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58 lines
2.2 KiB
58 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( IMAPOVERVIEW_H ) |
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#define IMAPOVERVIEW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// #include "interface.h" |
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// #define INTERFACEVERSION_HLTVPANEL "HLTVPANEL001" |
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//----------------------------------------------------------------------------- |
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// Purpose: interface for map overview panel |
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//----------------------------------------------------------------------------- |
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#include "mathlib/vector.h" |
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#include "mathlib/vector2d.h" |
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class IMapOverview // : public IBaseInterface |
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{ |
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public: |
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virtual ~IMapOverview( void ) {}; |
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virtual void SetVisible(bool state) = 0; // set map panel visible |
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virtual void SetBounds(int x, int y, int wide, int tall) = 0; // set pos & size |
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virtual void SetZoom( float zoom ) = 0; // set zoom |
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virtual void SetTime( float time ) = 0; // set game time |
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virtual void SetAngle( float angle) = 0; // set map orientation |
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virtual void SetFollowAngle(bool state) = 0; // if true, map rotates with spectators view |
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virtual void SetCenter( Vector2D &mappos) = 0; // set map pos in center of panel |
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virtual void SetPlayerPositions(int index, const Vector &position, const QAngle &angle) = 0; // update player position |
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virtual Vector2D WorldToMap( Vector &worldpos ) = 0; // convert 3d world to 2d map pos |
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virtual bool IsVisible( void )= 0; // true if MapOverview is visible |
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virtual void GetBounds(int& x, int& y, int& wide, int& tall) = 0; // get current pos & size |
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virtual float GetZoom( void )= 0; |
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// deatils properties |
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virtual void ShowPlayerNames(bool state) = 0; // show player names under icons |
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virtual void ShowTracers(bool state) = 0; // show shooting traces as lines |
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virtual void ShowExplosions(bool state) = 0; // show, smoke, flash & HE grenades |
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virtual void ShowHealth(bool state) = 0; // show player health under icon |
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virtual void ShowHurts(bool state) = 0; // show player icon flashing if player is hurt |
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virtual void ShowTracks(float seconds) = 0; // show player trails for n seconds |
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}; |
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#endif // IMAPOVERVIEW_H
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