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348 lines
8.7 KiB
348 lines
8.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Material editor |
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//============================================================================= |
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#include <windows.h> |
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#include "vstdlib/cvar.h" |
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#include "appframework/vguimatsysapp.h" |
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#include "filesystem.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "vgui/IVGui.h" |
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#include "vgui_controls/Panel.h" |
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#include "vgui/ISurface.h" |
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#include "vgui_controls/controls.h" |
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#include "vgui/IScheme.h" |
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#include "vgui/ILocalize.h" |
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#include "vgui/IPanel.h" |
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#include "tier0/dbg.h" |
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#include "vgui_controls/Frame.h" |
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#include "vgui_controls/AnimationController.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "tier0/icommandline.h" |
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#include "materialsystem/MaterialSystem_Config.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "datamodel/dmelement.h" |
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#include "filesystem_init.h" |
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#include "vstdlib/iprocessutils.h" |
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#include "dmserializers/idmserializers.h" |
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#include "dme_controls/dmecontrols.h" |
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#include "p4lib/ip4.h" |
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#include "tier3/tier3.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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vgui::Panel *CreateElementViewerPanel(); |
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//----------------------------------------------------------------------------- |
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// redirect spew to debug output window |
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//----------------------------------------------------------------------------- |
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SpewRetval_t SpewToODS( SpewType_t spewType, char const *pMsg ) |
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{ |
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OutputDebugString( pMsg ); |
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switch( spewType ) |
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{ |
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case SPEW_MESSAGE: |
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case SPEW_WARNING: |
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case SPEW_LOG: |
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return SPEW_CONTINUE; |
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case SPEW_ASSERT: |
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case SPEW_ERROR: |
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default: |
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return SPEW_DEBUGGER; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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class CElementViewerApp : public CVguiMatSysApp |
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{ |
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typedef CVguiMatSysApp BaseClass; |
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public: |
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// Methods of IApplication |
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virtual bool Create(); |
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virtual bool PreInit( ); |
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virtual int Main(); |
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virtual void Destroy(); |
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private: |
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virtual const char *GetAppName() { return "ElementViewer"; } |
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}; |
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CElementViewerApp ); |
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//----------------------------------------------------------------------------- |
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// Create all singleton systems |
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//----------------------------------------------------------------------------- |
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bool CElementViewerApp::Create() |
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{ |
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SpewOutputFunc( SpewToODS ); |
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// This is a little cheezy but fast... |
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CommandLine()->AppendParm( "-resizing", NULL ); |
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if ( !BaseClass::Create() ) |
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return false; |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, |
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{ "p4lib.dll", P4_INTERFACE_VERSION }, |
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{ "", "" } // Required to terminate the list |
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}; |
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AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION ); |
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AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION ); |
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AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION ); |
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return AddSystems( appSystems ); |
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} |
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void CElementViewerApp::Destroy() |
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{ |
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BaseClass::Destroy(); |
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} |
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//----------------------------------------------------------------------------- |
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// Init, shutdown |
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//----------------------------------------------------------------------------- |
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bool CElementViewerApp::PreInit( ) |
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{ |
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if ( !BaseClass::PreInit() ) |
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return false; |
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if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pDataModel || !g_pMatSystemSurface || !p4 ) |
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{ |
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Error( "Element viewer is missing required interfaces!\n" ); |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void VGui_RecursivePrintTree( int depth, int start, int end, vgui::Panel *current, int& totaldrawn ) |
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{ |
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// No more room |
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if ( totaldrawn >= 128 ) |
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return; |
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if ( !current ) |
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return; |
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int count = current->GetChildCount(); |
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for ( int i = 0; i < count ; i++ ) |
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{ |
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vgui::Panel *panel = current->GetChild( i ); |
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// Msg( "%i: %s : %p, %s %s\n", |
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// i + 1, |
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// panel->GetName(), |
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// panel, |
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// panel->IsVisible() ? "visible" : "hidden", |
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// panel->IsPopup() ? "popup" : "" ); |
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int width = panel->GetWide(); |
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int height = panel->GetTall(); |
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int x, y; |
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panel->GetPos( x, y ); |
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if ( depth >= start && depth <= end ) |
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{ |
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totaldrawn++; |
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Msg( |
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// Con_NPrintf( totaldrawn++, |
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"%s (%i.%i): %p, %s %s x(%i) y(%i) w(%i) h(%i)\n", |
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panel->GetName(), |
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depth + 1, |
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i + 1, |
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panel, |
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panel->IsVisible() ? "visible" : "hidden", |
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panel->IsPopup() ? "popup" : "", |
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x, y, |
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width, height ); |
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} |
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VGui_RecursivePrintTree( depth + 1, start, end, panel, totaldrawn ); |
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} |
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} |
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#define VGUI_DRAWPOPUPS 1 |
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#define VGUI_DRAWTREE 0 |
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#define VGUI_DRAWPANEL "" |
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#define VGUI_TREESTART 0 |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void VGui_DrawPopups( void ) |
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{ |
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if ( !VGUI_DRAWPOPUPS ) |
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return; |
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int c = vgui::surface()->GetPopupCount(); |
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for ( int i = 0; i < c; i++ ) |
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{ |
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vgui::VPANEL popup = vgui::surface()->GetPopup( i ); |
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if ( !popup ) |
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continue; |
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const char *p = vgui::ipanel()->GetName( popup ); |
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bool visible = vgui::ipanel()->IsVisible( popup ); |
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int width, height; |
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int x, y; |
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vgui::ipanel()->GetSize( popup, width, height ); |
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vgui::ipanel()->GetPos( popup, x, y ); |
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//Con_NPrintf( i, |
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Msg( |
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"%i: %s : %x, %s pos(%i,%i) w(%i) h(%i)\n", |
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i, |
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p, |
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popup, |
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visible ? "visible" : "hidden", |
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x, y, |
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width, height ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void VGui_DrawHierarchy( void ) |
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{ |
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if ( VGUI_DRAWTREE <= 0 && Q_strlen( VGUI_DRAWPANEL ) <= 0 ) |
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return; |
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Msg( "\n" ); |
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int startlevel = 0; |
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int endlevel = 1000; |
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bool wholetree = VGUI_DRAWTREE > 0 ? true : false; |
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if ( wholetree ) |
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{ |
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startlevel = VGUI_TREESTART; |
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endlevel = VGUI_DRAWTREE; |
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} |
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// Can't start after end |
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startlevel = min( endlevel, startlevel ); |
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int drawn = 0; |
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vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); |
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if ( !root ) |
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return; |
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vgui::Panel *p = vgui::ipanel()->GetPanel( root, "ElementViewer" ); |
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if ( !wholetree ) |
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{ |
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// Find named panel |
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char const *name = VGUI_DRAWPANEL; |
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p = p->FindChildByName( name, true ); |
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} |
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if ( !p ) |
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return; |
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VGui_RecursivePrintTree( 0, startlevel, endlevel, p, drawn ); |
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} |
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//----------------------------------------------------------------------------- |
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// main application |
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//----------------------------------------------------------------------------- |
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int CElementViewerApp::Main() |
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{ |
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g_pMaterialSystem->ModInit(); |
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if (!SetVideoMode()) |
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return 0; |
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// load scheme |
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if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" )) |
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{ |
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Assert( 0 ); |
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} |
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// load the boxrocket localization file |
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g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" ); |
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// load the base localization file |
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g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); |
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g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM" ); |
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g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt"); |
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g_pVGuiLocalize->AddFile( "Resource/dmecontrols_%language%.txt"); |
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// start vgui |
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g_pVGui->Start(); |
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// add our main window |
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vgui::Panel *mainPanel = CreateElementViewerPanel(); |
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// run app frame loop |
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vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); |
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vgui::surface()->Invalidate( root ); |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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int nLastTime = Plat_MSTime(); |
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while (g_pVGui->IsRunning()) |
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{ |
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// Give other applications a chance to run |
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Sleep( 1 ); |
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int nTime = Plat_MSTime(); |
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if ( ( nTime - nLastTime ) < 16 ) |
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continue; |
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nLastTime = nTime; |
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g_pDmElementFramework->BeginEdit(); |
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AppPumpMessages(); |
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pRenderContext->Viewport( 0, 0, GetWindowWidth(), GetWindowHeight() ); |
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vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() ); |
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g_pMaterialSystem->BeginFrame( 0 ); |
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pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); |
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pRenderContext->ClearBuffers( true, true ); |
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g_pVGui->RunFrame(); |
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g_pVGuiSurface->PaintTraverseEx( root, true ); |
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g_pMaterialSystem->EndFrame(); |
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g_pMaterialSystem->SwapBuffers(); |
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} |
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delete mainPanel; |
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g_pMaterialSystem->ModShutdown(); |
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return 1; |
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} |
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