgeContractPointsAttributeName( EMvMChallengeDifficulty difficulty )
{
if ( difficulty != k_EMvMChallengeDifficulty_Invalid )
return s_pszMvMBadgeContractPointsAttributes[ difficulty - 1 ];
return NULL;
}
static const char *s_pszMvMBadgeContractLevelAttributes[] =
{
NULL, // we don't support normal for contract
"mvm contract level intermediate",
"mvm contract level advanced",
"mvm contract level expert",
NULL, // should we do haunted?
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMvMBadgeContractLevelAttributes ) == k_EMvMChallengeDifficultyLastValid );
const char *CTFItemSchema::GetMvMBadgeContractLevelAttributeName( EMvMChallengeDifficulty difficulty )
{
if ( difficulty != k_EMvMChallengeDifficulty_Invalid )
return s_pszMvMBadgeContractLevelAttributes[ difficulty - 1 ];
return NULL;
}
const char* s_pszMMTypes[kMatchmakingTypeCount] =
{
"special_events",
"core",
"alternative",
"competitive_6v6",
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMMTypes ) == kMatchmakingTypeCount );
bool CTFItemSchema::BInitMMCategories( KeyValues *pKVCategories, CUtlVector<CUtlString> *pVecErrors )
{
m_mapMMGroups.PurgeAndDeleteElements();
FOR_EACH_TRUE_SUBKEY( pKVCategories, pKVCategory )
{
int nCatType = StringFieldToInt( pKVCategory->GetName(), s_pszMMTypes, ARRAYSIZE( s_pszMMTypes ) );
SCHEMA_INIT_CHECK( nCatType != -1, "BInitMMCategories: unknown mm category type '%s'", pKVCategory->GetName() );
EMatchmakingGroupType eType = (EMatchmakingGroupType)nCatType;
SchemaMMGroup_t *pCat = m_mapMMGroups[ m_mapMMGroups.Insert( eType, new SchemaMMGroup_t() ) ];
pCat->m_pszName = pKVCategory->GetName();
pCat->m_eMMGroup = eType;
pCat->m_pszLocalizedName = pKVCategory->GetString( "localized_name" );
pCat->m_nMaxExcludes = pKVCategory->GetInt( "max_excludes", -1 );
SCHEMA_INIT_CHECK( pCat->m_nMaxExcludes != -1, "BInitMMCategories: missing 'max_excludes' for mm category type '%s'", pKVCategory->GetName() );
KeyValues* pKVValidMatchGroups = pKVCategory->FindKey( "valid_match_groups" );
if ( pKVValidMatchGroups )
{
FOR_EACH_SUBKEY( pKVValidMatchGroups, pKVGroup )
{
EMatchGroup eGroup = (EMatchGroup)StringFieldToInt( pKVGroup->GetName(), s_pszMatchGroups, (int)k_nMatchGroup_Count, false );
pCat->m_bitsValidMMGroups.Set( eGroup, 1 );
}
}
}
return SCHEMA_INIT_SUCCESS();
}
bool SchemaGameCategory_t::PassesRestrictions() const
{
if ( m_vecRestrictions.Count() <= 0 )
return true;
FOR_EACH_VEC( m_vecRestrictions, i )
{
switch ( m_vecRestrictions[i].m_eType )
{
case kMatchmakingGameModeRestrictionType_Holiday:
#ifndef GC_DLL
if ( UTIL_IsHolidayActive( m_vecRestrictions[i].m_nValue ) )
#else
if ( EconHolidays_IsHolidayActive( m_vecRestrictions[i].m_nValue, CRTime::RTime32TimeCur() ) )
#endif
return true;
break;
case kMatchmakingGameModeRestrictionType_Operation:
if ( GetItemSchema() )
{
FOR_EACH_MAP_FAST( GetItemSchema()->GetOperationDefinitions(), iOperation )
{
CEconOperationDefinition *pOperation = GetItemSchema()->GetOperationDefinitions()[iOperation];
if ( pOperation && pOperation->IsActive() )
{
if ( Q_stricmp( pOperation->GetName(), m_vecRestrictions[i].m_strValue ) == 0 )
return true;
}
}
}
break;
default:
break;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitGameModes( KeyValues *pKVMaps, CUtlVector<CUtlString> *pVecErrors )
{
m_mapGameCategories.PurgeAndDeleteElements();
if ( NULL == pKVMaps )
return true;
FOR_EACH_TRUE_SUBKEY( pKVMaps, pKVGameMode )
{
int iGameType = StringFieldToInt( pKVGameMode->GetName(), s_pszGameModes, ARRAYSIZE( s_pszGameModes ) );
SCHEMA_INIT_CHECK( iGameType != -1,
"BInitMaps(): unknown game type '%s'", pKVGameMode->GetName() );
EGameCategory eGameType = (EGameCategory)iGameType;
SchemaGameCategory_t* pGameMode = m_mapGameCategories[ m_mapGameCategories.Insert( eGameType, new SchemaGameCategory_t() ) ];
pGameMode->m_eGameCategory = eGameType;
pGameMode->m_pszLocalizedName = pKVGameMode->GetString( "localized_name", NULL );
pGameMode->m_pszLocalizedDesc = pKVGameMode->GetString( "localized_desc", NULL );
pGameMode->m_pszListImage = pKVGameMode->GetString( "list_image", NULL );
pGameMode->m_pszName = pKVGameMode->GetName();
pGameMode->m_pszMMType = pKVGameMode->GetString( "mm_type" );
int nMMType = StringFieldToInt( pKVGameMode->GetString( "mm_type" ), s_pszMMTypes, ARRAYSIZE( s_pszMMTypes ) );
if ( nMMType != (int)kMatchmakingType_None )
{
EMatchmakingGroupType eMMType = (EMatchmakingGroupType)nMMType;
auto idx = m_mapMMGroups.Find( eMMType );
SCHEMA_INIT_CHECK( idx != m_mapMMGroups.InvalidIndex(), "mm_type '%s' does not have a matchmaking_categories entry", pKVGameMode->GetString( "mm_type" ) );
SCHEMA_INIT_CHECK( pGameMode->m_pszLocalizedName != NULL, "game mode '%s' missing localized name!", pKVGameMode->GetName() );
SCHEMA_INIT_CHECK( pGameMode->m_pszLocalizedDesc != NULL, "game mode '%s' missing localized desc!", pKVGameMode->GetName() );
SCHEMA_INIT_CHECK( pGameMode->m_pszListImage != NULL, "game mode '%s' missing list image!", pKVGameMode->GetName() );
pGameMode->m_pMMGroup = m_mapMMGroups[ idx ];
m_mapMMGroups[ idx ]->m_vecModes.AddToTail( pGameMode );
KeyValues *pKVRestrictions = pKVGameMode->FindKey( "restrictions" );
if ( pKVRestrictions )
{
FOR_EACH_SUBKEY( pKVRestrictions, pKVRestriction )
{
EMatchmakingGameModeRestrictionType eType = kMatchmakingGameModeRestrictionType_None;
int nValue = -1;
const char *pszValue = NULL;
const char *pszType = pKVRestriction->GetName();
if ( Q_stricmp( pszType, "holiday" ) == 0 )
{
eType = kMatchmakingGameModeRestrictionType_Holiday;
#ifndef GC_DLL
nValue = UTIL_GetHolidayForString( pKVRestriction->GetString() );
#else
nValue = EconHolidays_GetHolidayForString( pKVRestriction->GetString() );
#endif
}
else if ( Q_stricmp( pszType, "operation" ) == 0 )
{
eType = kMatchmakingGameModeRestrictionType_Operation;
pszValue = pKVRestriction->GetString();
}
if ( eType != kMatchmakingGameModeRestrictionType_None )
{
int iIndex = pGameMode->m_vecRestrictions.AddToTail();
pGameMode->m_vecRestrictions[iIndex].m_eType = eType;
pGameMode->m_vecRestrictions[iIndex].m_nValue = nValue;
pGameMode->m_vecRestrictions[iIndex].m_strValue = pszValue;
}
}
}
}
KeyValues *pKVMapList = pKVGameMode->FindKey( "maplist" );
if ( pKVMapList )
{
FOR_EACH_TRUE_SUBKEY( pKVMapList, pKVMap )
{
MapDef_t* pMap = const_cast< MapDef_t* >( GetMasterMapDefByName( pKVMap->GetString( "name" ) ) );
SCHEMA_INIT_CHECK ( pMap != NULL, "Map %s listed in game mode %s doesn't exist!", pKVMap->GetString( "name" ), pGameMode->m_pszName );
pMap->m_vecAssociatedGameCategories.AddToTail( eGameType );
pGameMode->AddMap( pMap, pKVMap->GetBool( "enabled" ) );
}
}
SCHEMA_INIT_CHECK( pGameMode->m_vecEnabledMaps.Count(), "BInitMaps(): ERROR!! No valid maps for game type %s (at least one must be \"enabled\" in _maps.txt).", pKVGameMode->GetName() );
}
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitMaps( KeyValues *pKVMaps, CUtlVector<CUtlString> *pVecErrors )
{
m_vecMasterListOfMaps.PurgeAndDeleteElements();
FOR_EACH_TRUE_SUBKEY( pKVMaps, pKVMap )
{
const char* pszMapStampname = pKVMap->GetString( "maptoken", "" );
MapDef_t* pMap = new MapDef_t( pszMapStampname );
pMap->pszMapName = pKVMap->GetString( "name", NULL );
SCHEMA_INIT_CHECK( pMap->pszMapName != NULL,
"BInitMaps(): missing map name for master map entry %s.", pKVMap->GetName() );
pMap->m_nDefIndex = V_atoi( pKVMap->GetName() );
pMap->pszMapNameLocKey = pKVMap->GetString( "localizedname", NULL );
SCHEMA_INIT_CHECK( (pMap->mapStampDef == NULL) == (pszMapStampname[0] == '\0'),
"BInitGameModes(): unable to find map stamp definition '%s' for map '%s'.", pszMapStampname, pMap->pszMapName );
pMap->pszMapNameLocKey = pKVMap->GetString( "localizedname", NULL );
pMap->pszAuthorsLocKey = pKVMap->GetString( "authors", NULL );
pMap->pszStrangePrefixLocKey = pKVMap->GetString( "strangeprefixtoken", NULL );
pMap->m_nStatsIdentifier = pKVMap->GetInt( "statsidentifier", -1 );
// initialize from optional "tags" block
KeyValues *pKVTags = pKVMap->FindKey( "tags" );
if ( pKVTags )
{
FOR_EACH_SUBKEY( pKVTags, pKVTag )
{
pMap->vecTags.AddToTail( GetHandleForTag( pKVTag->GetName() ) );
}
}
// Init rolling match tags
pKVTags = pKVMap->FindKey( "rolling_match_tags" );
if ( pKVTags )
{
FOR_EACH_SUBKEY( pKVTags, pKVTag )
{
pMap->m_vecRollingMatchTags.AddToTail( GetHandleForTag( pKVTag->GetName() ) );
}
}
// Init rolling match targets
pKVTags = pKVMap->FindKey( "rolling_match_target_tags" );
if ( pKVTags )
{
FOR_EACH_SUBKEY( pKVTags, pKVTag )
{
pMap->m_vecRollingMatchTargets.AddToTail( { GetHandleForTag( pKVTag->GetName() ), pKVTag->GetFloat( "weight", 1.f ) } );
}
}
m_vecMasterListOfMaps.AddToTail( pMap );
}
return true;
}
bool CTFItemSchema::BPostInitMaps( CUtlVector<CUtlString> *pVecErrors )
{
//
// Go through each map and check if any of the other maps have a matching tag. If it does,
// add it as a map that we could roll for a rolling match "next map" vote. We're doing this
// now so we don't compute it every time choose maps to vote on
//
FOR_EACH_VEC( m_vecMasterListOfMaps, i )
{
MapDef_t* pMapOuter = m_vecMasterListOfMaps[ i ];
bool bRequiredToHaveRollingMatchTags = false;
// Some maps dont need to have rolling match tags (ex. MvM, the "invalid map", maps we choose because reasons )
FOR_EACH_VEC( pMapOuter->m_vecAssociatedGameCategories, j )
{
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pMapOuter->m_vecAssociatedGameCategories[j] );
if ( !pCategory )
{
continue;
}
const SchemaMMGroup_t* pMMGroup = pCategory->m_pMMGroup;
if ( !pMMGroup )
{
continue;
}
if ( pCategory->m_vecEnabledMaps.Find( pMapOuter ) == pCategory->m_vecEnabledMaps.InvalidIndex() )
{
continue;
}
if ( pMMGroup->m_bitsValidMMGroups.IsBitSet( k_nMatchGroup_Casual_12v12 ) )
{
bRequiredToHaveRollingMatchTags = true;
break;
}
}
if ( !bRequiredToHaveRollingMatchTags )
continue;
//
// For each map, figure out which maps it can vote into. Use the highest weight if it's
// in multiple groups.
//
FOR_EACH_VEC( pMapOuter->m_vecRollingMatchTargets, j )
{
// Figure out how many maps match this tag so we can get the weighting right
const MapDef_t::WeightedNextMapTargets_t& tag = pMapOuter->m_vecRollingMatchTargets[ j ];
CUtlVector< MapDef_t* > vecMatchedMaps;
FOR_EACH_VEC( m_vecMasterListOfMaps, k )
{
MapDef_t *pCandidate = m_vecMasterListOfMaps[ k ];
// Don't have ourselves as a potential target
if ( m_vecMasterListOfMaps[ k ]->m_nDefIndex == pMapOuter->m_nDefIndex )
continue;
bool bEnabled = false;
FOR_EACH_VEC( pCandidate->m_vecAssociatedGameCategories, idxCandidateCategory )
{
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pCandidate->m_vecAssociatedGameCategories[idxCandidateCategory] );
if ( pCategory && pCategory->m_vecEnabledMaps.Find( pCandidate ) != pCategory->m_vecEnabledMaps.InvalidIndex() )
{
bEnabled = true;
break;
}
}
if ( !bEnabled )
{
continue;
}
if ( m_vecMasterListOfMaps[ k ]->BHasRollingMatchTag( tag.m_tag ) )
{
vecMatchedMaps.AddToTail( m_vecMasterListOfMaps[ k ] );
}
}
// Add each map to THIS map's list
float flTargetIndividualWeight = tag.m_flWeight / (float)vecMatchedMaps.Count();
FOR_EACH_VEC( vecMatchedMaps, k )
{
pMapOuter->AddMapAsTargetWithWeight( { vecMatchedMaps[ k ]->m_nDefIndex, flTargetIndividualWeight } );
}
//
// Normalize the weights so we can do scaling later on
//
float flMaxWeight = 0.f;
FOR_EACH_VEC( pMapOuter->m_vecRollingMatchMaps, k )
{
flMaxWeight = Max( pMapOuter->m_vecRollingMatchMaps[ k ].m_flWeight, flMaxWeight );
}
// Normalize
FOR_EACH_VEC( pMapOuter->m_vecRollingMatchMaps, k )
{
pMapOuter->m_vecRollingMatchMaps[ k ].m_flWeight = pMapOuter->m_vecRollingMatchMaps[ k ].m_flWeight / flMaxWeight;
}
}
// We only have to roll one-less than the amount needed because the current map is always selected
SCHEMA_INIT_CHECK( pMapOuter->m_vecRollingMatchMaps.Count() >= NEXT_MAP_VOTE_OPTIONS - 1, "Not enough maps with matching tags for map %s",
pMapOuter->pszMapName );
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Inits data for quest themes
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitQuestThemes( KeyValues *pKVThemes, CUtlVector<CUtlString> *pVecErrors )
{
if ( NULL != pKVThemes )
{
FOR_EACH_TRUE_SUBKEY( pKVThemes, pKVTheme )
{
CQuestThemeDefinition *pTheme = new CQuestThemeDefinition();
SCHEMA_INIT_SUBSTEP( pTheme->BInitFromKV( pKVTheme, pVecErrors ) );
m_mapQuestThemes.Insert( pKVTheme->GetName(), pTheme );
}
}
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose: Inits data for quest objective conditions
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitQuestObjectiveConditions( KeyValues *pKVConditionsBlock, CUtlVector<CUtlString> *pVecErrors )
{
m_mapQuestObjectiveConditions.PurgeAndDeleteElements();
SCHEMA_INIT_CHECK( pKVConditionsBlock != NULL, "No quest objective conditions block found!" );
FOR_EACH_TRUE_SUBKEY( pKVConditionsBlock, pKVCondition )
{
CTFQuestObjectiveConditionsDefinition *pNewCondition = new CTFQuestObjectiveConditionsDefinition();
SCHEMA_INIT_SUBSTEP( pNewCondition->BInitFromKV( pKVCondition, pVecErrors ) );
m_mapQuestObjectiveConditions.Insert( pNewCondition->GetDefIndex(), pNewCondition );
}
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose: Post init for all quest objective conditions
//-----------------------------------------------------------------------------
bool CTFItemSchema::BObjectiveConditionsPostInit( CUtlVector<CUtlString> *pVecErrors )
{
FOR_EACH_MAP_FAST( m_mapQuestObjectiveConditions, i )
{
SCHEMA_INIT_SUBSTEP( m_mapQuestObjectiveConditions[ i ]->BPostInit( pVecErrors ) );
}
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose: Init all war definitions
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitWarDefs( KeyValues *pKVWarDefs, CUtlVector<CUtlString> *pVecErrors )
{
m_mapWars.PurgeAndDeleteElements();
FOR_EACH_TRUE_SUBKEY( pKVWarDefs, pKVWar )
{
CWarDefinition* pNewWarDef = new CWarDefinition();
SCHEMA_INIT_SUBSTEP( pNewWarDef->BInitFromKV( pKVWar, pVecErrors ) );
m_mapWars.Insert( pNewWarDef->GetDefIndex(), pNewWarDef );
}
return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose: Inits data for MVM maps / missions
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitMvmMissions( KeyValues *pKVMvmMaps, CUtlVector<CUtlString> *pVecErrors )
{
m_vecMvMMaps.RemoveAll();
m_vecMvMMissions.RemoveAll();
if ( NULL == pKVMvmMaps )
return true;
// initialize the rewards sections
bool bResult = true;
FOR_EACH_TRUE_SUBKEY( pKVMvmMaps, pKVMap )
{
int nMapIndex = m_vecMvMMaps.AddToTail();
MvMMap_t &map = m_vecMvMMaps[nMapIndex];
map.m_sMap = pKVMap->GetName();
int nMapNameLen = strlen( map.m_sMap.Get() );
map.m_sDisplayName = pKVMap->GetString( "display_name" );
// Locate missions
KeyValues *pKVMissions = pKVMap->FindKey( "missions" );
if ( pKVMissions )
{
// Parse mission subkeys
FOR_EACH_TRUE_SUBKEY( pKVMissions, pKVMission )
{
int nMissionIndex = m_vecMvMMissions.AddToTail(); // global mission index (not map-specific)
MvMMission_t &mission = m_vecMvMMissions[nMissionIndex];
map.m_vecMissions.AddToTail( nMissionIndex ); // index from map -> global mission list
mission.m_sPop = pKVMission->GetName();
mission.m_iDisplayMapIndex = nMapIndex;
mission.m_sDisplayName = pKVMission->GetString( "display_name" );
mission.m_sMode = pKVMission->GetString( "mode" );
mission.m_sMapNameActual = pKVMission->GetString( "map_file_override", map.m_sMap.Get() );
const char *pszDiff = pKVMission->GetString( "difficulty", "" );
mission.m_eDifficulty = GetMvMChallengeDifficultyByInternalName( pszDiff );
mission.m_unMannUpPoints = pKVMission->GetInt( "mannup_points" );
if ( mission.m_eDifficulty == k_EMvMChallengeDifficulty_Invalid )
{
pVecErrors->AddToTail( CUtlString( CFmtStr(
"MvM mission '%s' on map %s has missing or invalid 'difficulty' value", mission.m_sPop.Get(), map.m_sMap.Get() ) ) );
bResult = false;
continue;
}
// Pop filenames are required to obey a naming convention.
if ( ( Q_stricmp( mission.m_sPop.Get(), map.m_sMap.Get() ) != 0 )
&& ( Q_strnicmp( mission.m_sPop.Get(), map.m_sMap.Get(), nMapNameLen ) != 0
|| mission.m_sPop.Get()[nMapNameLen] != '_' ) )
{
pVecErrors->AddToTail( CUtlString( CFmtStr(
"MvM mission '%s' on map %s does not obey map prefix naming convention", mission.m_sPop.Get(), map.m_sMap.Get() ) ) );
bResult = false;
continue;
}
}
}
SCHEMA_INIT_CHECK( map.m_vecMissions.Count() > 0,
"MvM map %s doesn't have any associated missions", map.m_sMap.Get() );
}
return bResult;
}
//-----------------------------------------------------------------------------
// Purpose: Inits data for MVM tours (sets of missions)
//-----------------------------------------------------------------------------
bool CTFItemSchema::BInitMvmTours( KeyValues *pKVMvmTours, CUtlVector<CUtlString> *pVecErrors )
{
m_vecMvMTours.RemoveAll();
if ( NULL == pKVMvmTours )
return true;
// initialize the rewards sections
bool bResult = true;
FOR_EACH_TRUE_SUBKEY( pKVMvmTours, pKVTour )
{
MvMTour_t tour;
tour.m_sTourInternalName = pKVTour->GetName();
SCHEMA_INIT_CHECK( FindMvmMissionByName( tour.m_sTourInternalName.Get() ) < 0,
"Duplicate MvM tour \"%s\"", tour.m_sTourInternalName.Get() );
tour.m_sTourNameLocalizationToken = pKVTour->GetString( "tour_name" );
SCHEMA_INIT_CHECK( tour.m_sTourNameLocalizationToken.Get() && tour.m_sTourNameLocalizationToken.Get()[0] == '#',
"MvM tour \"%s\" didn't specify valid localization token for 'tour_name'", tour.m_sTourInternalName.Get() );
const char *pszBadgeItemDefName = pKVTour->GetString( "badge_item_def" );
tour.m_pBadgeItemDef = pszBadgeItemDefName ? GetItemSchema()->GetItemDefinitionByName( pszBadgeItemDefName ) : NULL;
SCHEMA_INIT_CHECK( (pszBadgeItemDefName == NULL) == (tour.m_pBadgeItemDef == NULL),
"MvM tour \"%s\" specified invalid badge definition name '%s'", tour.m_sTourInternalName.Get(), pszBadgeItemDefName );
const char *pszDiff = pKVTour->GetString( "difficulty", "" );
tour.m_eDifficulty = GetMvMChallengeDifficultyByInternalName( pszDiff );
SCHEMA_INIT_CHECK( tour.m_eDifficulty != k_EMvMChallengeDifficulty_Invalid,
"MvM tour \"%s\" specified invalid difficulty '%s'", tour.m_sTourInternalName.Get(), pszDiff );
tour.m_bIsNew = pKVTour->GetBool( "is_new", false );
tour.m_sLootImageName = pKVTour->GetString( "loot_image" );
SCHEMA_INIT_CHECK( tour.m_sTourNameLocalizationToken.Get() && tour.m_sTourNameLocalizationToken.Get()[0] == '#',
"MvM tour \"%s\" didn't specify valid localization token for 'tour_name'", tour.m_sTourInternalName.Get() );
#ifdef GC
const char *pszMissionCompleteLootListName = pKVTour->GetString( "mission_complete_loot_list" );
tour.m_pMissionCompleteLootList = pszMissionCompleteLootListName ? GetItemSchema()->GetLootListByName( pszMissionCompleteLootListName ) : NULL;
SCHEMA_INIT_CHECK( (pszMissionCompleteLootListName == NULL) == (tour.m_pMissionCompleteLootList == NULL),
"MvM tour \"%s\" specified invalid mission completion loot list '%s'", tour.m_sTourInternalName.Get(), pszMissionCompleteLootListName );
const char *pszTourCompleteLootListName = pKVTour->GetString( "tour_complete_loot_list" );
tour.m_pTourCompleteLootList = pszTourCompleteLootListName ? GetItemSchema()->GetLootListByName( pszTourCompleteLootListName ) : NULL;
SCHEMA_INIT_CHECK( (pszTourCompleteLootListName == NULL) == (tour.m_pMissionCompleteLootList == NULL),
"MvM tour \"%s\" specified invalid tour completion loot list '%s'", tour.m_sTourInternalName.Get(), pszTourCompleteLootListName );
#endif
// Locate missions
tour.m_nAllChallengesBits = 0;
KeyValues *pKVMissions = pKVTour->FindKey( "missions" );
if ( pKVMissions )
{
bool bContainsNonBitMissions = false; // does this contain any missions with bit set to -1 (practice)?
bool bContainsBitMissions = false; // does this contain any missions with bit set to anything besides -1 (non-practice)?
// Parse mission values
FOR_EACH_VALUE( pKVMissions, pKVMission )
{
const char *pszMissionName = pKVMission->GetName();
int iMissionBit = pKVMission->GetInt();
// Bounds check our bits. -1 is valid because it means "don't track".
SCHEMA_INIT_CHECK( iMissionBit >= -1 && iMissionBit <= 31,
"MvM tour \"%s\" mission \"%s\" specifies invalid tour completion bit %i", tour.m_sTourInternalName.Get(), pszMissionName, iMissionBit );
// Find our mission information to link to.
int iMissionIndex = FindMvmMissionByName( pszMissionName );
SCHEMA_INIT_CHECK( m_vecMvMMissions.IsValidIndex( iMissionIndex ),
"MvM tour \"%s\" unable to locate mission \"%s\"", tour.m_sTourInternalName.Get(), pszMissionName );
// Make sure the same tour doesn't contain both badge-adjusting missions and non-adjusting
// missions.
bContainsNonBitMissions |= (iMissionBit == -1);
bContainsBitMissions |= (iMissionBit != -1);
SCHEMA_INIT_CHECK( !bContainsNonBitMissions || !bContainsBitMissions,
"MvM tour \"%s\" mission \"%s\" contains both practice (-1 bit) and non-practice missions", tour.m_sTourInternalName.Get(), pszMissionName );
// Make sure we haven't already used this bit for this tour.
if ( iMissionBit >= 0 )
{
uint32 unMask = 1U << (unsigned int)iMissionBit;
SCHEMA_INIT_CHECK( (tour.m_nAllChallengesBits & unMask) == 0,
"MvM tour \"%s\" mission \"%s\" re-uses bit %i", tour.m_sTourInternalName.Get(), pszMissionName, iMissionBit );
tour.m_nAllChallengesBits |= unMask;
}
// Success for this mission.
MvMTourMission_t mission;
mission.m_iMissionIndex = iMissionIndex;
mission.m_iBadgeSlot = iMissionBit;
tour.m_vecMissions.AddToTail( mission );
}
}
SCHEMA_INIT_CHECK( tour.m_vecMissions.Count() > 0,
"MvM tour \"%s\" has no missions specified", tour.m_sTourInternalName.Get() );
m_vecMvMTours.AddToTail( tour );
}
return bResult;
}
//-----------------------------------------------------------------------------
const CQuestThemeDefinition *CTFItemSchema::GetQuestThemeByName( const char *pszDefName ) const
{
Assert( pszDefName );
if ( pszDefName )
{
FOR_EACH_MAP_FAST( m_mapQuestThemes, i )
{
if ( !Q_stricmp( m_mapQuestThemes[ i ]->GetName(), pszDefName ) )
{
return m_mapQuestThemes[ i ];
}
}
}
return NULL;
}
//-----------------------------------------------------------------------------
const CTFQuestObjectiveConditionsDefinition* CTFItemSchema::GetQuestObjectiveConditionByDefIndex( ObjectiveConditionDefIndex_t nDefIndex )
{
const CTFQuestObjectiveConditionsDefinition* pDef = NULL;
auto idx = m_mapQuestObjectiveConditions.Find( nDefIndex );
if ( idx != m_mapQuestObjectiveConditions.InvalidIndex() )
{
pDef = m_mapQuestObjectiveConditions[ idx ];
}
return pDef;
}
//-----------------------------------------------------------------------------
const CWarDefinition *CTFItemSchema::GetWarDefinitionByIndex( war_definition_index_t nDefIndex ) const
{
auto idx = m_mapWars.Find( nDefIndex );
if ( idx != m_mapWars.InvalidIndex() )
{
return m_mapWars[ idx ];
}
return NULL;
}
//-----------------------------------------------------------------------------
const CWarDefinition *CTFItemSchema::GetWarDefinitionByName( const char* pszDefName ) const
{
FOR_EACH_MAP_FAST( m_mapWars, i )
{
if ( !V_stricmp( pszDefName, m_mapWars[i]->GetDefName() ) )
{
return m_mapWars[i];
}
}
return NULL;
}
//-----------------------------------------------------------------------------
const char *CTFItemSchema::GetMvmMissionName( int iChallengeIndex ) const
{
if ( iChallengeIndex == k_iMvmMissionIndex_Any )
return "(any)";
if ( m_vecMvMMissions.IsValidIndex( iChallengeIndex ) )
return m_vecMvMMissions[iChallengeIndex].m_sPop.Get();
Assert( iChallengeIndex == k_iMvmMissionIndex_NotInSchema );
return "(invalid)";
}
//-----------------------------------------------------------------------------
int CTFItemSchema::FindMvmMissionByName( const char *pszMissionName ) const
{
if ( pszMissionName == NULL || *pszMissionName == '\0' )
return k_iMvmMissionIndex_Any;
FOR_EACH_VEC( m_vecMvMMissions, i )
{
if ( !V_stricmp( m_vecMvMMissions[i].m_sPop.Get(), pszMissionName ) )
return i;
}
return k_iMvmMissionIndex_NotInSchema;
}
//-----------------------------------------------------------------------------
int CTFItemSchema::FindMvmTourByName( const char *pszTourName ) const
{
if ( pszTourName == NULL || *pszTourName == '\0' )
return k_iMvmTourIndex_Empty;
FOR_EACH_VEC( m_vecMvMTours, i )
{
if ( !V_stricmp( m_vecMvMTours[i].m_sTourInternalName.Get(), pszTourName ) )
return i;
}
return k_iMvmTourIndex_NotInSchema;
}
//-----------------------------------------------------------------------------
int CTFItemSchema::FindMvmMissionInTour( int idxTour, int idxMissionInSchema ) const
{
if ( idxTour < 0 || idxTour >= m_vecMvMTours.Count() )
return -1;
const MvMTour_t &tour = m_vecMvMTours[idxTour];
FOR_EACH_VEC( tour.m_vecMissions, i )
{
if ( tour.m_vecMissions[i].m_iMissionIndex == idxMissionInSchema )
return i;
}
// Not found
return -1;
}
//-----------------------------------------------------------------------------
int CTFItemSchema::GetMvmMissionBadgeSlotForTour( int idxTour, int idxMissionInSchema ) const
{
int idxMissionInTour = FindMvmMissionInTour( idxTour, idxMissionInSchema );
if ( idxMissionInTour < 0 )
return -1;
int iBadgeSlot = m_vecMvMTours[idxTour].m_vecMissions[ idxMissionInTour ].m_iBadgeSlot;
Assert( iBadgeSlot >= 0 );
return iBadgeSlot;
}
//-----------------------------------------------------------------------------
const MapDef_t *CTFItemSchema::GetMasterMapDefByName( const char *pszSearchName ) const
{
FOR_EACH_VEC( m_vecMasterListOfMaps, i )
{
if ( !V_stricmp( m_vecMasterListOfMaps[i]->pszMapName, pszSearchName ) )
return m_vecMasterListOfMaps[i];
}
return NULL;
}
//-----------------------------------------------------------------------------
const MapDef_t *CTFItemSchema::GetMasterMapDefByIndex( MapDefIndex_t unIndex ) const
{
FOR_EACH_VEC( m_vecMasterListOfMaps, i )
{
if ( m_vecMasterListOfMaps[i]->m_nDefIndex == unIndex )
return m_vecMasterListOfMaps[i];
}
return NULL;
}
const SchemaGameCategory_t* CTFItemSchema::GetGameCategory( EGameCategory eType ) const
{
auto idx = m_mapGameCategories.Find( eType );
if ( idx != m_mapGameCategories.InvalidIndex() )
{
return m_mapGameCategories[ idx ];
}
return NULL;
}
const SchemaMMGroup_t* CTFItemSchema::GetMMGroup( EMatchmakingGroupType eCat ) const
{
auto idx = m_mapMMGroups.Find( eCat );
if ( idx != m_mapMMGroups.InvalidIndex() )
{
return m_mapMMGroups[ idx ];
}
return NULL;
}
#ifdef TF_CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Returns the number of actual "real" items referenced by the item definition
// (i.e. items that would take up space in the backpack). Overriding this here
// to account for map stamps and any other TF-specific item types.
//-----------------------------------------------------------------------------
int CTFItemSchema::CalculateNumberOfConcreteItems( const CEconItemDefinition *pItemDef )
{
AssertMsg( pItemDef, "NULL item definition! This should not happen!" );
if ( !pItemDef )
return 0;
if ( pItemDef->GetItemClass() && !Q_strcmp( pItemDef->GetItemClass(), "map_token" ) )
return 0;
return CEconItemSchema::CalculateNumberOfConcreteItems( pItemDef );
}
#endif // TF_CLIENT_DLL
RTime32 CTFItemSchema::GetCustomExpirationDate( const char *pszExpirationDate ) const
{
if ( !V_stricmp( pszExpirationDate, "end_of_halloween" ) )
return EconHolidays_TerribleHack_GetHalloweenEndData();
return CEconItemSchema::GetCustomExpirationDate( pszExpirationDate );
}
EMvMChallengeDifficulty GetMvMChallengeDifficultyByInternalName( const char *pszEnglishID )
{
if ( !Q_stricmp( pszEnglishID, "normal" ) )
return k_EMvMChallengeDifficulty_Normal;
if ( !Q_stricmp( pszEnglishID, "intermediate" ) )
return k_EMvMChallengeDifficulty_Intermediate;
if ( !Q_stricmp( pszEnglishID, "advanced" ) )
return k_EMvMChallengeDifficulty_Advanced;
if ( !Q_stricmp( pszEnglishID, "expert" ) )
return k_EMvMChallengeDifficulty_Expert;
if ( !Q_stricmp( pszEnglishID, "haunted" ) )
return k_EMvMChallengeDifficulty_Haunted;
return k_EMvMChallengeDifficulty_Invalid;
}
const char *GetMvMChallengeDifficultyLocName( EMvMChallengeDifficulty eDifficulty )
{
switch ( eDifficulty )
{
default:
AssertMsg( false, "Bogus challenge difficulty" );
case k_EMvMChallengeDifficulty_Normal:
return "#TF_MvM_Normal";
case k_EMvMChallengeDifficulty_Intermediate:
return "#TF_MvM_Intermediate";
case k_EMvMChallengeDifficulty_Advanced:
return "#TF_MvM_Advanced";
case k_EMvMChallengeDifficulty_Expert:
return "#TF_MvM_Expert";
case k_EMvMChallengeDifficulty_Haunted:
return "#TF_MvM_Haunted";
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFItemSchema::BCanStrangeFilterApplyToStrangeSlotInItem( uint32 /*strange_event_restriction_t*/ unRestrictionType, uint32 unRestrictionValue, const IEconItemInterface *pItem, int iStrangeSlot, uint32 *out_pOptionalScoreType ) const
{
uint32 unStrangeScoreType;
if ( !CEconItemSchema::BCanStrangeFilterApplyToStrangeSlotInItem( unRestrictionType, unRestrictionValue, pItem, iStrangeSlot, &unStrangeScoreType ) )
return false;
// do not apply to operation type trackers. Makes no sense and is not intended
if ( unStrangeScoreType == kKillEaterEvent_CosmeticOperationContractsCompleted
|| unStrangeScoreType == kKillEaterEvent_CosmeticOperationKills
|| unStrangeScoreType == kKillEaterEvent_CosmeticOperationContractsPoints
|| unStrangeScoreType == kKillEaterEvent_CosmeticOperationBonusPoints
) {
return false;
}
// Items that can't be restored cannot have filters applied
static CSchemaAttributeDefHandle pAttrDef_CannotRestore( "cannot restore" );
if ( pAttrDef_CannotRestore && pItem->FindAttribute( pAttrDef_CannotRestore ) )
return false;
// Operation Passes cannot have filters
static CSchemaAttributeDefHandle pAttrDef_IsOperationPass( "is_operation_pass" );
if ( pAttrDef_IsOperationPass && pItem->FindAttribute( pAttrDef_IsOperationPass ) )
return false;
// Strange filters can never apply to gifts-given-out. It doesn't make any sense in any event, but
// we also only use this for the Spirit of Giving, and didn't really intend for that to be customizable
// like this.
if ( unStrangeScoreType == kKillEaterEvent_GiftsGiven )
return false;
if ( unRestrictionType == kStrangeEventRestriction_Map )
{
const MapDef_t *pSchemaMap = GetItemSchema()->GetMasterMapDefByIndex( unRestrictionValue );
if ( !pSchemaMap )
return false;
if ( unStrangeScoreType == kKillEaterEvent_UnderwaterKill )
{
// Don't allow this filter to apply to underwater kills if it's set to filter to a level where
// no-one can go underwater.
if ( !pSchemaMap->vecTags.HasElement( GetItemSchema()->GetHandleForTag( "map_has_deep_water" ) ) )
return false;
}
else if ( unStrangeScoreType == kKillEaterEvent_DefenderKill )
{
// All TF game modes besides arena have some sort of objective that will count for defender
// kills -- a flag, a capture point, or a cart.
const SchemaGameCategory_t* pArenaCategory = GetGameCategory( kGameCategory_Arena );
FOR_EACH_VEC( pArenaCategory->m_vecEnabledMaps, i )
{
if ( pSchemaMap == pArenaCategory->m_vecEnabledMaps[ i ] )
{
return false;
}
}
}
}
else if (unRestrictionType == kStrangeEventRestriction_Competitive)
{
// Get the Current Competitive Season? Assuming its just season 1 right now
// Just put this in the Schema somewhere I assume
//return true;
}
if ( out_pOptionalScoreType )
{
*out_pOptionalScoreType = unStrangeScoreType;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IEconTool *CTFItemSchema::CreateEconToolImpl( const char *pszToolType, const char *pszUseString, const char *pszUsageRestriction, item_capabilities_t unCapabilities, KeyValues *pUsageKV )
{
if ( pszToolType )
{
if ( !V_stricmp( pszToolType, "tf_spellbook_page" ) )
{
// Error checking -- make sure we aren't setting properties in the schema that we don't support.
if ( pszUsageRestriction ) return NULL;
return new CEconTool_TFSpellbookPage( pszToolType, unCapabilities );
}
if ( !V_stricmp( pszToolType, "tf_event_enable" ) )
{
// Error checking -- make sure we aren't setting properties in the schema that we don't support.
if ( pszUsageRestriction ) return NULL;
if ( unCapabilities != ITEM_CAP_NONE ) return NULL;
if ( pUsageKV ) return NULL;
return new CEconTool_TFEventEnableHalloween( pszToolType, pszUseString );
}
}
return CEconItemSchema::CreateEconToolImpl( pszToolType, pszUseString, pszUsageRestriction, unCapabilities, pUsageKV );
}
#if defined( STAGING_ONLY ) && defined( CLIENT_DLL )
int PaintkitAutocomplete( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
{
char *commandName = "r_texcomp_debug";
int numMatches = 0;
partial += Q_strlen( commandName );
while ( partial[ 0 ] != 0 && V_isspace( partial[ 0 ] ) )
++partial;
int partialLen = Q_strlen( partial );
// Don't autocomplete until there are at least 3 characters to guess on.
if ( partialLen < 3 )
return 0;
Assert( GetItemSchema() );
const CEconItemSchema::ItemPaintKitMap_t& paintKits = GetItemSchema()->GetItemPaintKits();
FOR_EACH_MAP_FAST( paintKits, i )
{
const char* pThisKeyName = paintKits.Key( i );
if ( Q_stristr( pThisKeyName, partial ) != NULL )
Q_snprintf( commands[ numMatches++ ], COMMAND_COMPLETION_ITEM_LENGTH, "%s %s", commandName, pThisKeyName );
if ( numMatches == COMMAND_COMPLETION_MAXITEMS )
break;
}
return numMatches;
}
CON_COMMAND_F_COMPLETION( r_texcomp_debug, "Usage: r_texcomp_debug <paintkit_name> [wear level=1]", 0, PaintkitAutocomplete )
{
if ( args.ArgC() < 2 )
{
Msg( "usage: r_texcomp_debug <paintkit_name> [wear level=1]\n" );
return;
}
int wearlevel = ( args.ArgC() >= 3 )
? atoi( args[ 2 ] )
: 1;
Assert( GetItemSchema() );
const CEconItemSchema::ItemPaintKitMap_t& paintKits = GetItemSchema()->GetItemPaintKits();
int ndx = paintKits.Find( args[ 1 ] );
if ( ndx == paintKits.InvalidIndex() )
{
Msg( "Couldn't find paintkit named %s\n", args[ 1 ] );
return;
}
KeyValues* pKV = paintKits[ ndx ]->GetPaintKitWearKV( wearlevel );
if ( pKV == NULL )
{
Msg( "Couldn't find wear level %d for painkit %s\n", wearlevel, args[ 1 ] );
return;
}
ITextureCompositor* pWeaponSkinBaseCompositor = materials->NewTextureCompositor( 1, 1, args[ 1 ], TF_TEAM_RED, 0, pKV, TEX_COMPOSITE_CREATE_FLAGS_LOG_NODES_ONLY );
Assert( pWeaponSkinBaseCompositor == NULL ); pWeaponSkinBaseCompositor;
}
#endif // STAGING_ONLY && CLIENT_DLL