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53 lines
1.6 KiB
53 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The transform operator class - shortcut to setting transform values from floats |
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// |
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//============================================================================= |
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#ifndef DMETRANSFORMOPERATOR_H |
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#define DMETRANSFORMOPERATOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmeoperator.h" |
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#include "datamodel/dmelement.h" |
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#include "datamodel/dmattribute.h" |
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#include "datamodel/dmattributevar.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CDmeTransform; |
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//----------------------------------------------------------------------------- |
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// A class representing a camera |
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//----------------------------------------------------------------------------- |
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class CDmeTransformOperator : public CDmeOperator |
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{ |
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DEFINE_ELEMENT( CDmeTransformOperator, CDmeOperator ); |
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public: |
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virtual void Operate(); |
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); |
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); |
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void SetTransform( CDmeTransform *pTransform ); |
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const CDmeTransform *GetTransform() const; |
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protected: |
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CDmaElement< CDmeTransform > m_transform; |
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CDmaVar< float > m_positionX; |
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CDmaVar< float > m_positionY; |
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CDmaVar< float > m_positionZ; |
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CDmaVar< float > m_orientationX; |
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CDmaVar< float > m_orientationY; |
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CDmaVar< float > m_orientationZ; |
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CDmaVar< float > m_orientationW; |
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}; |
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#endif // DMETRANSFORMOPERATOR_H
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