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54 lines
1.2 KiB
54 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef TOGGLEBUTTON_H |
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#define TOGGLEBUTTON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/VGUI.h> |
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#include <vgui_controls/Button.h> |
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namespace vgui |
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{ |
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//----------------------------------------------------------------------------- |
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// Purpose: Type of button that when pressed stays selected & depressed until pressed again |
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//----------------------------------------------------------------------------- |
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class ToggleButton : public Button |
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{ |
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DECLARE_CLASS_SIMPLE( ToggleButton, Button ); |
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public: |
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ToggleButton(Panel *parent, const char *panelName, const char *text); |
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virtual void DoClick(); |
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/* messages sent (get via AddActionSignalTarget()): |
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"ButtonToggled" |
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int "state" |
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*/ |
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protected: |
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// overrides |
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virtual void OnMouseDoublePressed(MouseCode code); |
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virtual Color GetButtonFgColor(); |
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virtual void ApplySchemeSettings(IScheme *pScheme); |
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virtual bool CanBeDefaultButton(void); |
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virtual void OnKeyCodePressed(KeyCode code); |
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private: |
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Color _selectedColor; |
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}; |
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} // namespace vgui |
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#endif // TOGGLEBUTTON_H
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