You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
3.5 KiB
123 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
|
|
#ifndef SOUNDPICKER_H |
|
#define SOUNDPICKER_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "matsys_controls/BaseAssetPicker.h" |
|
#include "vgui_controls/Frame.h" |
|
#include "datamodel/dmehandle.h" |
|
#include "tier1/utlstring.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Forward declarations |
|
//----------------------------------------------------------------------------- |
|
namespace vgui |
|
{ |
|
class Panel; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sound picker panel |
|
//----------------------------------------------------------------------------- |
|
class CSoundPicker : public CBaseAssetPicker |
|
{ |
|
DECLARE_CLASS_SIMPLE( CSoundPicker, CBaseAssetPicker ); |
|
|
|
public: |
|
enum PickType_t |
|
{ |
|
PICK_NONE = 0, |
|
PICK_GAMESOUNDS = 0x1, |
|
PICK_WAVFILES = 0x2, |
|
PICK_ALL = 0x7FFFFFFF, |
|
|
|
ALLOW_MULTISELECT = 0x80000000, |
|
}; |
|
|
|
CSoundPicker( vgui::Panel *pParent, int nFlags ); |
|
~CSoundPicker(); |
|
|
|
// overridden frame functions |
|
virtual void Activate(); |
|
|
|
// Forward arrow keys to the list |
|
virtual void OnKeyCodePressed( vgui::KeyCode code ); |
|
|
|
// Sets the current sound choice |
|
void SetSelectedSound( PickType_t type, const char *pSoundName ); |
|
|
|
// Returns the selceted sound name |
|
PickType_t GetSelectedSoundType(); |
|
const char *GetSelectedSoundName( int nSelectionIndex = -1 ); |
|
int GetSelectedSoundCount(); |
|
|
|
private: |
|
// Purpose: Called when a page is shown |
|
void RequestGameSoundFilterFocus( ); |
|
|
|
// Updates the column header in the chooser |
|
void UpdateGameSoundColumnHeader( int nMatchCount, int nTotalCount ); |
|
|
|
void BuildGameSoundList(); |
|
void RefreshGameSoundList(); |
|
void PlayGameSound( const char *pSoundName ); |
|
void PlayWavSound( const char *pSoundName ); |
|
void StopSoundPreview( ); |
|
void OnGameSoundFilterTextChanged( ); |
|
|
|
// Derived classes have this called when the previewed asset changes |
|
void OnSelectedAssetPicked( const char *pAssetName ); |
|
|
|
// Don't play a sound when the next selection is a default selection |
|
void OnNextSelectionIsDefault(); |
|
|
|
// Purpose: builds the gamesound list |
|
bool IsGameSoundVisible( int hGameSound ); |
|
|
|
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); |
|
MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); |
|
MESSAGE_FUNC( OnPageChanged, "PageChanged" ); |
|
|
|
vgui::TextEntry *m_pGameSoundFilter; |
|
vgui::PropertySheet *m_pViewsSheet; |
|
vgui::PropertyPage *m_pGameSoundPage; |
|
vgui::PropertyPage *m_pWavPage; |
|
vgui::ListPanel *m_pGameSoundList; |
|
CUtlString m_GameSoundFilter; |
|
int m_nPlayingSound; |
|
unsigned char m_nSoundSuppressionCount; |
|
|
|
friend class CSoundPickerFrame; |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Modal sound picker window |
|
//----------------------------------------------------------------------------- |
|
class CSoundPickerFrame : public CBaseAssetPickerFrame |
|
{ |
|
DECLARE_CLASS_SIMPLE( CSoundPickerFrame, CBaseAssetPickerFrame ); |
|
|
|
public: |
|
CSoundPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags ); |
|
virtual ~CSoundPickerFrame(); |
|
|
|
// Purpose: Activate the dialog |
|
// The message "SoundSelected" will be sent if a sound is picked |
|
// Pass in optional context keyvalues to be added to any messages sent by the sound picker |
|
void DoModal( CSoundPicker::PickType_t initialType, const char *pInitialValue, KeyValues *pContextKeyValues = NULL ); |
|
|
|
virtual void OnCommand( const char *pCommand ); |
|
}; |
|
|
|
|
|
#endif // SOUNDPICKER_H
|
|
|