Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef IUITEXTLAYOUT_H
#define IUITEXTLAYOUT_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/mathlib.h"
#include "mathlib/vector2d.h"
#include "tier1/utlvector.h"
#include "panorama/panoramatypes.h"
namespace panorama
{
//
// Interface that needs to be implemented for text layout on all platforms
//
class IUITextLayout
{
public:
virtual ~IUITextLayout() {}
// Set formatting for character ranges
virtual void SetFontName( uint32 unCharStartIndex, uint32 unCharEndIndex, const char *pchFontName ) = 0;
virtual void SetFontSize( uint32 unCharStartIndex, uint32 unCharEndIndex, float flFontSize ) = 0;
virtual void SetFontStyle( uint32 unCharStartIndex, uint32 unCharEndIndex, EFontStyle eFontStyle ) = 0;
virtual void SetFontWeight( uint32 unCharStartIndex, uint32 unCharEndIndex, EFontWeight eFontWeight ) = 0;
virtual void SetUnderline( uint32 unCharStartIndex, uint32 unCharEndIndex, bool bUnderline ) = 0;
virtual void SetStrikethrough( uint32 unCharStartIndex, uint32 unCharEndIndex, bool bStrikethrough ) = 0;
virtual void SetInlineObject( uint32 unCharIndex, float flWidth, float flHeight ) = 0;
virtual void MarkColorRangeForMeasurement( uint32 unCharStartIndex, uint32 unCharEndIndex ) = 0;
// Gets the size required to fully draw the text layout
virtual void GetRequiredSize( float &flWidth, float &flHeight ) = 0;
// Hit tests a point against the text layout.
// unHitRunLength returns the character index hit
// bIsTrailingHit indicates whether the hit is on the leading or trailing side of the char
// bInside is true if the hit is within the text region, when false the position closest the point is returned as
// the character hit offset
virtual void HitTestPoint( Vector2D point, uint32 &unFirstHitOffset, bool &bIsTrailingHit, bool &bIsInsideString ) = 0;
// Struct used in some calls below
struct HitTestRegionRect_t
{
Vector2D topLeft;
Vector2D bottomRight;
uint32 unCharStart;
uint32 unCharEnd;
bool bIsText;
bool bIsTrimmed;
};
// Determines the layout coordinates for a given character offset, coordinates are relative to top left of text layout
virtual void GetCharacterCoordinates( uint32 unCharIndex, HitTestRegionRect_t &charRegionRect ) = 0;
// Determines a vector of rects enclosing a range of text, normally used for getting selection highlight regions
virtual void GetCharacterRangeCoordinates( uint32 unCharStartIndex, uint32 unCharEndIndex, CUtlVector<HitTestRegionRect_t> &vecRangeRegionRects ) = 0;
};
} // namespace panorama
#endif // IUITEXTLAYOUT_H